Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: Sep 22, 2022 @ 7:46am

Hotfix

Update: Sep 22, 2022 @ 6:09am

# Changelog

### 0.14

### Features

- Japan should make sensible investment to get rid of escort malus
- Reworked german naval focuses and missions
- Removed railway conversion feature (makes no sense until we can get country unique values)
- Uk get a decision to attack French State if they control Libya
- Added back a focus for Soviet Union to declare on Germany
- Imperial Conference overhauled
- Imported Propaganda decisions for most majors

### Map

- Added 69 new airzone in Eurasia
- Most airbases are located in bigger cities
- Splited norwegian sea
- Splited Slovenia
- More naval zones in Asia-Pacific
- French Coast terrain adjusted

### Database

- Various aircraft stats adjusted
- Australian manpower nerf
- India manpower nerf
- Norfolk navy yard is now an escort ship designer
- Debt Charges techs dates are changed for later ones
- USA/UK/Canada gets AoT bonus for ASW techs
- Sub Stealth modules does not reduce raw visibility
- Rebalanced effects of snorkels and stealth modules
- BF109 E is now a 1939 tech
- Added BF109 E7 as german 1940 fighter tech
- Military focus order changed for Soviet Union
- Streamline German Fighter research boosts
- Silo Fuel capacity reduced by 20%, Infra fuel capacity reduced by 25%
- Air fuel consumption increased by 33%
- Secundary batteries are needed for cruiser & capital ships
- Increased resources needed by reffineries
- Factory militia now raise units
- Remove non-equipment related techs for infantry and artillery
- Heavy Artillery is now available as frontline unit
- Terrain modifier significatly changed
- Set AoT on diverse focus trees to get radar tech on historical date
- Aligned cruiser and DD sonar stats
- AoT bonus for Panzer II
- Buffed Autocanons and light tanks in general
- Heavy Arty and heavy AG gets fort bonuses
- Raiding fleet designer no longer make maluses to carriers
- Coal prospecting in Siberia gives more coal
- Terrains have now naval invasion maluses
- Ship Xp now change chances to get crit and org
- Admiral defense change org and chances to get crit
- Special Forces access overhauled
- Added rules for LL, Licenses and Volunteers
- Research Groups improved
- German construction decision target historical states
- Streamlined number of tanks/TD/AG to 36 equipment per subunit
- Removed tank in support bataillons
- Unit lvl overhauled to be more comprehensive
- Changed commonwealth nations number of research slots
- Mission to Japan is now a Focus instead of a Decision
- Attrition system no longer affect disproportionnaly subunits with low number of equipments
- Added a 5th row to division designer

### Balance

- Trains are more granular (1:1 representation instead of 1:10)
- Soviet Desperate measures are less punishing
- Soviet General can get 2 additional divisions but get less xp from it
- Order 227 does not need a focus anymore
- Focuses allowing UK to get radar techs on time
- UK's general rearmament focus can be taken if Germany occupy Prag
- Naval xp increased by 20%
- Screening penalty is less affected by positionning
- Carrier-related doctrines have their own categories for bonuses
- Submarine-related doctrine have their own category for bonuses
- 2-Ocean navy act no longer make construction/refit modifiers
- Coal is more expensive to prospect
- Engineer techs now gives up to 5 entrenchment
- Reduced entrenchment from doctrines
- Tweaked trade defines
- Auftragstaktik spirit buffet to 15% attack/defense
- Politicized Military increase a bit more doctrine cost
- Red Army base value rebalanced
- Barbarossa bonus increased to 10%
- Mers El Kebir raid is more effective
- Reduced strength damage by 20% - compensate defense being better
- Lone Wolf trait buffed
- Spanish SCW focuses for Germany and Soviet Union increase air volunteer cap for both
- Licenses restricted but less expensives
- Countries should no longer be able to go out of agrarian economy
- Convoy transporting troops are no longer disproportionnaly spotted
- Poland should not surrender too fast

