STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Unofficial Forces of Corruption Patch (UFoCP)
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Update: Jan 6, 2024 @ 12:16pm

- Delete .MEG file compression for the moment (had no effect).

Update: Jan 6, 2024 @ 11:59am

- Fix 2023 update patch breaking turrets on .682.

Update: Aug 16, 2021 @ 10:09pm

v1.16.682
=========================================================================================
There are MasterTextFiles_ENGLISH.dat updates in this update! Check "Changelog - MasterTextFile_ENGLISH.txt" in the game directory to see!


UFoCP
-Regenerated all AI hint data for included land maps to adjust for map modifications.

-Compressed the mod into .MEG files for quicker loading and fewer system calls.


-Honoghr – Fixed campaign Intimidation corruption mission having missing objective text.


-Corellian Corvette – Fixed Underworld Corellian Corvette pointing to a non-existent unit for its "vulnerable to" indicator. Was pointing to "Alliance_Assault_Ship" and not "Alliance_Assault_Frigate."

-Defiler – Fixed thrown bomb having a broken Class ID.

-Marauder Cruiser – Fixed Underworld Marauder Cruiser pointing to a non-existent unit for its "vulnerable to" indicator. Was pointing to "Alliance_Assault_Ship" and not "Alliance_Assault_Frigate."

-Grenadier – Fixed proximity mines having a broken Class ID.

-IPV Patrol Craft – Fixed not having a selection box. The SpaceCorvettes file wasn't present on source yet was before - restored and fixed.
-IPV Patrol Craft – Fixed not using its own Power-to-Weapons VO. The SpaceCorvettes file wasn't present on source yet was before - restored and fixed.
-IPV Patrol Craft – Added the Underworld to the list of affiliated factions. The SpaceCorvettes file wasn't present on source yet was before - restored and fixed.

-The Millennium Falcon - Han Solo & Chewbacca – Fixed weapon inaccuracy distance. "Super" was erroneously changed from 1.0 to 30.0, making the Falcon very inaccurate against the giant SSD.

-V-wing – Fixed Hutt V-wings having broken descriptions.


General
-Did some passes within Lua to clean.

-Did a pass on the entirety of Changelog.txt and Changelog Condensed.txt to ensure up-to-date information and proper grammar.

-Fixed Steam Workshop page using incorrect mod tags.

-Honoghr – Fixed campaign Intimidation corruption mission not marking objective Urai surviving as complete when finished.


A.I.
-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Fixed Underworld AI being unable to build the Venator cruiser (it wasn't defined).

Maps/Planets
-All affected land maps in the mod (with their passability modified) have had their AI data regenerated to ensure the AI is aware of new tactical zones and land connections.

-Nal Hutta – Modified terrain passability in the northernmost building area. Underworld droidekas could get stuck on the steep slope to the right of a factory if placed there.
-Nal Hutta – Improved passability on the entire map. Hopefully, this improves pathfinding/helps movement make more sense.
-Nal Hutta – Modified top-right swamp's left-most building position so the build pad isn't colliding with a possible building.
-Nal Hutta – Shifted all Hutt Palace placements near the defender and attacker reinforcement points to prevent Hutts from getting stuck on the hills.
-Nal Hutta – Attempt at fixing spawn point dianoga phasing into the nearby hills.


-Dantooine – Fixed space station spawner being affiliated with the Rebels.
-Dantooine – Regenerated map preview to correct incorrect content.

-Dathomir – Fixed none of the defense satellites spawning.
-Dathomir – Fixed Dathomir not being labeled as a space map but as a desert.
-Dathomir – Regenerated map preview to correct a severely out-of-date map.

-Felucia – Fixed two defense satellites only appearing for the Rebellion.

-Fondor – Fixed space map preview being severely inaccurate/out-of-date.

-Mandalore – Fixed space map preview being out-of-date.

-Nal Hutta – Fixed the DS2 targeting Nar Shaddaa (the moon). Nar Shaddaa used Coruscant's planet model scaled-down, which was targetable and killable like normal Coruscant. Changed out with a custom NarShaddaa_Backdrop duplicate without killable properties.
-Nal Hutta – Fixed perimeter defense turret satellites only appearing if the Black Sun Pirates owned the planet.

