Arma 3
NIArms HK416 Rifles
12件中 1-10 を表示
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更新: 2024年12月18日 @ 0時11分

1.42
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

更新: 2024年4月22日 @ 20時57分

Hotfix
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- Tactical reload audio re-targeted.

更新: 2024年3月7日 @ 4時10分

1.4
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- Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

更新: 2023年5月25日 @ 22時58分

Reupload with the correct bisign. Not sure how that happened.

更新: 2023年5月25日 @ 1時22分

1.3
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- Re-integrated closure noises to gunshots

更新: 2022年11月6日 @ 21時01分

1.21 Reissue - Re-signed with new key

更新: 2021年9月17日 @ 4時40分

1.21 HOTFIX
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- Added missing Pride Rail Covers

更新: 2021年9月4日 @ 1時53分

1.2
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

更新: 2019年5月2日 @ 8時03分

1.1
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- prevent error on empty weapon init
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)

更新: 2018年10月27日 @ 0時22分

1.02
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- CBA JAM Support (all variants)
- Volume Increase for all gunshot tails