### AI

- Various adjustements
- UK no longer send troops to Norway
- UK/FRA should no longer suicide fleets in the Baltic


### UI

- Naval layout improved
- Improved modules names for German ship modules
- Improved german focus icons

### Bugfixes

- Italy correcly join the war against Soviet Union
- Atlantikwall decision now correctly build fortifications in Normandy
- Petain is working again

Update: Aug 12, 2022 @ 4:24pm

hotfix

Update: Aug 12, 2022 @ 9:24am

# Changelog

### 0.13.1

### Database

- Range of some german heavy fighter slightly increased
- Subjects (except Colony type for the India case) does not allow to use shared manpower feature
- Tweaks on various officer traits (Amphibious, Tactician, Well Informed, Organizer)
- Recon mission is available for maritime patrol and heavy maritime aircrafts
- Cas mission is available for torpedo bombers
- Terrains have now different supply/fuel consumption values for units on them

### Balance

- Reduced org loss on ships by 90% (workaround for a deficient vanilla system)
- Trade law is now scaling by 2.5% instead of 3% CG
- Increasing fuel consumption by fighting and moving units
- Increased the speed for units to repleinish fuel when supplied
- Reduced impact of xp on land and naval units
- Considerably reduced the xp gained in combat by ships
- Force Attack and Last Stand no longer make the unit invulnerable to org damages

### Map

- Added a few more naval zones in the atlantic ocean, improved names of existing naval zones

### Bugfixes

- Fixed wrong trigger on refinery management
- VP position fix

### AI

- Tweaked AI Lend Lease defines

Update: Aug 5, 2022 @ 10:04am

# Changelog

### 0.13

### Major Changes

- Rebalanced aircraft stats with an improved calculation model
- British Islands are now on their correct geographic location relative to the european continent
- Major bug fixed where AI did not took important decisions
- Adjusted the industrial production of USA, UK, Germany and Soviet Union to be closer to historical figures

### Features

- Unique Air spirits for Germany, UK and USA

### Balance

- Coordinated Strike number of attacks halved
- Adjusted the industrial production of USA, UK, Germany and Soviet Union to be closer to historical figures
- Increased the base military production by 10%
- Chinese entrenchment speed malus no longer reduce it to 0
- Operatives can get xp a bit more easily
- Reduced slightly xp required by officers to get lvls
- Soviet Army Spirit gives more bonus to get Skilled Staffer
- Reduced the xp cost for Skilled Staffer
- Reduced fuel gained per oil
- Increase army, airforce and navy fuel consumption
- Stalin's Heart of Steel trait makes Soviet Union impossible to capitulate if not completely occupied
- The three higher mobilisation laws now needs total economic mobilisation to be selected
- Very low range aircrafts now gets more range by making variants costing air xp at the cost of lower reliability
- Removed the option for the player to get truce with China as Japan
- Tora Tora Tora modifier is now AI only
- Base attrition reduced from 5% to 2%
- France manpower nerfed to take into consideration their industry workers
- Made some french focus longer back to avoid it to fix all their issues before the war
- Lowered ship xp gains
- Reduced soviet chance to capture spies
- Buffed Suicide Pills

### Map

- British Islands are now on their correct geographic location relative to the european continent
- Reworked North Africa so it is minimum 3 tile wide, El Alamein chokepoint is now 2 provinces
- Further splitted norvegian states
- Naval zones of the Eastern Atlantic reshaped
- Reshaped the North Sea