-Sullust – Fixed in-battle planet being a desert instead of volcanic. The file the volcanic planet backdrop is located had its model misspelled to "W_Planet_Volcanic.alo" and not "W_Planet_Volcanic00.alo," and a desert planet was used in its place.
-Sullust – Fixed space map preview being out-of-date.


Units
-AT-ST – Fixed barrage ending prematurely. The spawned marker to mark the barraged area kept dying. The marker is now immune to damage.

-Boba Fett – Increased size of Slave I's landing model to match the relative size of other ships (as its model is drastically smaller than other ships, it was disproportional).

-Grenadier – Gave the proximity mine object a new description to stay closer in line with other abilities.


-Death Star II – Adjusted minimap icon to reflect the DS2's actual size.

-IG-2000 - IG-88 – Fixed the Object Contestation Glitch.
-IG-2000 - IG-88 – Adjusted description to be more akin to the other heroes.

-Luke Skywalker – Removed all instances of Luke calling "Red 5 here!" in space because Red Squadron doesn't exist anymore. Fun fact: Petroglyph duplicated this line six times in the files.

-The Hound's Tooth - Bossk – Fixed the Object Contestation Glitch.
-The Hound's Tooth - Bossk – Adjusted description to be more akin to the other heroes.

-The Millennium Falcon - Han Solo & Chewbacca – Modified unit's space description to match other heroes more consistently.

Update: Feb 2, 2021 @ 11:53am

v1.15
=========================================================================================


==================
General
==================
-Modified UI element IDD_LAN_STAGING_DIALOG. Modified chatbox width to match, as intended.
-Modified UI element IDD_INTERNET_STAGING_DIALOG. Modified chatbox width to match, as intended.


==================
Units (Land)
==================
-Obi-Wan Kenobi – Fixed the game hanging when Obi-Wan is brought onto the battlefield.

Update: Jan 14, 2021 @ 4:00am

v1.14
=========================================================================================


==================
General
==================
-Maps – Did another map preview removal pass for maps that didn't need it, and regenerated map previews for those that did using a higher quality method. They should look a lot better now. (Thanks evilbobthebob!)

-Gave all Lua in UFoCP a clean pass of organization, functionality and better practice, including variable localization.

-Commented out upgrade "RL_More_Garrisons_L1_Upgrade" as it is unused.
-Commented out upgrade "RS_More_Garrisons_L1_Upgrade" as it is unused.
-Commented out upgrade "EL_More_Garrisons_L1_Upgrade" as it is unused.
-Commented out upgrade "ES_More_Garrisons_L1_Upgrade" as it is unused.


==================
A.I.
==================
-(LUA) GalacticFreeStore – Fixed misspelling of variable "UnitServiceRate" as "UnitSercviceRate," which resulted in an improper timing for the AI to check and see whether or not they should reconsider unit/frontline positioning. It is now checked properly every eight seconds.

-(LUA) PGEvents – Fixed a behavior that didn't include Underworld M.A.L. as a part of the AI to try to get in and/or escape the maximum attack range for "artillery" (turbolaser towers, MPTL, SPMA-T, etc). This was supposed to be included last update, as this *is* the Underworld's artillery, along with their skirmish turbolaser towers.

-(LUA) PurchaseLandUpgradesGeneric – Fixed AI checking for unused upgrades, which cannot be purchased in skirmish, causing assertion errors.

-(LUA) PurchaseSpaceUpgradesGeneric – Fixed AI checking for unused upgrades, which cannot be purchased in skirmish, causing assertion errors.


-(PE) AI_Equations_Underworld_Budgeting – Updated proper Underworld budgeting "Underworld_Infrastructure_Budget_Allocation" to include the Repulsorlift Jammer.

-(PE) BasicLandEquations – Modified <Allowed_To_Retreat_From_Land> to prevent Hutts (as a fodder faction) from retreating. This was to keep consistency with other changes, and keep it in line as intended with the Black Sun Pirates.

