RimWorld

RimWorld

Alpha Animals
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Update: Nov 25, 2021 @ 11:18pm

v3.801:

The Alienism structure is now decoupled from the Biological corruptors meme, so the latter can be used with other structures in both VE Ideology and Alpha Memes

Update: Nov 1, 2021 @ 1:10am

v3.8:

5 new animals, Frost Lynx, Genix, Giant Crowned Silkie, Slurrymaster (only with Vanilla Factions Expanded - Mechanoids) and Windbeast
Gallatross and Slurrypede should no longer want to eat the Gauranlen tree
Added Aurora Sylph art
Sand Squid trainability increased to Intermediate so it can be properly trained to fertilize terrain
Mod will now ask to be loaded below Warhammerish Dryads because that mod was causing an error otherwise
Fixed typo in Bed Bug's description

Update: Sep 30, 2021 @ 11:34pm


v3.711:

Yeeting all the latest spawn checks because they were causing problems. You'll have to live with unselected alpha animals in caravans and manhunter packs

Update: Sep 30, 2021 @ 10:15am

v3.710:

- Removing the StockGenerator patch until it can be troubleshoot

Update: Sep 30, 2021 @ 8:32am


v3.709:

Add null checks to spawn filtering

Update: Sep 29, 2021 @ 2:49am


v3.708:

Added patches so animals that are deselected to spawn in options also don't appear in: caravans (as pack animals), traders (as shop stock), as starting pets and manhunters. Code courtesy of Vapid
Added 21 new art to animals
Ocular Jellies' gas will now no longer affect Gauranlen Trees or Gauranlen Moss
Ocular Jellies will no longer appear as manhunters, due to gas lag
Sand Lions will no longer appear as manhunters, due to gas lag

Update: Sep 15, 2021 @ 1:00pm


v3.707:

Added a patch to avoid the Black Hive insectoids fleeing when hit by projectiles, a base game change that was making them essentially useless

Update: Sep 1, 2021 @ 11:23pm


v3.706:

Small change to the ocular trees ThoughtWorker so the ocular trees precept detects the trees in Alpha Biomes Ocular Forest

Update: Aug 22, 2021 @ 3:02am


v3.705:

Reduced commonality of the Mime incident to 0.1 (from 0.4) because all wanderers were Mimes and it was a pain
Reduced overall commonality of all Alpha Animals to half of what it was. The problem is that Alpha Animals almost TRIPLES the amount of animals the vanilla game has, and they were spawning too much. This change is multiplicative with the animal commonality slider that you have in options, so if you want things to be as they were just crank it up
To compensate for that for the people who want loads of Alpha Animals appearing, the commonality slider now goes up to 5 (from 2 maximum)
Engorged Tentacular Aberration shouldn't go down so easily now, as their conciousness center is much harder to hit (0.01 from 0.2)
Changed all insects in the mod to not use the vanilal game InsectBase, to avoid them going dormant when hungry
Angel Moth can now eat Ideology cloth and leather apparel
Angel Moth can now eat plantable grass from Vanilla Plants Expanded

Update: Aug 14, 2021 @ 1:46am


v3.704:

Set Acanthamoeba Gigantea filthrate to 0 to see if this helps in the amoebas not producing as much filth as they were consuming