### Database

- Reshaped slightly UK and USA focus trees
- "Research Treaty with Soviet Union" focus for Germany replaced by "Form the Panzertruppe" that gives the same bonuses without asking Soviet Union. Soviet Union gets its own bonus in its focus tree.
- The focus moving soviet industry now properly need Soviet Union to be at war with an european major
- Warbond is now permanent and give stability hit when selected
- Adjusted values of Naval treaties to get treaty-complient historical ships to be buildable
- Infrastructure in 1-city-states is no longer systematicaly 10 but is consistant with surronding areas
- Added missing / erronous stats of some tanks and aircrafts
- Archaïc equipment is locked for non-agrarian countries, except Japan by focus.
- Sinkiang will defect Soviet Union, to be annexed by China, if Barbarossa is sucessfull enough
- Hungarian focuses for planes licences updated for the unique aircraft trees
- Submarines Hulls and lower-end DD engines costs are reduced
- Reworked the weather of Europe
- Reworked skills and stats of US generals
- Speer can enter office on time
- Rebalanced aircraft stats with an improved calculation model
- Autarky now forces Germany into Limited Export law
- UK/US gets excellent complience when controlling danish islands in the Atlantic
- Redistributed industry location in Soviet Union to be more in big industrial centers, avoid Ukraine to be more industrialized than Italy
- Greenland is given under US control when Iceland takes independance
- Positive xp on airwings reduce accident chances
- Reduced Philipines Manpower

### QoL

- Improved Ace window
- Improved theater's interface

### Bugfixes

- Case Anton now properly pupet French State, allowing to capture the french fleet
- Australia can no longer pupet Malaysia if it is occupied
- General Rearmament focus is no longer bypassed by getting War Economy
- China can no longer change economic system merely by spending 500 pp
- Moving indutry from Moscow suburbs no longer brings their population to 0
- Annexing CCzechoslovakia no longer push back France and UK to Partial Mobilisation law
- Poland should no longer Ally Lithuania in Historical
- Daladier correctly take power once the Popular Front falls
- Answering allied call to arms no longer generate world tension : lead to insane amounts when various allied countries joined the british-soviet invasion of Iran
- Some industry related bonus from focuses now works properly
- Ai should be able again to take important decisions on time and not be locked in a loop of opening/closing resource buildings
- Decisions to exploit foreign wealth as Germany now requires properly the conquests it was supposed to require

- Lots of minor fixes

### AI

- AI countries gets hidden decisions to prevent going into lack of equipment death-spiral
- Finland AI should aim to retake Carelia in the continuation war
- Germany, Italy and Soviet Union should support more their favorite spanish faction
- When both UK and Italy are AI, built a railway between Benghazi and Marsa Matruh
- Major AIs should no longer switch back and forth between trade laws
- Savoy is now an Italian claim so the AI does not transfers occupation to Germany

Update: Jun 20, 2022 @ 12:27pm

Update: May 13, 2022 @ 7:52am

# Changelog

### 0.12.5

### Features

- Added decision to build railway guns
- Added mission for capturing Norway's gold as Germany
- Stealing Technology operation should work better with unique technologies
- Improved Tizard Mission effects
- Implemented french navy spirits
- Soviet Union gets free generic navy spirit through focuses

### Balance

- Land equipment IC cost & supply use rebalanced
- Leader bonuses changed to take terrain into consideration
- Rebalanced hard attack values from arty
- Reduced base mil output to compensate cheaper equipment
- Improved resource system to be smoother
- Memel focus now requires Germany to own Sudetenland
- Submarines are now slightly less visible
- Increased spillover damages on damaged convoys after a battle
- Disabled land volunteers for everyone save Italy
- Infiltration operations now gives more xp
- Buffed underused agency upgrades
- Subs less suicidal when set on "always engage"
- Naval mines speed debuff removed
- Tweaks on air doctrines effects
- Increased xp threshold for generals/admirals
- Introduced back air disruption
- Counterintel have less impact on hostile operation time
- Naval movement no longer affects ship org
- Rebalanced economic mobilisation laws, Total Mobilisation law gives less consumer goods bonuses
- Adjusted UK's rearmament spirits
- UK and Soviet prewar armament decisions are more impactfull
- US Great Depression now affects military production
- Reduced max xp to 600
- Adopting a doctrine now gives a harsh doctrine debuff for 90 days to prevent multiple instant buying
- Base doctrine xp cost increased to 300
- Carrier Experience decision is now way more xp costly
- Base research length increased by 10%

