Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Complete Edition
Showing 41-50 of 59 entries
< 1  2  3  4  5  6 >
Update: Apr 11, 2019 @ 1:24pm

v1.2.2
  • Added to the Wunderfizz a perk icon indicator. Now you'll know precisely what you're taking from the machine.
  • Powered on Widow's Wine in No Man's Land for Moon. Jug/SC will have to remain pre-powered for now. Simply turning them off doesn't completely work due to Moon's scripts (since they were pre-powered in NML).
  • Moved Magic Wheel location in Verruckt (forgot to give it a proper location).
  • Improved notetracks for several weapons (mainly akimbo variants). Eventually akimbo weapons will have their own aliases to reduce overlapping SFX.
  • Updated handling SFX and shared weapon sounds. These sounds are also varied now.
  • Weapons and Gobblegums from the Magic Wheel are now properly weighed (ex: better weapons are rarer).
  • Survival Bonus will no longer say Magic Wheel or Trading Table are unlocked in custom maps (since custom maps lack these features).
  • Survival Bonus will not tell the player it is increasing the perk limit for the final time if they're in a solo game (since they shouldn't be able to obtain Tombstone).
  • Fixed a co-op only exploit that allowed players 2-4 (but not the host) to refill their ammo by using the Trading Table.
  • Magic Wheel will now only give power ups from a pre-selected list, as opposed to letting the game decide from the current map's power ups.
  • Magic Wheel will now show the proper cost when a round advances (resets to 500 at the end of every round).
  • Updated Riley template (thanks Blak).
  • Updated the power up icons from the flat design to a "remix" of BO3's design.
  • M1928AX shooting SFX changed to the one used in WW2.

Update: Apr 6, 2019 @ 10:12pm

v1.2.1
  • Fixed improper name for upgraded ACR 6.8 when switching modes.
  • Fixed crashing issue when playing with an odd number of players (these crashes did not occur locally, but only when uploaded). Removed Origins character overrides to do this. Problem is resolved! I'll find an alternative method to use custom characters in Origins.

Update: Apr 6, 2019 @ 6:19pm

v1.2.0
You can view the patch notes here[pastebin.com].

They were too big to fit. Haha.

Update: Jan 26, 2019 @ 12:06am

v1.1.4
  • Added FMG-9, FMG-9 Akimbo, Kar98k, KSG, MK38, MP412, MP412 Tactical Knife, MP412 Akimbo, PM-9, PP90M1, SCAR-L, Ray Gun Mark II (now on all maps), Ripper, and Semtex Grenades.
  • Added inspecting to weapons. It will not work with all of them, but enjoy this small feature.
  • Added Free Perk power up (override).
  • Fixed grenade indicators not showing up at times.
  • Huge thanks to Killer Potato for helping me adjust animations for certain weapons, such as the M1911's hammer (BO1 anims on MWR model) and the akimbo Model 1887's sprint anims (the default looked disgusting at higher FOV).
  • Also a big thanks to TheSkyeLord for helping me fix certain animations that look horrible at 120 FOV.
  • Model 1887 Akimbo fire rate / rechamber state timers fixed.
  • Removed Zombies Chronicles variants of FAMAS and SPAS-12 (BO1 stats/SFX) as well as attachment variants exclusive to Origins.
  • Created custom ADS animations for AKU-94 (iron sight & RMR sight), F2000, Ranger, and QBZ-95 (fixes odd aiming/FOV issues).
  • F2000 now uses its unique scope instead of the RMR Sight when upgraded. MP7 now uses HAMR Scope when upgraded.
  • Fixed awardable weapons not being upgradable (Zetsubou no Shima, Gorod Krovi, Revelations, and Origins). These are weapons earned from doing challenges and opening pods or digsites.
  • Fixed UMP45's sprint loop state timer being abnormally fast.
  • Fixed a bunch of other bugs I forgot to write down as I patched them. :P
  • Nerfed and buffed several weapons, mostly their upgraded counterparts.
  • Removed ghost models for wallbuys. Green glowing FX only for now.
  • Fixed surface-determined impact SFX for custom melee weapons and attachments.

Update: Dec 16, 2018 @ 4:24am

v1.1.3
  • Added M1928AX, M1928AX Akimbo, & MP7.
  • Added Throwing Knives. Uses lethal slot (frag grenades and Widow's grenades). Has additional burn damage over time. Available for direct purchase on several maps that had frag grenade wall buys. These will be completely replaced by Widow's Wine grenades if the perk is gained.
  • Added mixed .44 Magnum & Desert Eagle Akimbo (literally a different gun in each hand).
  • Added G18 Akimbo, Model 1887 Akimbo, & UMP45 Akimbo.
  • Added back in the single-wield (normal) version of the M1911.
  • Added further custom map support. See Discussions page for more details.
  • Adjusted wallbuy prices across the board. Generally cheaper.
  • Adjusted wallbuy weapons in several maps. M1928AX can be purchased from wall in all of the WaW maps. MP7 now has a wallbuy in Ascension & Origins.
  • Fixed some guns that needed their tags hidden. :x
  • Fixed typo on SPAS-12 ZC Variant. Changed animations and SFX for SPAS-12 ZC Variant.
  • Changed animations for G18, M1911, & UMP45. Change reload SFX for M1911.
  • Fixed bugged/missing notetracks, SFX, etc where necessary. Thanks for reporting them!
  • Reworked the upgraded S-Tac Aggressor (ray gun sniper rifle).
  • Prokolot Akimbo is now fully automatic when upgraded.
  • Model 1887 and its akimbo variant are fully automatic when upgraded. Changed the Model 1887's model to CoD: Online's.
  • Added red dot sight and increased ammo capacity to the upgraded AK-74u.
  • Increased the fire radius for the Zephyr. It will still only affect one target, however you don't need a direct impact for bonus fire damage.
  • Fixed the fire rate, burst delay, and rechamber state timers for several weapons (faster/slower depending on the gun).
  • Disabled EMPs (for now). May add in other tactical grenades in its place eventually.
  • Removed custom Mule Kick (hopefully temporarily). This means no more indicator and it's no longer in Wunderfizz. This was due to a bug with losing 2 guns instead of 1 after losing the perk.
  • Zombie counter is delayed until round 5 before it will appear.
  • Changed reticle for Combat Knife. Fixed Combat Knife being re-packable (unintended). Increased melee damage of upgraded version to 7500 (one shots until round 31).
  • Diversified raise/drop SFX and adjusted their volume. Lowered volume of reload SFX.

