STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Unofficial Forces of Corruption Patch (UFoCP)
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Opdatering: 6. feb. 2020 kl. 12:22

v1.9
=========================================================================================
Due to the changelog being too large, check the changelogs in the directory to see what is new! This changelog is cut off.

There are MasterTextFiles_ENGLISH.dat updates in this update! Check "MasterTEXT Changelog.txt" in the game directory to see! Along with a new condensed changelog in the main directory which condenses all changes into one file!


==================
General
==================
-Deleted all non-essential <Text_ID>s from map editor markers. This should help fix internal errors, and not cause any visible in-game change.

-All "TEXT_NONE" <Text_ID>s for the Props_Swamp file have been removed to fix internal errors.

-Fixed a healing marker (for dockyards) in UM12: The Emperor's Hidden Weapon using an improper lighting tag, causing internal errors.

-All projectiles in Projectiles.xml have been cleaned of broken <Text_ID>s using "TEXT_NONE" as it causes internal errors.

-<Text_ID> for the generic team container has been removed as it causes internal errors.

-Fixed regression where the Empire faction did not have their <Faction_Super_Weapon> set to "Death_Star_II."

-All of R2-D2 & C-3PO and Darth Vader's unit information has been moved from various files (Containers, NamedHeroUnits.XML, ect...) into one file. This is an experiment to see how well this works, and if an internal reorgnization of files that are complicatedly-spread across multiple files would be a good idea.
** These units were the first to be chosen as the droids and Vader's unit info are far spread between files, and would be far more convenient in one place. The new unit files are: Units_Hero_Rebel_UFoCP_Droids.xml, and Units_Hero_Empire_UFoCP_Vader.xml.


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Maps/Planets (Land)
==================
-Felucia – Removed entries for map properties "Map Name" and "Planet Name." The entries were filled only with spaces, and created naming errors internally.

-UM06: Dark Ally – Fixed entry for map property "Map Name." Map was looking for "UM03_Dark_Ally." All map properties have been removed entirely.
-UM06: Dark Ally – Another brush pass; attempting to fix holes in walking, and smooth out where one can move.

-UM07: Cloud City Conflict – Fixed hologram advisor being a Black Sun pirate, when Darth Vader arrives and warns the player. The hologram is now, properly, a Zann Consortium soldier.

-Pyn'gani Prop House – Removed <Text_ID> as "TEXT_NONE" doesn't exist, nor can, and causes errors internally.


==================
Maps/Planets (Space)
==================
-All space props in SpaceProps.xml have been cleaned of broken <Text_ID>s using "TEXT_NONE" as it causes internal errors.

-Alderaan – Added a new variant of planet, and fixed original. Original planet is "Alderaan," while the version now used by FoC is "Alderaan_Dead." This was to fix an issue with a skirmish map, where it would display a lively green Alderaan in the tactical map, yet the planet would be displayed as asteroids.
-Alderaan – Fixed all trade routes connecting to-and-from Alderaan mentioning "Alderaan" and not "Alderaan_Dead." All GC and such should use the proper destroyed planet.
-Alderaan – Fixed _Dead variant of the planet still having weather indicators for rain, despite being destroyed asteroids. Switched to "Clear"/"Sunny," like the other space-only maps.
** A side effect, is that if anyone wants to use Alderaan (alive) for their GC, they may now do so without having to make another planet variant. The alive Alderaan lacks corruption/FoC new planet options, those must be implemented manually.

-Endor – Adjusted space station position ~25* so it faces the attackers better.

-Kessel – Fixed defender spawn points. Defenders shouldn't (if there are enough of them) spawn in the asteroid adjacent to the space station. The "ASTEROID HUGE" object has been moved a couple feet around the perimeter of the asteroid field.
-Kessel – Adjusted space station position to face more of the entire map.

-Saleucami – Added orbital special structure markers, so built gravity-well generators/long-range scanners appear in battle. These positions are up for change.


