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@Mike_The_Juggalo Consider asking politely instead if you want me to take your feedback seriously. Also the /map_restart command exists, so it's a skill issue on your part if you can't type it fast enough lol.
@InV | xTasteless Thanks! Yes, I may add them at some point (but not health bars).
@Daddymikeoxlong69 Yep, Gobblegums are disabled. They were removed in the 2.0 update.
@av8 Justas If it's red, it's unavailable for that particular game mode. Kill streaks you earn by getting kills without going down or dying. See the skull icon in the bottom left-hand corner for your current streak count.
@Turanga Leela I keep a cap on the number of weapons in the mod, swapping them out between each other, as there is indeed an engine limit. Otherwise I'd throw in as many guns as possible. You can use the M249 SAW in [MWZ] Killhouse though!
Therefore, it makes complete sense to include perk limit changes with the Difficulty option, as you'd have to be unskilled to need more perks any sooner.
I will probably eventually rework how Mutators/Difficulty pregame options work at some point anyways, requiring tradeoffs and such to tweak things, but as a result include more powerful options. Relevant example: disable the perk limit, but perk prices increase with every perk you have (like CW/BO6), or something to that effect.
@Seven The BOIII client is not supported, however I know BOIII players who have used it with this mod.
@eeeee9 DE is the only DLC map that will not be returning due to engine limitations.
and how to get killstreaks?
@maxkfm122 That is something I've been wanting to do for a streak.
Made it to round 44 on Ascension on my first try before dying like an idiot
Piggie backing of the other guy about progress, although milestones are a nice touch, something like going to set perk machine and being able to see full progress of the perks there would be a good feature to add. (Only if it’s possible and not too much work to do)
@Armed dog You automatically get notified on the left-hand side of the screen every time you reach a certain milestone of perk upgrade progression. You can walk up to your respective perk station's machine to see what's required to upgrade a perk (bottom text in blue). I have no plans to let players view the exact progress at any given moment if that's what you're asking about. There's already a plethora of information provided in-game for players.
@koriebonx98 Maybe one day. I'm focused on Zombies at the moment.
@Alcaparro020 Thank you and you're welcome! Your enthusiasm and feedback is appreciated.
@STL Capo A progression system is definitely not happening as I personally don't like them in Zombies, but I'd like to eventually have something like a Combat Record and maybe customizable player icons (where the "rank" icon currently displays) for people to show off their accolades (such as how many Tactical Nukes that they've earned).
I really like the perks thing, that they have introduced new perks and that there are so many to choose from, but it would also be great to have an option so that only the original perks appear.
And finally it would be amazing to be able to change the accessories of the weapons or at least decide or change the accessories when you improve them in the pack to punch, because it has happened to me that maybe I improve the tmp of the wall and I don't like that it is dual when improving it.
This is obviously my opinion and they are the things that I would like, I understand the opinions of others and if they are not similar to mine.In short, it's a great mod and I have a great time playing with it.
It's the best bo3 mod I've ever played, it's just wonderful the amount of content it puts into the game, I want to comment on several points that in my opinion would improve the mod.
In the game settings I would add an option so that when packapunching a weapon it does not have camouflage, there are times that I like the base weapon more than with the camouflage of the pack to punch.
Then I would add other game customization options, for example, it happened to me that I don't want to add difficulty but I also don't want you to be able to use more than 4 perks.
Not too sure what the stations with a red glow are in several map corners, for example, the one just below the catwalk room next to the C4 purchase. For those looking for good weapon combos, PAP Chainsaw, two PAP LMGs with short reload times plus sleight of hand. If you get bandolier then your stockpile just barely touches 1,000 and the PAP guns do insane damage up to the thirties.
Great work, developer! I'll be looking forward to more of your content in the future!