-(PE) DefensiveGalacticEquations – Modified <Defense_Level> to accurate account for Underworld Repulsorlift Jammers. Was searching for "Ground_Gravity_Generator" instead of "U_Ground_Gravity...."

-(PE) DefensiveGalacticEquations – Modified <Ground_Priority_Defense_Score> to accurate account for Underworld Repulsorlift Jammers. Was searching for "Ground_Gravity_Generator" instead of "U_Ground_Gravity...."

-(PE) OffensiveGalacticEquations – Modified <Need_To_Flush_MajorItem_Budget> money trickle-down system to include the Death_Star_II (FoC) instead of just Death_Star (EaW). This increases AI prioritization towards priority items (like tech-levels), and only stops if the DS2 is built, or if any more space forces are needed.

-(PE) OffensiveGalacticEquations – Modified <Should_Conquer_Opponent_Planet> to include Death_Star_II. Hopefully, the AI will be a bit more disuaded to ram the DS2 unless they have an appropriate unit.


-(TPL) BasicEmpireTemplates – Fixing parsing errors.

-(TPL) BasicGenericTemplates – Fixing parsing errors.

-(TPL) NativeLifeTemplates – Fixing parsing errors.


==================
Maps/Planets (Galactic)
==================
-Bestine – Fixed planetary buff not reducing the price of Underworld Acclamator Assault Ships by 20%.

-Carida – Fixed planetary buff not reducing the price of Underworld infantry by 20%.

-Corellia – Fixed planetary buff not reducing the price of Underworld Corellian Corvettes by 20%.

-Corulag – Fixed planetary buff not reducing the price of Underworld infantry by 20%.

-Fresia – Fixed planetary buff not reducing the price of the Underworld A-wing squadron by 20%.

-Sullust – Fixed planetary buff not reducing the price of Underworld Tartan Patrol Cruisers by 20%.

-Vergesso Asteroids – Fixed planetary buff not applying a 25% damage boost on the Underworld A-wing or Z-95.

-Yavin 4 – Fixed planetary buff not applying a 25% shield boost on the Underworld A-wing or Z-95.


==================
Maps/Planets (Land)
==================
-Corellia – Regenerated map preview because of graphical oddities (water was nuclear green).


...and more! Check mod directory for the changelog and more fixes/changes!

Update: Nov 6, 2020 @ 4:01pm

v1.13
=========================================================================================
There are MasterTextFiles_ENGLISH.dat updates in this update! Check "MasterTEXT Changelog.txt" in the game directory to see!


==================
UFoCP
==================
-Reverted bad AI change which messed up a plan from BuildGroundForcesPlan.LUA.

-Fixed regression in BudgetingEquations: Added "Darth_Team_Executor" as a budgeting requirement under <TechUpgradeBudgetRequirement>.

-Fixed regression in InfrastructureGalacticEquations: I literally deleted the entire document from the repo. It has been restored with proper changes (changes from "Death_Star" --> "Death_Star_II," "Darth_Team_Expansion" additions to budgeting, adding "U_Ground_Gravity_Generator" to the desireable savings list, ect).

-Felucia – Reverted changes from v1.9. This is a part of a bigger problem where the default Felucia map causes errors inside the game, and my edits were making them worse.

-Fixed space CorruptionRewards (Piracy units) causing errors in code. This was due to the Underworld Piracy units not pulling values I told it to pull from other ships.


==================
General
==================
-Reorganized the all hardpoints files into seperate files: Hardpoints (for Pirates/misc factions and items), _Rebels (for Rebel space and land items), _Empire (for Empire space and land items), and _Underworld (to only include Underworld items). The original files were messy, gigantic and without organization.

-All hardpoints files have undergone a structural/code rework, standardizing it and cleaning it up. Hardpoints without Damage_Types should be fixed, and everything should be functioning properly.

-Fixed duplicate trade route "Anaxes_Carida" to fix an internal error.
-Fixed duplicate trade route "Mandalore_Utapau" to fix an internal error.

