Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: Jun 2, 2023 @ 9:35am

# Changelog

### 0.16.5b

### Balance

- Mulberry Decision Update
- Reduced naval positioning negative effects
- Reduce Plane Supply Usage
- Increase Fuel/Oil Convoy Usage

### QoL

- Improved localization for Siam

### Fixes

- Commonwealth Investment Decision Fixed

Update: Jun 2, 2023 @ 7:42am

# Changelog

### 0.16.5

### Content

- Added some basic Valkyrie stuff
- UK Commonwealth Investment Decisions Revamp
- Added content (focus tree, decisions...) for Siam

### Balance

- reworked Submarines (visibility, detection, torpedoes...)
- Blackshirts Assault Battalion rebalanced
- Updated ITA focus manpower buffs
- Rebalanced ITA focus manpower
- Hub motorization cost lowered from 1000 trucks to 800
- Medals quick nerf hammer pass
- Changed Carrier:Capital Ratio to 3:1
- Reduce CP Cost For New Admirals
- Divide all infantry weapons research boosts from ideas and manufacturers by 5

### Database

- changed italian focus length
- Adjusted German historical ship designs
- Add torpedo reloads module
- USA Amphibious Mech Preserves Efficiency
- AI slider buffs tweaked, crucially it includes manpower factor now
- Updated SOV inf tech focus boosts
- Adjusted Penal stats
- Nerfed A 20 strat bombing to 20
- Use Archaic Equipment decision now requires less than 500 guns in stock
- Tech stealing changes (no longer allows to unlock techs)
- Infantry tank manufacturer now also gives bonuses to assault guns

### Map

- Finished Railways in Central Asian
- added new naval zones in South-East Asia

### QoL

- can hide government in exile divisions
- Loc update for inf designer

### Fixes

- Fix equipment purchase triggers for China
- Updated SOV tank loc
- Remove "Paris lost" modifier when France recaptures Paris
- fixes to German submarine designs
- Fix Italian AI bandits war not removing old doctrines
- Fix infantry equpiment conversions
- Added missing INF tech to ITA
- Fix ETH missing some division templates
- Fix duplicate Eisenhower
- Fixed ROM focus tree
- Quick fix for tank design companies showing up in infantry designer
- Motorized art speed brought in line with other motorized art units

### AI

- Various improvements and changes
- AI germany should raid better places

Update: Apr 29, 2023 @ 4:37am

# Changelog

### 0.16.4

### New Content

- Scapa flow raid decision

### Balance

- Reduced supply by naval base lvl
- Reduced convoys needed for fuel LL
- German focus to reform war economy gets alternative conditions
- Positioning penalty increased
- Torpedoes hit profile increased (so less likely to hit)
- Increased light attack and decreased heavy attack hit profiles so naval light attack spamming is less efficient
- BBs gets longer fighting time without screens being able to fire
- Reworked naval critical hits so armor/piercing is more impactful
- Reduced naval AA damages on aircraft but increased mitigation given by naval AA
- Reduced air disruption for naval battles so a few CV fighters can't prevent bombers to hit ships
- Reduced positioning malus from not having fleet carriers
- Halved radar effect on spotting/detection
- Reduced radar impact on air combats
- Anschluss focus is no longer date-gated but needs Autarky and Anti-Comintern pact
- added more treaty restrictions for researching the biggest guns
- rebalanced hullform resiliance to torpedoes
- increased capital ship requirement to screen carriers (1 BB/BC can screen 2 carriers)
- Screen ship building is no longer capped to 5 dockyards
- reduced naval damages lethality
- Lower naval supremacy multiplier for strike force and naval invasion support
- Increase naval supremacy multiplier for convoy escort from 0.5 to 0.6
- Adjusted (land) armor/piercing thresholds
- increased support bomber damages (CAS and TAC effect on land combats)
- increased land org damage
- nerfed thje effect of tactics
- org define adjustments
- weaker div AA
- Ship Supply Made Irrelevant
- Removed Dönitz from Fix Torp descision
- Increased chance to spot subs
- Increased air combat intensity
- increased strongly spy agency upgrade time
- considerably increased agency upgrade IC costs
- Removed PP cost for japanese industry decision
- JAP amry tech focus gives additional research slot
- Reduced Strategic Bombing Modifiers From Doctrine
- Night Air Impact Updated
- Reduce Convoy Requirements For Transporting Oil
- made passive repair do something
- increased air accidents
- strongly reduced bombing damages on railways
- removed naval accidents
- Brandenburger decision gives commando training agency upgrade
- reduced visibility for fleets returning for repairing