Update: Nov 16, 2018 @ 6:26pm

v1.1.2
  • Furthered custom map support. See the Discussions page for more information.
  • Removed "return items on re-purchase of Mule Kick" feature as it overwrites any additional weapons acquired in between losing Mule Kick and getting it back. Perhaps a "lost and found" feature will be added in the future (unlikely).
  • Moved Tombstone Soda's machine in Kino der Toten to where Who's Who used to be (it was overlapping with Stamin-Up's machine) on the stage. Moved Tombstone Soda's machine in Shangri-La to be near the sandpit and waterfall.

Update: Nov 13, 2018 @ 9:19pm

v1.1.1
  • Added small zombie counter to the bottom left-hand corner of the screen. It will only start showing the remaining number of zombies when the total is 24 or less.
  • Fixed Mule Kick indicator icon which was showing a white box instead of the intended glow indicator.
  • Increased base impact damage and limb multipliers of Compound Bow/Zephyr. Increased Zephyr's burn damage from 500 to 2500 and decreased interval (delay) from 150ms to 100ms. Reduced ignitation delay from 150ms to 100ms. You can now draw/reload the Zephyr 33% faster.
  • Changed each map to have either Tombstone Soda or Who's Who, instead of both (possible conflicting issues since they're both "respawn" perks). There is an exception: Shadows of Evil, which has both (SoE will always have everything in the mod enabled when possible, just in case players lack DLC). Moon has neither perk. See Map Information page for more details.
  • Moved around several perk machines to different locations (e.g., now it's Electric Cherry instead of PhD Flopper in Mob of the Dead in Revelations).
  • Changed Who's Who weapon from .44 Magnum to Desert Eagle.
  • Zombies now spawn faster in Nacht der Untoten. Zombies now spawn faster and begin speeding up sooner in The Giant, Shi no Numa, Kino der Toten & Ascension. Zombies take longer to speed up in Origins.
  • Fixed akimbo version of Vector not spawning in Mystery Box at all.
  • Fixed SCAR-H wallbuy being broken in Nacht der Untoten and not spawning in its Mystery Box.

Update: Nov 7, 2018 @ 9:03pm

v1.1.0
  • Added Compound Bow to Mystery Box on all maps and as a wallbuy on Shi no Numa.
  • Added Pack-a-Punch to Nacht der Untoten, Verruckt, Shi no Numa, & several customs maps that lack it (read Map Overview).
  • Added Harry's perks! Vulture Aid not included. Not every map gets all of the additional perks. Additional perk machines spawned on most maps. Wunderfizz now can give perks even if they have machines (default behavior does not give perks if a machine exists). Wunderfizz will never have Tombstone Soda or Who's Who. Perks now have additional specialties to make them more effective (for example, you can throw grenades while sprinting with Stamin-Up now).
  • Added further support for custom maps. Maps that have TheSkyeLord's WW2 weapons should now be completely replaced.
  • Added akimbo version of Vector. G18, UMP45, & Model 1887 will eventually get akimbo versions as well.
  • Removed some more weapons from the Mystery Box on maps that have them as wallbuys.
  • Adjusted volume for weapons. Now everything should be more audible (especially reloads and raises).
  • Rangers power up now raises faster when picked up.
  • Disabled double upgrade on Minigun (unintended bug). Added ADS and pre-spin up functionality to Minigun. Added spin up/loop/down SFX to Minigun.
  • Replaced a lot of wallbuys throughout each map (less variety) due to FX limits reached by introducing new perks. Variety will be reintroduced when there are alternative methods for wallbuys (chalks won't solve this issue).

Update: Oct 31, 2018 @ 2:44pm

v1.0.9
  • Added M134 Minigun as a Mystery Box weapon.
  • Reworked M1911 Akimbo and AKU-94 into more exciting weapons when upgraded. Try them out!
  • ACR, AKU-94, AN-94, and F2000 replaced previous wallbuys on certain maps. (Shi no Numa has 3 of them.)
  • Restarting will always give you an M9 Beretta now instead of back to the default pistol.
  • Fixed positioning of some of the wallbuy FX.

Update: Oct 29, 2018 @ 7:43pm

v1.0.8
  • Added ACR, AKU-94, AN-94, F2000, SCAR-H, and Type 95 QBZ-95 (can never have too many assault rifles).
  • Fixed Zetsubou no Shima's plant pod rewards with appropriate custom weapons instead of the default BO3 weapons.
  • Fixed some bugged upgraded weapons that did less damage than intended under certain conditions.
  • Gave Lynx CQ300(SD) fast mags when upgraded.
  • Custom maps using TheSkyeLord's WW2 wallbuys should now be replaced by the weapons in this mod. More custom gun wallbuy overrides to be covered in a future update.
  • Every other reload is faster with the Thumper and its upgraded version.