STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

214 ratings
Unofficial Forces of Corruption Patch (UFoCP)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
124.545 MB
Oct 25, 2018 @ 7:20pm
Aug 16, 2021 @ 10:09pm
24 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Unofficial Forces of Corruption Patch (UFoCP)

Description
[discord.gg]
The STAR WARS: Empire at War Community server is the premier source for Empire at War discussion! UFoCP is partnered with the server in an attempt to generate a larger community, and connect a wider audience of Empire at War fans instead of secluding them to side projects and areas. Join its Discord with the link below!
https://discord.gg/FgJKVEj



A comprehensive bug-fixing mod for Petroglyph's "STAR WARS: Empire at War – Forces of Corruption" ("FoC") expansion. The goal of the Unofficial Forces of Corruption Patch (also "UFoCP") is to correct as many errors that Petroglyph ignored within FoC as possible, to whatever limit is available within the Alamo engine.



NOTE:
THIS REQUIRES THE LATEST UPDATED PATCH FOR FoC ONLY! RETAIL VERSIONS ARE NOT SUPPORTED, ONLY Steam COPIES! THIS WILL NOT WORK FOR THE MACINTOSH VERSION OF THE GAME!

Star Wars: Empire at War – Forces of Corruption: the eight-month-in-dev expansion. On its release, Forces of Corruption released with slews of bugs. Petroglyph released a bunch of patches in post, but many issues still remained.

The overall point of the UFoCP is to be a comprehensive one-does-all patch for FoC. The goal: to eventually fix every bug with FoC not officially resolved by Petroglyph, to the limits of what's possible in the Alamo engine and community-developed tools, in one package.

Features:
  • Many gameplay, audio and text fixes.
  • No "flavor" changes (changes made in personal taste). All changes are made as neutrally as possible, for the right and proper experience.
  • Designed as a modular base for all mods that want it.




MOD NOT LAUNCHING FROM "MODS" MENU

Try one or a combination of these fixes:

1). Set Forces of Corruption's .EXE files (runme2.exe, StarWarsG.exe, swfoc.exe) to launch as an administrator.

2). Set Forces of Corruption's .EXE files (runme2.exe, StarWarsG.exe, swfoc.exe)' compatibility mode to "Windows XP - Service Pack 2."

3). Run the game in windowed mode.

If all else fails, run the mod directly with the launch option "STEAMMOD=1548018187."




-GitHub Source: https://github.com/AlyMar1994/UFoCP-OLD
-Bug Reporting: https://github.com/AlyMar1994/UFoCP-OLD/issues

-ModDB: https://www.moddb.com/mods/unofficial-forces-of-corruption-patch
-NexusMods: https://www.nexusmods.com/starwarsempireatwar/mods/1856




VERSION: v1.16.682
RELEASE: 08/17/21 (Aug.17/2021)

  • A comprehensive readme (w/ credits), changelog, and in-game text changelog can be found in the main directory.
  • This is an open community project, that can be contributed to on GitHub.
  • Designed as the only good alternative to the other patches, and the most vanilla.
  • Inspired by legends like Arthmoor, one of the authors of the Unofficial Skyrim Special Edition Patch[www.nexusmods.com], and the Unofficial Fallout 4 Patch[www.nexusmods.com] (among many others)!
Popular Discussions View All (3)
1
Apr 11, 2021 @ 8:06pm
Added functionality or scenarios?
IndustryStandard
2
May 13, 2019 @ 11:50am
PINNED: Community Feedback
AlyMar1994
< >
222 Comments
AlyMar1994  [author] May 16 @ 8:36am 
@Dragontamer247 - No, that's not really in the scope of what I wanted to do. However, if you'd like, you could make a submod for UFoCP with a couple 1 planet starts.

Theoretically all you'd need to do is create your campaigns, then copy over UFoCP's main campaign file, edit it, then launch the game with "STEAMMOD/MODPATH=[Submod] STEAMMOD=1548018187" and it should work.
Dragontamer247 May 16 @ 4:32am 
This mod is amazing and I truly love the incorporation to fix all of the bugs of the game. One question I ask is there a way to incorporate a 1 planet mode into the mod?
AlyMar1994  [author] May 8 @ 7:52pm 
Enjoy!
Booki May 8 @ 5:40pm 
Ooooo nice thank you! I can't wait to see the executor. I plan on replaying the vanilla game a little with this mod so that's nice :)
AlyMar1994  [author] May 8 @ 9:18am 
@Booki -- The Executor is now apart of the Empire's tech goals in UFoCP. They should, and I've seen them build it, but it might take a while for them to get to Tech 5 and a Level 5 station. Starting on Equal Footing with Max Tech will give the Empire a Lv.5 station IIRC, so you should see Vader and the Executor pretty quickly.
Booki May 7 @ 11:03pm 
Can the empire AI make the executor?
Mumion der Unsterbliche Apr 24 @ 11:45pm 
Ok .
AlyMar1994  [author] Apr 24 @ 9:56pm 
@Mumion der Unsterbliche - I'm putting UFoCP on """feature complete""" if not a tad inconsistent for the time being. There's not much else on the list to kill right now before I merge the new GitHub. If you have bugs, please report them as best as you can.
Mumion der Unsterbliche Apr 24 @ 7:41am 
News ? or Update ?
AlyMar1994  [author] Apr 11 @ 6:55pm 
@Greggor - No. There might be misc. bugfixes on ModDB or whatnot but most issues people had with EaW were solved in their own personal overhauls (i.e. z3r0x).