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Structures (Land)
==================
-Hutt Repair Facility – Fixed repair facility causing internal errors due to broken lighting effect tag.

-Hutt UC Bacta Facility – Removed <Text_ID> as it causes errors internally.

-Hutt UC Repair Facility – Removed <Text_ID> as it causes errors internally.

-Rebel MDU Repair Facility – Fixed repair facility causing internal errors due to broken lighting effect tag.

-Template Repair Facility – Fixed repair facilities causing internal errors due to broken lighting effect tag.

-Reinforcement Point(s) – Fixed all reinforcement points not having icons.


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Structures (Space)
==================
-Rebel Repair Satellite – Fixed repair ability causing internal errors due to a lighting effect.


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Units (Land)
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-Fixed hacked Underworld land turrets/Chewbacca-captured tank units from not being repaired by R2-D2 & C-3PO.
-Fixed Empire grenade mortar turret not repariable after being hacked by R2-D2 & C-3PO.
-Fixed Empire Juggernaut transport not repariable after being hijacked by Chewbacca by R2-D2 & C-3PO.
-Fixed Black Sun Pirate turrets not being repairable after being hacked by R2-D2 and C-3PO.
-Fixed Rebel laser turret not being repariable by R2-D2 & C-3PO.

-C-3PO – Fixed tooltip. Somehow, a regression occured where he used R2-D2's tooltip description.

-Darth Vader – Fixed skirmish land tooltips not having information about capturing buildpads/structures.

-Force Adepts – Fixed attack sounds. When swinging a lightsaber, the Force Adepts will no longer make the generic infantry blaster fire sound.

-(UNUSED) Rieekan – Fixed unused field commander unit, since his <Text_ID> causes internal errors (TEXT_APRIL25DEMO_06). He has been given a proper ID as if he was a real hero unit, in case anyone wishes to use him in their mod (TEXT_HERO_GENERAL_RIEEKAN).

-TIE crawler – Fixed self destruct unit and captured variant ability having a tag that caused internal errors.


==================
Units (Space)
==================
-Calamari Cruiser – Fixed death clone's <Ship_Class> from being "capital_ship" to just "Capital."

-Darth Vader – All spots where Vader's skirmish tooltip info was incorrect were fixed. It should now, consistiently, show space information (unit "Darth_Vader" is now soley a space unit).

-Eclipse – Removed <Text_ID> "NONE" from death clone as it doesn't exist, nor can, and causes errors internally. Replaced with normal <Text_ID> from the normal unit, as all other units do.
-Eclipse – Fixed minimap icon being too small in comparison to the actual ship's size. Size has been increased from x0.4 to x0.6.
-Eclipse – Fixed superlaser ability causing text errors internally due to an incorrect tag. It has been removed, albeit no gameplay changes were made.

-Home One - Admiral Ackbar – Fixed unit's name to be more consistient with other named space hero units. Now named "Home One - Admiral Ackbar" instead of soley "Home One."

-Rogue Squadron - Updated unit Rouge 10: Tarrin Datch's <Text_ID> to use a fixed tag with his name. Was originally "Tarrub Datch."

-Star Destroyer - Fixed death clone's <Ship_Class> from being "capital_ship" to just "Capital."

-The Accuser - Captain Piett – Fixed broken tooltips. In both GC and battle, Piett now uses a correct, merged tooltip for all his information, as the way his unit is handles cannot use two seperate tooltips for GC/battle.
-The Accuser - Captain Piett – Corrected broken tooltip for death clone.

...and more!

Opdatering: 11. nov. 2019 kl. 14:26

- (Forgot to) Remove original preview image.

Opdatering: 11. nov. 2019 kl. 14:19

v1.8
=========================================================================================
There are MasterTextFiles_ENGLISH.dat updates in this update! Check "MasterTEXT Changelog.txt" in the game directory to see!


==================
Maps/Planets (Space)
==================
**All space station maps in UFoCP this update have also been edited to be more practical, and have it's angle shifted to view the entire ahead map area; not soley focused on where the attackers spawn.