-Removed ability "Tani_Slicer" declaration in GameConstants to fix an internal error, as Tani is a completely unused unit.
-Removed ability "Mara_Jade_Sabotage" declaration in GameConstants to fix an internal error, as Mara isn't a galactic unit and cannot sabotage like the Defilers (she doesn't have the ability anyway).
-Removed ability "Kyle_Katarn_Sabotage" declaration in GameConstants to fix an internal error, as Kyle isn't a galactic unit and cannot sabotage like the Defilers (he doesn't have the ability anyway).
-Removed ability "Corruptor_Corrupt_Planet_1" declaration in GameConstants to fix an internal error, as the "Saboteur"/"Corrupter" unit was replaced with the modern Defiler.

-New file "Units_UFoCP_Hero_Rebel_VehicleThieves" which condenses all Han Solo & Chewbacca files into one document.

-Fixed upgrade "Reinforced Durasteel" lv.1-3. The upgrades originally did nothing, as their ability type to upgrade was "Ground_Automatic" instead of "Space_Automatic."
-Fixed upgrade "Reinforced Durasteel" lv.1-3. Upgrades referenced applicable unit category "structure" and not specifically the Underworld space stations, meaning all structures would endure a defense upgrade. The space stations didn't get the upgrade anyway, as they're type "capital."
-Fixed upgrade Combat Armor (lv.1) tooltip mentioning infantry defense is increased 25%, when in reality it was 50%. Tooltip has been changed.
-Fixed upgrade Combat Armor (lv.2) tooltip mentioning infantry defense is increased 25%, when in reality it was 50%, and not mentiong both infantry and Plex. Tooltip has been changed.
-Fixed upgrade "Light Armor Plating" (lv.1 and 2) not mentioning it upgrades Pod Walkers as well.
-Fixed upgrade "Enhanced Repulsors" (lv.1 and 2) not mentioning it upgrades Pod Walkers as well.
-Fixed upgrade "Stamina Boost" not having "Stormtrooper_Team" as a part of the affected units.
-Fixed upgrade "Light Reflective Armor" not having the correct reflection percentages mentioned in the tooltip.
-Fixed upgrade "Improved AT-AT Reactors" (lv.2) not having the correct percentage bonuses mentioned in the tooltip.
-Fixed upgrade "Weapon Boost (Level 2)" not being mentioning the Canderous Tank in the skirmish upgrade's tooltip. Along with the MZ-8 tank, the Candie also gets its damage upgrade by 50%.
-Fixed upgrade "Modified Cloaking Generator" (lv.1 and 2) upgrades. Upgrade originally did nothing, as ability type was "Ground_Automatic" instead of "Space_Automatic."
-Fixed upgrade "Modified Cloaking Generator" (lv.2) upgrade. Upgrade originally did nothing, as ability type was "Ground_Automatic" instead of "Space_Automatic."
-Removed duplicate <Category_Mask> on the "Enhanced Base Shield" Empire upgrade.


==================
A.I.
==================
-(LUA) PGEvents – Fixed up some missing behaviors. Changing some permissions so the AI can suggest using the "take cover" ability on land, and for AT-ATs AI to suggest using their "deploy troopers" ability (when they need to, of course). This has led to a direct increase in the AI using these abilities when not so before.
-(LUA) PGEvents – Fixed a behavior that didn't include Underworld skirmish turbolasers as a part of the AI to try to get in and/or escape the maximum attack range for "artillery" (turbolaser towers, MPTL, ect).

-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Modified script to search for new Han Solo & Chewbacca MP space unit.


==================
Audio
==================
-Fixed the Underworld using Rebel music instead of their own proper faction losing music in a default strategic/tactical loss.


==================
Factions
==================
-Rebel – Fixed ability toggle SFX for enemy calling "ABILITY_LURE" instead of just "LURE," causing an internal error and preventing the abilities from playing proper SFXEvents if assigned.
-Rebel – Fixed ability toggle SFX for enemy calling "ABILITY_ROCKET_ATTACK" instead of just "ROCKET_ATTACK."
-Rebel – Removed all SFXEvents for abilities "HARASS" ("Harass") and "AVOID_DANGER" ("Scout") as those abilities don't exist in the game anymore, and caused errors.

