Arma 3
NIArms HK416 Rifles
Näytetään 1–10 / 12
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Päivitys: 18.12.2024 klo 0.11

1.42
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Päivitys: 22.4.2024 klo 20.57

Hotfix
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- Tactical reload audio re-targeted.

Päivitys: 7.3.2024 klo 4.10

1.4
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- Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Päivitys: 25.5.2023 klo 22.58

Reupload with the correct bisign. Not sure how that happened.

Päivitys: 25.5.2023 klo 1.22

1.3
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- Re-integrated closure noises to gunshots

Päivitys: 6.11.2022 klo 21.01

1.21 Reissue - Re-signed with new key

Päivitys: 17.9.2021 klo 4.40

1.21 HOTFIX
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- Added missing Pride Rail Covers

Päivitys: 4.9.2021 klo 1.53

1.2
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Päivitys: 2.5.2019 klo 8.03

1.1
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- prevent error on empty weapon init
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)

Päivitys: 27.10.2018 klo 0.22

1.02
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- CBA JAM Support (all variants)
- Volume Increase for all gunshot tails