-Bestine – Adjusted space station position.


==================
Units (Galactic)
==================
-Darth Vader – Fixed two versions of Darth Vader being buildable as the Empire.


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Units (Land)
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-Bossk – Fixed land unit tooltip not having text relating to whether Bossk can capture build pads or not.

-Hound's Tooth – Fixed land prop variant not being the same size as the normal landing variant.

-Darth Vader – Fixed skirmish Vader's land tooltip. The land Vader no longer has the special text about the Super Star Destroyer Executor.
-Darth Vader – Fixed regression in ambient SFX. Vader will now play his SFX randomly again.

-General Veers – Fixed regression in ambient SFX. Veers should play his SFX again.

-IG-2000 – Fixed land prop variant not being the same size as the normal landing variant.

-Mara Jade – Fixed Jade's tooltip (again). Fixed inconsistient uses of the "this unit can capture build pads" text.


==================
Units (Space)
==================
-Hound's Tooth – Fixed space unit indicators. The unit's "vulnerable to" and "strong against" indicators should now match up with the MP team's indicators.

-Executor Super Star Destroyer (Darth Vader) – Fixed icon on minimap. The culprit was improper UI coordinates ('0.40.4,' instead of '0.4, 0.4').

Opdatering: 25. aug. 2019 kl. 20:40

HOTFIX v1.7
=========================================================================================


==================
Maps/Planets (Galactic)
==================
-Honoghr – Fixed the campaign and prologue variants of the planet not having the Noghri warrior as the population icon. It was the default urban human.

-Mandalore – Fixed the campaign and prologue variants of the planet not having the Mandalorian warrior as the population icon. It was the default urban human.


==================
Maps/Planets (Galactic)
==================
-Anaxes – Adjusted space station position


==================
Units (Galactic)
==================
-Boba Fett – Fixed unit tooltip. It was labeled as "[MISSING]" due to an in-seperation of two tooltip texts in one.

-Emperor Palpatine – Fixed unit tooltip. It was labeled as "[MISSING]" due to an in-seperation of two tooltip texts in one.


==================
Units (Land)
==================
-Emperor Palpatine – Fixed tooltip not indicating if unit can capture build pads or not.

-Mara Jade – Fixed tooltip not indicating if unit can capture build pads or not.