### Database

- German naval spirits now gives cruiser design cost reduction
- Finishing Plan Z gives more rewards and timer is increased to 9 years
- Some german tanks are available later to increase historical accuracy
- T-50 and KV1 are now correctly considered with 3-men turrets
- Reduced stats from T-70
- Mechanized get armor stats
- M47 replaced by M46
- IS-10 replaced by IS-7
- Nerfed E-75
- Propaganda minister now gives extra stability from party popularity
- US female participation increased by 5%
- Naval terrain effects made more realistic
- Oil consumption of rubber reffineries increased
- Coal consumption of synthetic fuel reffineries increased
- Poland starts with more mils
- Soviet Union starts without any naval spirit
- Rebalanced starting mils/civs ratios for the 4 biggest majors
- Nazi Policies cost more consumer goods
- Improved initial german trade
- Maluses from conscription laws lowered
- Firecontrol is no longer required on carriers
- A20 stats updated
- Improved effect of german mission to Japan
- Tank designers no longer affects all tank types
- Von Fritsch removed as german advisor

### QoL

- Added global reffineries/mills UI in trade tab
- Building icons improved
- Added icon for reffineries/mils mapmod
- Separated naval techs into 2 tabs
- Condensed construction view for better visibility
- Ship templates decision hidden under "utility" decisions
- Added icons for coal/iron/bauxite related decisions
- Added new shortcut for for naval invasion, naval invasion with floating harbor and paradrop (V ; shit + V ; G)
- Theater selector UI improved
- Improved ship icons


### Localisation

- Improved german airwings names
- Fixed german namelists
- Jeune Ecole spirit renamed to Escort Focus
- Updated description for reffineries/mills
- Cosmetic fix to planes localisations
- Improved tank localisations
- Names of naval stuff updates gets roman numerals

### Bugfixes

- Italian naval spirit now correctly gives malus to carrier research
- US election code leads to less weirdness
- Fjord terrain type removed since having no effect. Replaced by separate ocean type.
- Fixed armor on Type 97
- Fixed air defence on Tu SB
- There should no longer be war between Allies and Soviet Union over Poland
- AI bombers should no longer have insane range
- Fixed duplicated Tojo
- Fixed resources display in intel ledger
- Polish tanks should get properly armor stats
- Fixed floatplanes making subs unbuildable
- Fixed Penal Bataillons giving ridiculous HP
- Fixed MP giving too much HP
- Tu SB cost fixed
- Hungary access to economic laws is now more consistant
- US strategic bombing and combined bomber offensive bonuses now correctly applies to heavy maritime bombers

### AI

- Polish AI improved

Update: Mar 19, 2022 @ 6:39am

# Changelog

### 0.12.4

### Features

- Italy gets unique naval command spirits
- Wealth exploitation decisions for Germany are no longer instant
- Reworked Autarky/economical Fatigue system to be more interresting
- Reworked naval techs research dates
- Overhauled radar techs, with separated land and naval radars lines
- Japan gets a radar tech bonus when seizing Singapore
- Firecontrol techs no longer need computer techs
- Reworked the focus to move industry to Ural. Can now be taken before Barbarossa but displace less factories. Makes decisions actualy more important.
- Reorganized Soviet Tank Tree, with KV1 available in 1939 and T-34 in 1940