### Database

- Guam added to the limited airbase list
- Austria starts guaranted by Italy, removed when Italy accepts anti-comintern pact
- Italy starts guaranted by UK/France, removed when Italy accepts anti-comintern pact
- Japan starts with 1936 techs on 36 & 40 cm guns
- Fighter-Bomber wings are now 72 aircraft
- less reliability for german heavy TDs
- Bypass Sino-German cooperation if Shanghai falls
- Disable Greater Germany cosmetic tag decision
- Added additional inf tech bonus for JAP
- GER Navy & Air Advisors Reworked
- JAP Inf tech boosts, missing techs, updated loc
- improved GER tank loc
- Corrected HA AA on Omaha, Wyoming & New York Class
- adjusted german SPGs
- lowered reliability of Tiger II
- very slight buff to impr smgs
- added starting agency upgrades for all majors
- UK Oil Revamp
- Adjusted Initial GER Naval Production Queue
- Rearranged UK Fuel Silos
- Germany starts out with Do 17 E & F researched
- Expand Wilhelmshaven construction decisions also add port buildings
- Updated UK focus inf tech boosts
- Reduced Number of Doctrine Cost Reductions for USA
- increased compliance in sudetenland

### Map

- Changed Tyrrhenian sea to ocean
- Changed Sea of Sicily to water_shallow_sea
- Changed ionian sea to water_deep_ocean
- Changed Lybian sea to water_ocean
- added some strait crossings to the USSR
- Move Bauxite from Littorale to Istria
- Updated Railway map to support Caspian Sea Crossing
- Updated terrain in Saipan and Okinawa

### QoL

- fjords terrain modifiers no longer shows in designer
- Condense strategic region-theater list again
- Re-fix planning bar to be red
- Increase the width of theatre GUI to fit up to 10 armies/taskforces
- Date-gated propaganda decisions made not visible if the date expired
- Hide Fall Blau decision if owning Baku and Stalingrad
- Add Infrastructure to macrobuilder
- Add coloured air/navy missions
- Update German portraits
- added decision to hide infantry template decisions
- some changes to decision layout

### Fixes

- fixed German MechRocket Hardness
- Fix nuclear research decision for Germany requiring 2 reactors
- Fix Taranto/Pearl Harbour Events
- fixed incorrect soviet light tank cost
- Removed Old File about Italian Capitulation
- Lowered Leopard armor to 77,4, rough estimate
- Correct armor values for UK Heavy Tanks
- Corrected UK mixed up HT armour value
- move churchill crocodile to the correct position
- fixed syntax error for polish starting divisions

### AI

- AI should no longer ping-pong between trade laws
- Prevent UK AI from taking Scandi/Benelux intervention.
- Chinese Defence Buffs Increased
- China should not get too much equipment

Update: Apr 28, 2023 @ 9:43am

Update: Apr 2, 2023 @ 7:59am

hotfix : Manpower reinforcement twice slower but more gradual

Update: Apr 2, 2023 @ 7:51am

# Changelog

### 0.16.3

### Balance

- Land techs cannot be stolen anymore by spies
- Increased air losses
- Reduced supply per port lvl
- Increased screening penalty from positionning
- The % of convoy on a route detected by raiders is more realistic
- Ship are less fast to escape from naval battles
- Slightly reduced convoy escort screening ratio
- Halved chances to detect convoys on a route
- Increased convoys needed for supply
- Increased slightly convoys needed for rubber/bauxite trade
- Poland will properly capitulate after having lost most of its VP
- Remove output debuff from foreing workers (for Germany)
- bad weather affects more naval/air combat efficiency
- bad weather gives extra penalties to naval invasions
- Ship AA are now more meaningful
- US war propaganda focus is available as soon as Germany occupy Prag
- Anschluss is no longer hardlocked but doing it earlier creates more World Tension
- end of czechoslovakia event gives more war support to France and UK
- Italy no longer gets 2 research slots on treaty with Germany
- submarines are more likely to escape hopeless battles even with "no retreat" order
- divided by 5 convoy requirement for troop transports
- Germany Propaganda balance tweaks