Opdatering: 20. aug. 2019 kl. 10:47

v1.6
=========================================================================================
~~~ THIS CHANGELOG ISN'T COMPLETE! STEAM HAS A LETTER LIMIT, SO CHECK THE CHANGELOG IN THE MOD'S DIRECTORY FOR A FULL LIST! ~~~


** IMPORTANT ** With this update, the entire mod's undergone a heavy structural overhaul: all fixes have been re-written from scratch, most files completely reorganized (for readability) and the like. Any changes that have NOT worked or survived are removed from the log. General file stuctures have also undergone organization improvements to help the discerning modder, this means duplicate tags, bad spacing and other things will be removed.

There are MasterTextFiles_ENGLISH.dat updates in this update! Check "MasterTEXT Changelog.txt" in the game directory to see!


==================
General
==================
-Campaign – Fixed a bug on Underworld Land Mission 01: 'A Crimelord Unleashed.' Fixed bad passability brushing, resulting in the player being able to direct Tyber Zann, Urai Fen or the rioteers to walk into solid objects (such as the power box and antenna right behind Tyber's cell, or on-ground objects). This has been fixed, and passability brushing on the entire map has been improved as well, to help movement and prevent stuck-bugs (less restricting on flat ground, ect).
-Campaign – Fixed a bug on Underworld Land Mission 06: 'Dark Ally,' by replacing the icon for the Governor's Quarters from the prison icon to the proper Governor's Quarters icon.
-Campaign – Fixed a bug on Underworld Land Mission 06: 'Dark Ally.' The Guard Towers had no icons, and have now been given one.
-Campaign – Fixed a bug on Underworld Land Mission 06: 'Dark Ally.' Fixed bad passability brushing on slopes and certain hills where units could get stuck or (aparently) fall through the map (this was especially noticeable with the Singing Mountain Prison's power generator area, where rancor-mounted Nightsisters could push a rancor very far up the north hill, breaking it). This has been fixed, and passability brushing on the entire map has been improved as well, similar to the treatment Mission 01 got.
-Campaign – Fixed a bug on Underworld Land Mission 06: 'Dark Ally.' Some trees, roots and other objects were floating in-air due to bad placement (this was especially noticeable on the rancor den at the middle-left hand of the map). This has been fixed (for the most part).
-Campaign – Fixed a bug on Underworld Space Mission 09: 'Baiting the Hook.' Fixed a super bad sequence where the Empire could outright retreat at any point during the mission (if outnumbered) before Thrawn retreats, causing the game to break. Retreat for both sides has now been disabled.
-Campaign – Fixed a regression where the finale movies for the main Underworld campaign wouldn't play.

-Hostile – Fixed faction (hostile to all factions faction) not having the Hutts as an added enemy.

-Hutts – Fixed faction not having the Black Sun Pirates as enemies, but was vice versa.

-Maps – Removed file imbedded preview images. All maps should be *somewhat* smaller, and any maps that had any major terrain changes will get new maps in-game.

-Underworld – Fixed generic "lose battle" music refrencing "Rebel_Lose_Tactical/Strategic_Event." It now references the "Underworld_" variant of that. The same music still plays, but at least it's properly checking for the right thing.
-Underworld – Fixed unit callouts for Tyber Zann. Underworld VO would say (for land) "Tyber Zann has landed!" as his space callout. This callout overall has been removed (as Zann has no proper space unit callout).
-Underworld – Normalized Underworld leader by removing all extra tags from the GameConstants file regarding Underworld leader (now soley "Tyber_Zann").


==================
A.I. (Galactic Conquest)
==================
-EmpireAdvanceTechPlan – Fixed Empire build AI to actually build Darth Vader. Forgot to port over a change changing the build priority to "Darth_Team_Executor" instead of "Darth_Vader_Expansion." They *should* prioritize him as a build object now.

-AI_Plan_ExpansionGeneric_RemoveCorruption - Fixed AI trying to call now-invalid tag "Darth_Team_Expansion" instead of "Darth_Team_Executor."

-GalacticFreeStore - Added checks for the AI to search for Tyber Zann, and label him as the leader of the Underworld and apply freestore AI to him.

-WedgePlan – Modified Rogue Squadron's AI plan to prioritize attacking the Death Star II. If the Rebellion wins a battle against the DS2 with Wedge's X-wing alive in Rogue Squadron, the DS2 will be destroyed!


==================
Maps/Planets (Galactic)
==================
-Bespin – Fixed a holdover from EaW when Bespin had no land map. Changed Bespin and its campaign varaiant's weather icon to the "Sunny/Clear" icon, instead of the "None" weather (that space-only maps like the Maw and Vergesso Asteroids use).

-Jabiim – Fixed the land unit backdrop. It was showing the green grass/temperate mountains overlay when it should be swamp.

