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Although for some reason, i can't set compatibility mod for StarWarsG and swfoc, only windows 7,8 and vista available
Have fun!
Maybe obvious question, but after downloading the zip and extracting am I supposed to just manually copy/paste over the workshop files for the mod?
If you have any issues, make sure to report them!
Splendid, I look forward to seeing this updated again. My favorite vanilla mod of them all.
Formatted my computer recently, I'll get the Workshop Uploader started tomorrow and see if anything changes.
I am not sure what your plans are for updating the mod, but I fixed the turrets issue on my end that includes your mod files. I only changed one file, GroundTurrets.xml, which I fixed by only adding the new lines created in the update. That seems to be the source of the problem for why turrets cannot be built. I'd be happy to provide my support and fix if you need.
I have a German unofficial patch!
Do we want to do it together?
After the update i can't build any turrets, at least in skirmish mode. Is this a conflict with the unnoficial patch?
Glad to see the game now is 64bits, thats awesome.
Third image is the dueling system being fixed because Petro added a new version of Darth Vader into GC. I swapped everything out and pushed the FoC changes so that one version of Vader is consistently used throughout GC and Skirmish Land - so now he duels properly with Obi-Wan.
Space Mandalore is pretty self-explanatory, Petro messed up a direction flag where you spawn, so you'll spawn facing backwards from the space station. This mod fixes that.
First image you can see plenty of green spots that coincide with solid objects or environment materials so large amounts of units (as you snowball easily) will clip through things, and there's an unnecessary red patch blocking movement in the empty space next to the dead bodies. That is fixed, and all maps I managed to get in the mod up to the current release has had the passability brushing smoothed and fixed so it's far more sensible and less buggy.
So far, no. EaW is a pretty watertight game, considering it got a full development cycle. There are inconsistencies like in FoC, but the amount of proper bugs or glitches in EaW is pretty small. I'm sure there's some magic to work there, but my friends over at the Tournament Edition Mod and others have already got the EaW department covered for me.
I would like to have the fixes of your mod and the content of that mod along side it if possible
Theoretically all you'd need to do is create your campaigns, then copy over UFoCP's main campaign file, edit it, then launch the game with "STEAMMOD/MODPATH=[Submod] STEAMMOD=1548018187" and it should work.