### Database

- Added modern uniforms for every countries
- Germany starts with AT riffles
- OT-34 tanks stats updated and research date delayed
- South Africa gets resources rights on british resources in south african colonies. Workaround to force resources convoys to take correct path.
- More realistic weather set for Northern Atlantic, Northern Pacific and Roaring Forties
- increased VP in southern Norway so Norway is easier to capitulate
- german screen focus decision no longer need CA
- increased boston naval base to 20
- Milan comms industry focus now needs actual radar tech
- Australia should not take the focus to get Malaysia
- arctic weather no longer give % attrition but increases accident chances
- removed speed penalties on motorised arty
- Added Convoy & Train Stockpile Siam

### Bugfixes

- Air wing average size define fixed
- Production view icon fix
- Fixed railway gun production UI
- Uk should properly get Churchill with Chamberlin resignation event

### QoL

- Improved MPU integration for air squadrons
- Ships added in construction queue by decisions now requires the maximum possible number of dockyards
- Different key shortcut for applying research with XP boost
- Streamlined airwing view to fit more info in less vertical space
- New names for German Ships
- Italy Infantry Equipment loc
- more infantry template decisions
- Japanese Infantry Equipment loc
- CAN Inf Eq Loc
- FIN Inf Eq Loc

### Bugfix

- Fix overlapping icon for SU-85

### AI

- AI gets a submarine detection buff to not be abused too easily

Update: Apr 1, 2023 @ 11:12am

Update: Mar 31, 2023 @ 11:16am

Update: Mar 25, 2023 @ 10:07am

Hotfix :
- AI gets extra submarine detection buff
- Land techs cant be stolen anymore
- Added Modern Uniforms for everyone
- MPU air update
- Fixed a code error about the new coal mining decisions
- Maxed out all decision ship required dockyards

Update: Mar 24, 2023 @ 10:56am

# Changelog

### 0.16.2

### Features

- Disabled port strike mission.
Due to vanilla issues, we can't balance it right. The issues are in known by pdx. We'll re-enable the mission once paradox have fixed it.
- Battle of Taranto + Pearl Harbor Attack Decisions added to compensate the previous change

### Balance

- Germany gets first jet fighter a few month earlier to be able to match historical production
- Theorist cost lowered to 100/75
- Halve the time required for STRAT bombers to reach full mission efficiency
- nerf logistics company
- Remove resources to market bonus from autarky economy
- reduced base IC output to 1.0
- increased costs on most infantry equipment
- Reduced USA conscription focus PP gain
- Reduced night penalty bonus accross the board
- Ground Mission XP Gain reduced
- adjustments to org and recovery rate
- Additional Doctrine Cost Reductions for USA + Canada

### Database

- Some tweaks for US generals
- USA naval designers added
- Soviets no longer start with PPD-40
- Soviet inf starting techs fixed
- Soviet inf tech focus boosts changed
- arty brigades now needs 450 manpower
- light/medium tanks brigade have same brigade as heavy one
- Added uniforms tech for Finland
- Carrier Sub Detection added to Base Strike
- Added night penalty reduction stats on a bunch of aircrafts having historicaly night radars
- Reduced synth rubber values from techs/focuses
- Removed the new tech slot added last patch
- removed menjikinag cores in China to avoid supply issues
- integrated puppets gets back overlord bonus modifiers
- UK/Netherland oil-pupetts are now integrated puppets
- Added minors Localisation
- Re-introduced a couple of night-fighter aircrafts
- Air wings reduced to 72/36/6
- Reduced number of starting aircraft for Germany
- Swapped places of Fire Brigades and Armoured Infantry doctrines
- fixed US starting inf tech
- Added USA infantry tech bonuses in focuses
- licensing penalties are back
- USA Coal Decisions Update

### Map

- Added 2 new terrain types Atoll and Rocky Islands with reduced base combat width
- Add new naval regions to Central and West Atlantic
- Chukchi Peninsula is now impassable

### QoL

- Condense ship classes and aircraft types in the intel ledger
- Fix overlapping text in officer corps
- Added Tooltip for Dockyard Limits in Production window
- Updated doctrine names & description
- Added more fighter group names for Germany
- MPU icon port finalized

### Fixes

- Fixed political advisors traits for the US
- Corrected description of GER rocketry focus
- Fix pre-dreadnought ship designer GUI
- fixed conversions
- SOV/US volunteer cap decision fix
- Fixed Soviets from getting positive encirclement penalty
- Vichy France Establishment Fixed
- Beaufort/Beaufighter fix

### AI

- Updated AI preferences naval designers