-Nal Hutta – Fixed planet (and all variants) being defined as "Temperate" when it's clearly a swamp. Infantry should display the proper swamp clothing models in land combat for the planet.
-Nal Hutta – Fixed planet (and all variants) using the urban/Coruscant land unit backdrop when it should use swamp (main planet used swamp backdrop by default).


==================
Maps/Planets (Land)
==================
-Carida – Fixed rancor spawning den at the bottom of the map. The den wasn't fully covered by the hill behind it, leaving a hole where you could see through the den. The hill size has been vertically increased to address this.
-Carida – Fixed rancor NPCs not spawning. Faction owner for the extra rancors being "Hutts" instead of "hostile." The extra rancors should now appear.
-Carida – In addition to the campaign maps, fixed passability brushing on Carida. The entire map should be more consistient, and better at restricted/free movement across land. Water that wasn't marked using the "Water" brush should now show up on the minimap, and overall be smoothened.

-Honoghr – Flattened some land and changed some passability brushing near the top-right most building placement point, so units (specifically Droideka MK. IIs) don't get stuck permanently on the slope south of it.
-Honoghr – Fixed passability brushing on Honoghr.

-Tatooine – The land where the saarlac inhabited in EaW wasn't flattened out when the saarlac was removed for FoC, leaving a huge, walkable indent in the ground. This has been fixed, and the base layout map in-game has been fixed to address this.
-Tatooine – Fixed passability brushing on Tatooine.


==================
Maps/Planets (Space)
==================
**For space station adjustments (and what they mean), see update changelog 1.1!


-Honoghr – Adjusted space station position.

-Felucia – Adjusted space station position.


==================
Units (Galactic Conquest)
==================
-Grand Admiral Thrawn – Fixed the unused Galactic-only unit. Fixed the wrong unit being referenced in the team, and fixed the icon of the team. If someone wanted to use Grand Admiral Thrawn as a replacer-unit for Tarkin in GCs, they now can do so.

-R2-D2 & C-3P0 – Fixed Galactic tooltips not having units' original description, only the tooltip if the unit can capture build pads or not.


....AND MORE! READ WARNING ON TOP OF CHANGELOG VERSION!

Opdatering: 19. maj 2019 kl. 18:44

- Reupload workshop preview.

Opdatering: 19. maj 2019 kl. 10:54

v1.5
=========================================================================================
There are TONS of MasterTextEnglish edits due to the re-work! Be sure to check "MasterTEXT Changelog.txt" for all the changes!


==================
A.I. (Galactic Conquest)
==================
-FireDeathStar – Modified A.I. to search for "Death_Star_II" (FoC) instead of "Death_Star" (EaW).

-DeathStarPlan – Added "IG88_Team" to the list of units the Death Star II should avoid when going about, as IG-88 is a "superweapon killer" (can kill DS2), as with Rouge Squadron.


==================
General
==================
-Campaign – Fixed Underworld Land Mission #06: Dark Ally. The Empire would retreat when outnumbered, and has been corrected so the entire mission plays out.
-Campaign – Fixed Underworld Space Mission #12: "The Emperor's New Weapon." Removed broken characters from document (random "xxx" near bottom).


==================
Factions
==================
-Empire – The Empire awakens. The Death Star II and Darth Vader (with the Executor) have been added to the Empire's tech-upgrade A.I. The Imperials will now build the Death Star II and Darth Vader as part of their progression. The A.I. should prioritize building Darth Vader first.


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Units (Space)
==================
-Luke Skywalker – Changed Luke's X-wing tooltip from "TEXT_UNIT_LUKE_XWING" to custom "TEXT_UNIT_LUKE_XWING_01," to remove the "(Red 5)" indicator from the name (Red Squadron doesn't exist anymore, nor did Skywalker go under that callsign post-Yavin).
-Luke Skywalker – Fixed Luke getting attached to any random available ship when he has a usable space fighter.

Opdatering: 19. maj 2019 kl. 10:51

- Updated workshop preview image.

Opdatering: 4. maj 2019 kl. 4:35

HOTFIX v1.4
=========================================================================================


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Units (Land)
==================
-Rebel Infantry – Fixed "presence induced animations" for General Veers's now-removed cable attack death clone.

-Rebel PLEX – Fixed "presence induced animations" unused cable attack death clone.

Opdatering: 30. apr. 2019 kl. 12:13

HOTFIX v1.3
=========================================================================================

-General Veers – Fixed an accidental merge with another mod in-dev; reversed 1.2's ability to make General Veers killable with a Snowspeeder cable attack (everything else stays).

-Snowspeeder – Reversed update from v1.2; made General Veers' AT-AT untargetable.