Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
Showing 271-280 of 322 entries
< 1 ... 26  27  28  29  30 ... 33 >
Update: Jan 10, 2019 @ 9:50pm

--Re-arranged buttons on Project/Advancement Cards so they cover less text.
--When you click Complete on a Project it will no longer move on top of another Project. (I noticed some players were placing Projects in the Advancement area when playing). Now when you click Complete, the Advancement will find a truly empty spot to place the card.

Bleached Lizard Variant updates:
--Fleet ships now have Warp numbers displayed.
--Ships and Fleets cannot have their Warp value go above the players total Warp Value (Icons+2).
--Federation get double Culture now for discovering new Civilization Cards and Phenomena.
--Romulans also get double Culture bonus when completing a Project with the Culture icon.

I tested saving and loading several games for both normal and variant play modes. Please let me know if you encounter any bugs.

Update: Jan 6, 2019 @ 5:28pm

--no (intended) changes to standard game.
--fixed recharge stage for Bleached Lizard variant.

Update: Jan 6, 2019 @ 3:26pm

--fixed major bug building the Exploration Deck. .putObject() was placing the set aside at the bottom of the deck. I now drop them from above to ensure they get to the top.

--Bleached Lizard Variant is available for testing but is still under construction. Only choose it for testing.

--Player Areas are now equal height with the board. They were a little bit higher before, which caused problems if you have your pickup height on the the lowest setting.

--When Setup places home worlds it now rotates them (including objects on top) to face the center of the board.

Update: Jan 4, 2019 @ 11:24pm

Update: Jan 4, 2019 @ 1:45am

--Space Lanes connect much more easily to existing systems. You only need to get the distance right (within the gap margin of error). The lane will auto correct its angle to make the connection. If the system is off, the lane will tell you in chat when you drop it to the board whether the system is too close or too far.

--Polaron Disruption Field (Borg Command Card) immediately ends the Borg Turn.

--Control Nodes snap and rotate to their designated spot when they touch a system disc.

--Resource Nodes snap to their designated circle spots on planets when the touch a system disc.

--Faction Turn Cards have button on their Building Phase side to purchase ships and nodes. They will appear just to the left of the card. There is also a Colonize button that will spend the Culture token and prompt you to select a ship out on the board to salvage. When you click the ship button ("Colonize Here"), the ship is destroyed and replaced with a control node. The game doesn't currently validate that the ship is on an eligible world, merely that you clicked it.

--The Turn Order Deck shuffles between each player choosing their winning bid Turn Order. This is to support Mystery Turn Order. Originally, the first player would know the order of the buttons to select the Turn Order card. They could just watch to see which button the next player clicked and guess their card. Now the cards are scrambled between choices, so the next player's choice will truly be a mystery.

Update: Jan 4, 2019 @ 1:38am

Update: Jan 1, 2019 @ 11:22pm

--Bidding process is scripted now. The game will walk each eligible player through their bids and then prompt them to choose cards in winning order. If there's a invalid bid the game will explain in the chat why you need to correct your bid. Either you don't have the resources you bid in your stack, or you bid something someone else already did.

--Eliminated Players: Players that have lost all ships and control nodes are eliminated at the end of any turn. They'll be ignored by the script (not given any more turns or income) and have their Trade Agreements revoked/returned.

--Assimilated Players: At the end of any player/Borg turn, if there is a Spire in your Home World, you become Assimilated. You will still get assigned a Turn Order Card, but can no longer bid. The same round you are Assimilated, the Borg do not get an extra turn, but on your subsequent turns, the Borg will take your turn in addition to their own (you control them). The following happens immediately when a player is marked as Assimilated: 1) Your Allies and Trade Agreements are revoked/returned. 2) Your colonies are converted to independent civilizations. 3) All your Ships/Fleets are destroyed. 4) All your Projects/Advancements are discarded (but other players that have any of your Advancements won't lose them.

--Booster Packs: you can now choose to play the game with or without Booster Packs. Without means a 30 ship and 10 Control Node supply limit. With means 40 ships and 15 Control Nodes.

--Supply Limits: You can go over the supply limit for ships/colonies, the game will only warn that you exceeded it. It is now safe to delete ships and control nodes as they are infinite, and the game continually counts what is out in play.

--Fixed Borg Cube Activation so only 1 Cube can be activated at a time.

Update: Dec 30, 2018 @ 9:21pm

no changes, just removed some debug printing when clicking spend butons.

Update: Dec 30, 2018 @ 9:03pm

--Borg will now take an additional turn at initiative 10 when they draw COMMAND::::RESURGENCE.

Update: Dec 30, 2018 @ 3:19pm

--Resource Stacks now have +/- buttons to easily take/spend resources.
--Borg World Crisis Exploration Cards now auto fetch the Borg Spire and build nodes according to the card.
--Borg Cube Crisis Exploration Cards now auto fetch a Borg Cube.
--Transwarp Beacon Crisis Exploration Cards now fetch closest Cube, or get a new one if none are out.
--Dice Panels are a bit more polished. They position the dice a better and display a summary of the last rolled result in chat and on the board. (Similar to the dice box that AeonLu likes).
--Trade Agreements given to Romulans auto exhaust themselves when first received.
--Warp Tokens Recharge tweak: It used to be that only Warp Tokens that were flat on the game board would be refreshed. Now any Warp Token in the play area that is not directly sitting on a system will be added to. (AwesomeSocks can now stack his Warp Tokens on top of his ships and they will still recharge.)

You may notice that the board looks messy when first loaded. No worries, the Engage button will clean it up. The mess is necessary for me to debug more quickly. It takes time to continually fetch stuff out of bags, then save, then code, then put back and save again.

Things I still need to add that should be priority:
--Turn 10 for Borg (when the card is drawn)
--Assimilated Player detection and handling
--Eliminated Player detection and handling

Things I would like to eventually add:
--Node snapping (nodes that are set on planets will eventually snap to the best position).
--Bidding phase walk-through
--Official Borg game Optional Rules
--more scripting for Advancement and Exploration cards.
--build buttons on Turn Cards to buy nodes and ships
--Add Bleached Lizard Mod option.
--Ship Movement calculations (how many commands to get to X)