-Empire – Fixed ability toggle SFX for enemy calling "ABILITY_LURE" instead of just "LURE."
-Empire – Fixed ability toggle SFX for enemy calling "ABILITY_ROCKET_ATTACK" instead of just "ROCKET_ATTACK."
-Empire – Removed all SFXEvents for abilities "HARASS" ("Harass") and "AVOID_DANGER" ("Scout") as those abilities don't exist in the game anymore, and caused errors.

-Underworld – Fixed ability toggle SFX for enemy calling "ABILITY_LURE" instead of just "LURE."
-Underworld – Fixed ability toggle SFX for enemy calling "ABILITY_ROCKET_ATTACK" instead of just "ROCKET_ATTACK."
-Underworld – Removed all SFXEvents for abilities "HARASS" ("Harass") and "AVOID_DANGER" ("Scout") as those abilities don't exist in the game anymore, and caused errors.


==================
Maps/Planets (Space)
==================
-Fixed space obstacle "Nebula Friggin Huge Ion" not actually being considered an ion storm in-game. This caused "friggin huge" ion storm on maps like space skirmish Felucia to *not* act like an ion storm, and only a nebula.


==================
Planets (Galactic)
==================
-Added a galactic-level icon for Corruption type "Piracy," so when a planet gets corrupted it visibly shows Piracy affects the planet (originally, Petro never included an icon in-game). It looks like ass, but it fixes the issue right now.


==================
Structures (Land)
==================
-Rebel Command Center – Fixed non-MP variants not having encyclopedia text (was causing internal errors).


... AND MORE!

Update: Sep 24, 2020 @ 9:09am

v1.12
=========================================================================================
Sorry about this, folks. A bad merge of files and bad tracking allowed me to lose a couple changes I wanted to push onto v1.11. Right now, the AI edits should actually go through and work. I still need to finish up the edits to the corruption missions, as those failed to merge on release too, only a few were pushed.

There are MasterTextFiles_ENGLISH.dat updates in this update! Check "MasterTEXT Changelog.txt" in the game directory to see!


==================
UFoCP
==================
-Reverted all AI files regarding the <Should_Build_EM_Field_Generator> equations from v1.11. As it turns out, aparently the Empire has a MDU device, named the "EM Field Generator," which disrupts missiles, and not the Underworld repulsorlift field jammer. What a world.

-Changed Underworld slaves and piracy unit file from "Corruption_Special_Units" to "Units_UFoCP_Both_Underworld_CorruptionRewards." No gameplay change other than internal. Name is pending.

-Changed MDUs file from "Mobile_Defense_Units" to "Units_Land_All_MDUs." No gameplay change other than internal.


==================
General
==================
-Updated EmmyLUA implementation.

-Units_UFoCP_Both_Underworld_CorruptionRewards – Greatly simplified the file by making all slaves/piracy rewards a variant of their (respective) original units, with some modifications.


==================
A.I.
==================
-(LUA) BuildAntiInfantryTurret – Now searches for an Underworld anti-infantry turret (proton torpedo launcher).
-(LUA) BuildAntiVehicleTurret – Now searches for the proper mass driver turret for the Underworld.

-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Modified script to search for proper Boba Fett unit for space. The AI should now start building Boba Fett in space skirmish again.
-(LUA) TacticalMultiplayerBuildSpaceUnitsGeneric – Removed "Executor_Super_Star_Destroyer" from the possible build pool, as Petroglyph removed the Executor from being built in space skirmish.

-(LUA) VaderAssistsLand – Modified script to search for "Darth_Vader_Expansion" (FoC) instead of "Darth_Vader" (non-land unit).

