Arma 3
NIArms HK416 Rifles
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Actualización: 18 DIC 2024 a las 0:11

1.42
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Actualización: 22 ABR 2024 a las 20:57

Hotfix
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- Tactical reload audio re-targeted.

Actualización: 7 MAR 2024 a las 4:10

1.4
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- Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Actualización: 25 MAY 2023 a las 22:58

Reupload with the correct bisign. Not sure how that happened.

Actualización: 25 MAY 2023 a las 1:22

1.3
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- Re-integrated closure noises to gunshots

Actualización: 6 NOV 2022 a las 21:01

1.21 Reissue - Re-signed with new key

Actualización: 17 SEP 2021 a las 4:40

1.21 HOTFIX
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- Added missing Pride Rail Covers

Actualización: 4 SEP 2021 a las 1:53

1.2
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Actualización: 2 MAY 2019 a las 8:03

1.1
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- prevent error on empty weapon init
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)

Actualización: 27 OCT 2018 a las 0:22

1.02
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- CBA JAM Support (all variants)
- Volume Increase for all gunshot tails