Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Complete Edition
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Update: Jun 30, 2024 @ 5:18pm

v2.0.5 Hotfix
  • Fixed Wonder Stations not spawning in (I literally didn't touch anything related to this)
  • Fixed a typo in the pre-game Information Hub

Update: Jun 29, 2024 @ 1:23pm

v2.0.5
  • Adjusted the Marksman, Martyrdom, One Man Army, Quickdraw, and Quick Fix perks' base/pro abilities
  • Added auto-aim for controller users (I noticed a lot of players suck without it lol); the stickiness of aim assist (slowdown when crosshairs meet an enemy within range) seems to be stronger as a result as well
    Now you can use Marksman for Deadshot's headshot redirect aiming ability
  • Swapped the perk challenges between Hardline and Quick Fix
  • Adjusted the milestone requirements to upgrade certain perks
  • Changed One Man Army's upgrade challenge
  • Some milestones will show up more frequently now (e.g. Danger Close)
  • Reduced Minigun's rate of fire, but raised its damage (base and PAP)
  • Fixed eyelashes being opaque on some character models
  • Infinite Ammo (team and solo) tweaks
  • Reduced M1911's base damage and updated its animations/model (base version), it should now feel like a B-tier pistol instead of an A-tier monster
  • Optimized how Stalker Pro works (specifically to prevent issues when using buckshot weapons and Double Tap Pro combined)
  • The Predator Missile now activates based on player spawn/respawn points instead of the player's position, looking for a free spot above it, so it can always spawn high enough to be usable (it will still not be viable on certain maps like Kino der Toten due to the level design not lending itself well to airborne streaks)
  • Adjusted self damage with explosives (typically a bit higher)
  • Fixed an issue when trying to spam frag grenades, where players could "throwback" a grenade immediately after it's thrown
  • Fixed a bug where disabling streaks would prevent the match from completely starting
  • Upgraded shotgun damage adjustment: instead of increasing pellet count, damage is increased directly (same end result for damage dealt, but better for performance/stability)
  • Increased the amount of flinch the player gets when taking damage (Juggernaut Pro significantly reduces this; previously the flinch reduction wasn't noticeable enough due to how low the default flinch values are)

Update: Jan 25, 2024 @ 1:04pm

v2.0.4 Hotfix 3
  • Comeback makes a comeback
  • Doom Streak crashes in solo and co-op should both be fixed now

Update: Jan 21, 2024 @ 6:04pm

v2.0.4 Hotfix 2
  • Added High Alert to starting perk list
  • Added Freefire and Scrambler to Info Hub
  • Disabled Comeback (for now), until co-op issues can be resolved
  • Fixed an issue with the Juggernaut streak
  • Fixed a typo

Update: Jan 20, 2024 @ 8:10pm

v2.0.4 Hotfix
  • Fixed an issue with Comeback in co-op (the main reason for this update)
  • Reduced effectiveness of Martyrdom (base and pro), but it's still pretty busted until I can be bothered to properly rebalance it lol
  • Raised the requirements to upgrade Juggernaut (your "streak" of avoiding damage from 10 to 20)

Update: Jan 15, 2024 @ 3:16pm

v2.0.4
  • Added new Doom Streak: Comeback, keep your secondary perks after being revived
  • Added new Doom Streak: Freefire, unlimited ammo for all players while active
  • Added new Doom Streak: Scrambler, remain undetectable by enemies
  • Reduced effectiveness of Painkiller
  • New damage hit indicator (MWR/H1)
  • Removed Third Person game mode (it will return improved as a mutator later on)
  • Tactical Nuke: repositioned TACTICAL NUKE INCOMING text
  • Gun Game: now a total amount of damage (as opposed to kills) is required to advance to the next weapon
  • Gun Game: rearranged some of the weapons in the list
  • Reworked sniper rifle damage values (nerf: rewards good aim, much less OP)
  • Removed multishot base damage from shotguns for technical reasons (effectively a nerf for shotguns, but it won't make a huge difference)
  • Increased SPAS-12's damage range values (correction/buff)
  • Small increase to Model 1887's damage (buff)
  • Reduced W1200's range (correction/nerf)
  • Claymores now have a bigger detection radius/angle and more reliably damage/kill enemies
  • Reduced number of active claymores/C4/etc that can be active at once
  • Fixed a bug with the upgraded M21's muzzle flash FX
  • Fixed the upgraded Striker's flamethrower FX not playing
  • Several Pack-a-Punch names were changed
  • Adjusted the price of several perks
  • Fixed an oversight with the Magic Wheel where players could reach unintended locations with the random teleportation result
  • Fixed an oversight with Ninja where players could reach unintended locations with Shadow Step
  • Now if there is no respawn point to teleport to using Shadow Step, the game will try to pick a random valid point on the navmesh relative to the player's current position instead of teleporting in place

Update: Oct 26, 2023 @ 6:27pm

v2.0.3
  • Finally fixed an old Bandolier ammo restoration exploit with the Trading Table
  • Also fixed Bandolier restoring ammo when repacking
  • Now players will need the Bandolier perk to get maximum stock ammo (as intended) from Pack-a-Punch (Treyarch's code was giving max stock ammo all of the time for PAP)
  • Fixed some wallbuy ammo code
  • Changed the perk upgrade challenge for Juggernaut to be slightly more involved from the player (as the upgraded perk is so good, and too easy to upgrade), and to make it more differentiated from Commando's upgrade challenge: now players must get consecutive "unharmed streaks" of 10 kills to increase upgrade progress multiple times
  • Rewrote some of the perk descriptions to be more concise
  • Fixed an issue with Starting Room Pro not activating Pack-a-Punch machine for maps that don't get their forcibly power turned on (typo lol)

Update: Sep 10, 2023 @ 9:08pm

v2.0.2
  • Zombies can now juke/stumble
  • Fixed an issue with Nuke Roulette on some maps
  • Fixed the perma-box feature not activating with Starting Room Pro on Shangri-La
  • Fixed self-harm damage not applying
  • Updated Doom Streak overlays to be more visible

Update: Sep 4, 2023 @ 1:23pm

v2.0.1 Hotfix
  • Reverted material optimization until some issues can be resolved
  • Fixed M60E4/Minigun using the wrong muzzle FX

Update: Sep 3, 2023 @ 10:41pm

v2.0.1
  • Memory optimization thanks to Scobalula's MaterialOptimiza tool (this may increase compatibility with some maps)
  • Fixed the Repack widget's background/glow image missing (white box)
  • Fixed upgraded weapon tier showing with non-primaries
  • Reverted LOD changes (performance should improve for some players)
  • Updated perk station hintstrings (for controllers)
  • Added perk name text pop up when getting a perk from a random perk drop
  • Added some more Magic Wheel "result" text pop ups
  • Moved/resized Origins' challenges widget to play nicer with the new perk info widget in the scoreboard (and removed the Gobblegums widget)
  • Removed ghost mesh from base AS Val and added inspect (thanks Topato)
  • Reduced delay caused after reload-canceling or rapid weapon switching (YY)
  • Disabled the automatic anti-mod feature, except for Operation Haborage by Madgaz, until I can figure out how to make it stop unloading the mod upon exiting the map (most maps don't block mods, but please report to me ones that do, so I can manually enable this feature for those maps)
  • Fixed some missing details in Info Hub