-(PE) BasicLandEquations – Modified <Should_Destroy_Structure> and <Should_Destroy_Turbolaser> equations to account for Underworld turbolaser towers.
-(PE) BasicLandEquations – Modified <Should_Destroy_Structure> to include "U_Ground_Gravity_Generator" with other land structures.
-(PE) BasicLandEquations – Modified <Need_AntiVehicle_Turret> to change priority for the Underworld: Underworld_Torpedo_Turret is not exactly an anti-vehicle turret, and has been replaced by the mass driver turret.
-(PE) BasicLandEquations – Modified <Need_AntiInfantry_Turret> this AI command wasn't updated since EaW, and now includes the Underworld. They didn't have a defined anti-infantry turret, and has been defined as the proton torpedo turret.
-(PE) BasicLandEquations – Modified <Has_Vehicle_Hero> to include "Garm_Bel_Iblis_Team" (Rebel Gargantuan battle platform), and IG-88. The equation marks whether or not the AI has these heroes, should they (in the future) need to build a vehicle repair bay, which Garm Bel and IG-88 can only be "healed" by.
-(PE) BasicLandEquations – Modified <Need_To_Sell_Tactical_Structure>: rearranged parts of the equation to include edits to turret needs, and adding with new modifications.

-(PE) BudgetingEquations – Updated <Defensive_Structure_Count> to include the proper "U_Ground_Gravity_Generator" instead of "Ground_Gravity_Generator"


==================
Structures (Galactic)
==================
-The Maw – Removed entry from tag <Destroyed_Galactic_Model_Name> as the planet cannot be destroyed.
-The Maw – Changed tag <GUI_Model_Name> to the black hole model.

-Vergesso Asteroids – Removed entry from tag <Destroyed_Galactic_Model_Name> as the planet cannot be destroyed.
-Vergesso Asteroids – Fixed all in-game text for Vergesso being completely and utterly broken beyond belief.


==================
Structures (Galactic)
==================
-Barracks (Empire) – Fixed tooltip naming units improperly.

-Barracks (Rebels) – Fixed tooltip not having "Unlocks:" text.
-Barracks (Rebels) – Fixed tooltip not having the "Builds:" text.

-Light Factory (Empire) – Fixed tooltip not mentioning the MDU unit.

-Light Factory (Rebels) – Fixed tooltip not mentioning the MDU unit.

-Mercenary Barracks (Underworld) – Fixed tooltip not having "Unlocks:" text.
-Mercenary Barracks (Underworld) – Fixed tooltip not having the "Builds:" text.

-Droid Works (Underworld) – Fixed tooltip not having the "Builds:" text.

-Zann Consortium Factory – Fixed all tooltip text regarding this unit (not having the aforementioned sections, nor naming all buildable units, and fixing the garrison unit indicator).


==================
Units (Land)
==================
-Did a complete overhaul (visually) of all corruption mission targets. Their tooltips are now fully customized, with proper descriptions, classes, and names. This includes a variety of usable (and somewhat generic) class tags should anyone need them inside the .DAT file (many of them are currently more exact than necessary [e.g. "Ship Designer" instead of just "Engineer"], and are up for modification).

-Fixed all Dark Trooper unit descriptions being bare minimum, and not describing mainly anything about the unit other than vague adjectives.
-Fixed all Dark Trooper units using wrong VO for their in-production/completed dialogue. SFXEvent was referencing wrong dialogue, and the company was using wrong dialogue as well.

-MDU (Empire) – Fixed MDU using Rebels SFX.

-MDU (Underworld) – Fixed MDU using Rebels SFX.

-Mon Calamari (Slave) – Fixed the Calamari Underworld slave having the "STUNNABLE" trait when all other slaves didn't.

-Pyn'gani (Slave) – Fixed the Pyn'gani Underworld slave not having the <Create_Team> tag, not allowing the game to realize its company/containers properly.

-Sarlaac – Fixed the sarlaac pit not having a unit icon.

-Sketto – Fixed the indigenous unit sketto (those giant dragonfly bug things) not having a unit icon.

-Tauntaun – Fixed the tauntauns on Hoth not having a unit icon.

-Twi'lek (Slave) – Fixed the Twi'lek Underworld slave not having the <Create_Team> tag, not allowing the game to realize its company/containers properly.

-Wookie (Slave) – Fixed the Wookie having an erroneous <Create_Team_Type> tag, which would point to the original Wookie container and not the slave one.


==================
Units (Space)
==================
-A-wing – Fixed Underworld variant

-Nebulon-B Frigate – Fixed Underworld variant building faster than the original variant.

