Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
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Update: Apr 17, 2019 @ 9:43pm

--Fixed how Borg Turns work (still more to do): When a player is assimilated, starting next round, the Borg will not receive a Turn Order Card. This is because the assimilated player will receive the card and control the Borg on their turn. Each additional assimilated player will give the Borg an additional turn.

Coming Soon:
--Borg Command Card adjustment: When an assimilated player is controlling aBorg Turn, they draw a Command Card for each Cube in Play at the start of their Command Phase. The player can choose the order to activate the Cubes, and which of the Command Cards they want to use. They'll discard as they use them until all are used. If a Cube is activated again by Collective Effficiency, they'll draw another Command Card as well.

Update: Apr 13, 2019 @ 3:49am

A significant number of users were reporting an error during the Setup Borg step.

Added a slight pause (30 frames) between when Borg Tech and Command decks are formed, and when they are shuffled. If the Borg are not part of the game, their decks will not be shuffled.

Update: Apr 7, 2019 @ 5:12pm

Migrated a few assets I borrowed from other workshops that went missing. Eventually, I hope to get all assets (images/models/etc) migrated over so they don't vanish at some future point.

Update: Feb 16, 2019 @ 1:06pm

--Cubes: Borg Cubes that are Active can now be dropped back onto the Supply Bag and will vanish. Each Cube also now has a mini button which will give you the option to destroy them.

Update: Feb 15, 2019 @ 9:58pm

--Updated Dice Box and Dice: Now when you manually roll dice, the last roll result is displayed.

--Command Tokens now have a Flip button.

--Warp Tokens now have a discard button for easier disposal. They can also be dropped onto the Warp Token Supply, and will vanish. Previously, if they were stacked, or a civilization marker, they wouldnt go back into the supply, and had to be deleted.

--Resource Token Stacks: Now you can drop a stack of tokens on the resource bag and they will all vanish. Previously you had to drag them back into the Resource bag one at a time.

--Mystery Turn Order: This is still broken. I hope to have it figured out soon. For now, if you select it, the game will switch you back to Standard Turn Order so your game doesn't crash.

Update: Jan 19, 2019 @ 3:50pm

--The script now handles "Collective Efficiency" during a Borg Cube activation.

COLLECTIVE EFFICIENCY: Sectors may not contain more than one Cube. If a Cube’s movement would have it end in the same Sector as another Cube, stop in the Sector before the Cube already occupying the Sector. After the moving Cube’s actions are complete, activate the stationary Cube, even if it has already gone this turn.

(When a Cube ends its activation, any nearby Cubes that already activated will gain a "Trigger Collective Efficiency" button. Clicking this button will re-activate the Cube again.
If Collective Efficiency does not apply (the cubes are near, but did not try to occupy the same sector), simply ignore the trigger button. It will go away when the next cube is activated or when the Borg turn ends.
Only Cubes that have already activated gain this new button. Those that haven't activated can be activated by the normal "Activate Borg Cube" button. This works even if they were activated by Collective Efficiency.

Update: Jan 17, 2019 @ 11:10pm

--Updated Space Lanes: When rotating a Space Lane, and an existing System is close to connecting, you will see text displayed at the end of the lane to assist with connecting. When the text turns green and states: "[System Name] (Will Connect", you are lined up and clicking OK will connect the systems. If the System you are about to connect to is already at or above it's maximum connection value, you will see a warning displayed before you connect.

Update: Jan 12, 2019 @ 9:39pm

--For Starbases: You can now use the flat token, or the model, or both together.
--Fixed a bug in Orbital Laboratories not granting research when active during the Recharge phase. If completed, and not exhausted, it will now grant +1 Research token for each Starbase you control during Recharge.
--Fixed button on some of the Federation Advancement cards (they were still the old style).
--Fixed Ship purchase button so newly purchased ships rotate to face forward (toward the board).

Bleached Lizard Update:
--Warp is only added to ships/fleets that are touching the board. Those sitting up on systems and lanes (or stacked) will not gain +1 Warp at the end of turn.

Update: Jan 12, 2019 @ 8:25am

updated Bleached Lizard variant
--Turn Card buttons no longer flip a command token because some of the actions can be repeated many times per command.
--Removed Research button from Turn Card because the research token is not spent, but goes on the Project with the least amount of Research. A user choice is involved, so no scripting for that.

Update: Jan 11, 2019 @ 11:39pm

--Added more Borg options:
--Delta Quadrant Connection: (Same) Transwarp Hub starts in Play. Borg green and red cards are used.
--Delta Quadrant Connection: (New) Transwarp Hub is shuffled into System Stack. Borg green and red cards are used.
--Exploration Only: (Changed) Transwarp Hub is removed from game. Only Green Borg Cards are used.
--No Borg Turn: (New) The Borg do not play, but their non-transwarp systems are included.

Bleached Lizard Variant Update:
--Turn Cards are replaced with Bleached Lizard versions. Buttons on the card will flip a command and spend resources.