### Balance

- Mud hurts more tanks/mots/mechs
- Army Expension focus for Japan now gives a land doctrine bonus
- Two Ocean Navy focus for the USA now needs 50% war support (from 55%)
- Reduced chromium amount given by Alaska prospection
- Torpedo cooldown is now 12 hours instead of 4
- Doubled base torpedo attacks (with previous change, lead to 1/3 reduction of torpedoes effectiveness)
- Naval hit chances from various modifiers reduced
- Increased factories coal/steel consumption
- Earned officer traits no longer increased required xp to learn a new trait
- Adjusted resources IC cost
- More soviet States allowed to transfer industry
- Removed unnecessary tank research bonuses for Germany
- Air combats are a bit less bloody
- Convoy raiding hurts more trade lines
- Manpower laws no longer reduce resource extraction
- Germany have to control Estonia to be able to bring Finland to the war
- Germany gets CG malus to represent [forbidden topic] policies cost
- Air veterancy impact lowered
- Lowered french economic malus
- Support techs are available 1 year sooner
- UK gets decisions to annex back Iraq/Syria once occupied
- updated every focuses about radars
- Finland cannot join the Axis on its own before 1942
- First panzer III and IV IC cost increased by 25%
- Forts are now more relevants (Less sensible to strat bombing, various units bonuses to forts lowered)
- Lowered convoy cost by 25%
- Reduced convoys needed for resources
- Subs base visibility increased
- Advanced and Streamlined subs hulls have later research dates
- Glory of the Red Army gives reduced doctrine cost
- Reduced starting attack/defence malus of the Red Army
- Politicized Military doctrine cost malus is reduced, the focus allows to remove completely the malus
- Removed attack/defence malus of state of shock, replaced by entenchment malus
- Barbarossa mission bonus reduced to 5%
- Less War Support impact from strat bombing
- Reduced air supply effectiveness
- Supply grace reduced to 5 days
- Adjustment to supply related values
- Approach Germany focus for Soviet Union now gives additional research bonus for the Soviets
- Further focus time reductions for the Soviets
- Ending the Winter War now automaticaly complete the Rehabilitated Military focus
- Superior War Machines now gives bonuses to T34M, T44 and IS-1
- Desperate measures automaticaly researchs T-34-F34 if first T-34 model is already researched
- German-Soviet research pact no longer gives research bonuses for T-34 and KV1
- Updated ship decisions xp costs
- Rheinland focus require to have an army
- Cohesion First is no longer exclusive with Restore Cossacks units
- Chinese Army corruption is no longer completely removable but a bit less painful
- Adjusted LL weights
- Reichautobahn is now a 35 days focus
- Ship xp loss reduced drasticaly when damaged
- Cavalry suppression value increased
- Air/land designer gives passive xp generation
- Chinese equipment purchases fixed

### Database

- Improved accuracy of starting US aircrafts

### Map

- Improved the accuracy of iron distribution in Soviet Union
- Mariupol added as victory point
- Refined the repartition of soviet naval industry
- Taking Krivoy Rog VP should be enough to take control of the many resources there
- The tile next to Metz is now properly hills and no longer plains

### Bugfixes

- B24 aluminium cost is now consistant with other heavy bombers
- Fixed lying tooltip for Stalingrad Tractor Factory upgrade
- Avanger and TBY aircraft range fixed
- Skilled Staffer trait is now again possible to get
- Kamikaze focus can no longer be abused by liberating pupet
- removed rare iterations when Algeria switch to Free France before US involvment
- Cruiser mk IV cost fixed
- Heavy Bomber designer now works for Super Heavy Bombers
- Cannadian construction projects have correct civ requirements
- AI only events giving free techs should no longer be activated for the player

### AI

- German AI will defend Axis French State if Allies invade it
- German AI now properly blocks the Channel
- German Ai should care about their italian pupet
- Soviet AI should defend better Leningrad, Moscow and Stalingrad
- Further improved Russian front AI balance
- AI Uk should not blocade itself Singapore
- Soviet AI no longer send "volunteers" in Spain
- German Ai should not send troops in East Africa anymore
- UK should defend better against Sealion

### QoL

- Reduced required free civs for conversion decisions. Still higher than civs actualy needed to not hurt trade.
- The normaly hidden event that is sometime shown when loading a savegame now explain what it is.
- Resource topbar is more dynamic and logical

### interface

- Better icon for german naval spirit

Update: Feb 24, 2022 @ 3:15pm

Update: Feb 24, 2022 @ 12:09pm