-TIE defender – Fixed Underworld variant not having <Is_Bomber> set to "Yes."
-TIE defender – Fixed Underworld variant being less expensive than the original unit.
-TIE defender – Fixed Underworld variant building faster than the original unit.

Update: Aug 15, 2020 @ 7:49am

v1.11
=========================================================================================
There are MasterTextFiles_ENGLISH.dat updates in this update! Check "MasterTEXT Changelog.txt" in the game directory to see! This changelog is also too long for Steam, so please check the in-directory changelog for what's new!


==================
General
==================
-Added support for Anakin's Empire at War/Forces of Corruption mod launcher.
-Added support for EmmyLUA edit prediction/hinting on LUA files in Visual Studio Code.

-Reorganized most of the mod's XML files in various ways.

-Undid most of previous update's "TEXT_NONE" fixes, and reimplemented an alternate fix. Created string "TEXT_NONE" so all "TEXT_NONE"-named objects can stop throwing errors. If there's any visible text in-game that says "None. If you see this description, hehe, you shouldn't! Please report this object to 'https://github.com/alymar1994/ufocp' immediately." then please do report it.

-Modified generic galactic squadron container unit, by giving it a CategoryMask of "fighter" so the game stops throwing errors.

-Fixed all Empire technology levels not mentioning objects that can be built when upgrading (for example, 2-M Repulsor Tanks or the Heavy Vehicle Factory not being mentioned when upgrading to level 2 in the tooltip).
-Fixed items being improperly named on Empire tech level tooltips.
-Fixed erratic spacing and ordering of Empire technology level tooltips. It now follows this order, alphabetically: [Space Objects], [Space Units], [Land Objects], [Land Units], [Misc].


==================
A.I.
==================
-(LUA) UM11_ForceAdeptFour – Fixed Master Force Adept, ultimate boss of UM11. A (accidental) non-existant variable resulted nil, so the Adept would attack any unit in sight not in his faction. This has been fixed to only target Underworld player units.

-(PE) AI_Equations_Empire_Land – Removed "Should_Build_EM_Field_Generator" equation, as the Empire cannot build the Repulsorlift Jammer.

-(PE) AI_Equations_Underworld_Land – Fixed "Should_Build_Ysalamiri_Cage" equation accounting unit "Darth_Vader" (EaW) into the math, instead of "Darth_Vader_Expansion" (FoC) ("Darth_Vader" is no longer a possible land unit due to previous fixes. It is always "Darth_Vader_Expansion").
-(PE) AI_Equations_Underworld_Land – Added in the Empire's "Should_Build_EM_Field_Generator" equation, and modified it to apply to the Underworld (who can actually build the structure).

-(PE) BasicLandEquations – Fixed "Needs_Vader_Assist" and "Has_Infantry_Hero" equations, which searched for unused land unit "Darth Vader" (EaW) instead of searching only for "Darth_Vader_Expansion" (FoC).

-(PE) BudgetingEquations – Fixed the "BasicEmpireMajorItemBudgetAllocation" and "TechUpgradeBudgetRequirement" equations. Was searching for "Death_Star" (EaW) only, now only searches for "Death_Star_II" (FoC). This is the second and only Death Star unit change that isn't made 'generic' for right now: it doesn't account for the AI using the original Death Star. The DS1 isn't used in FoC, but it's planned to make the equation 'generic' in the future, so players who wish to use UFoCP as bases for their mods can have the original, or both, Death Stars in-game and have the AI properly budget and build it.


==================
Planets (Galactic)
==================
-Fixed planets using inconsistent higher-than-average credit value texts, which could result in text oddities. Now all consolidated under one string entry, and are all consistent.

-Fixed bugs on all Underworld corruption missions. The objectives display wouldn't visually complete or fail objectives when certain conditions are met, due to pointing to invalid text ids. In addition, most objective displays were not visually consistent or grammically correct.


==================
Structures (Land)
==================
-Fixed regression. All reinforcement points will now display icons.


==================
Units (Galactic)
==================
-Defiler – Fixed unit not having the "this unit can capture buildpads" text.


==================
Units (Land)
==================
-AT-AT – Fixed under construction variant for the Rebel campaign. It was labelled as a Decoration, which meant that it would ignore its obstacle properties.

-Blizzard 1 - General Veers – Fixed unit's name to be more consistient with other named space hero units. Now named "Blizzard 1 - General Veers" instead of soley "General Maximilian Veers." Name is taken from the official Prima game guide.
-Blizzard 1 - General Veers – Fixed unit's team/container names being erroneous, and inconsistent. Now named "Blizzard 1 - General Veers," same as the unit instead of "Colonel Maximilian Veers." Veers was referred to as a "colonel" on all levels other than land, where he was "general."

-Canderous Assault Tank – Adjusted unit damage to 5.33(r). Update v1.2 changed the shots-per-volley from two to three to fix an animation bug. This meant, per-volley, it did 24 damage from its original 16. The damage has now been adjusted so it results in 16 (technically 15.99) damage in total again, despite having three shots per-volley. The tank is still powerful, but less gamebreaking.

-Defiler – Fixed unit being able to trigger a battlefield callout when no callout has been created for any faction (nor in its own behaviors).

-Field Commander (Empire) – Fixed galactic tooltip not containing text about being able to capture buildpads.

-Field Commander (Rebel) – Fixed galactic tooltip not containing text about being able to capture buildpads.

-Force Adept – Fixed all Force Adepts not using the "capture buildpads" text in their tooltips when they're capable of capturing build pads.

-Zann Consortium Slaves – Fixed all Underworld slave types not being "victory relevant." Battles should no longer automatically fail due to only having slave infantry on the land battle.


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Units (Space)
==================
-Black Leader: Darth Vader – Fixed unit's name to be more consistent with other named hero units of the same class. Now named "Black Leader: Darth Vader" instead of soley "TIE Advanced X-1."
-Black Leader: Darth Vader – Removed duplicate FoW reveal range for space tag. Now 1000 instead of 800.

-Black Squadron – Fixed unit's team name to be more consistent with other named hero units of the same class. Now named "Black Squadron" instead of soley "Darth Vader."
-Black Squadron – Modified unit descriptions. Now includes default Vader text, with the TIE Advanced x1 text added on as with other heroes.
-Black Squadron – Fixed herobar description using only the TIE Advanced x1 text when it should only use the normal Vader description as other heroes use theirs.
-Black Squadron – Fixed "good against" indicators not including the Starviper Fighter, and the "weak against" indicator not including the Crusader Gunship.

-Kedalbe-class Battleship – Fixed description not mentioning the six planets the Keldabe can be built on.
-Kedalbe-class Battleship – Fixed death clone's ship class being "capital_ship" when it should've been "Capital."

-Luke Skywalker – Fixed regression. Luke's space X-wing used default X-wing fighter voice lines in space when attacking hardpoints, or moving into nebula or asteroid fields due to making his X-wing a variant of the vanilla X-wing.

-Slave I - Boba Fett – Fixed unit's name to be more consistient with other named hero units of the same class. Now named "Slave I - Boba Fett" instead of soley "Slave I" or "Boba Fett."
-Slave I - Boba Fett – Fixed in-game space unit's icon being the Slave I ship, instead of the hero's icon like all other heroes.


...and more! See Changelog for more details.

Update: Feb 16, 2020 @ 7:14pm

HOTFIX 1.10.1
=========================================================================================

- Fixed R2-D2 and C-3PO not spawning for the Rebellion.

Update: Feb 15, 2020 @ 3:07pm

v1.10
=========================================================================================


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General
==================
-Renamed "Units_Hero_Rebel_UFoCP_Droids.xml" and "Units_Hero_Empire_UFoCP_Vader.xml" to "Units_UFoCP_Hero_Rebel_Droids.xml" and "Units_UFoCP_Hero_Empire_Vader.xml," respectively.


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Units (Galactic)
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-Darth Vader – Fixed Vader not being buildable in GC, due to various issues with the new files. The Executor's unit info has now been merged into Darth Vader's file (as it is Vader's FoC ship only), and its position in the GameObjects file has been shifted so Vader now appears in the GC build queue.