Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
21-30 van 94 items weergegeven
< 1  2  3  4  5 ... 10 >
Update: 17 sep 2019 om 8:39

Update: 25 aug 2019 om 10:10

Changes (v1.0.10.0)
  • Tweaks to various generic scripting events, making them non-generic (minor improvements / less log fluff when the events run).

Update: 18 aug 2019 om 6:23

Changes (v1.0.9.0)

Settings Menu
  • Added two additional damage debuff options while mimicking (-75% and -90%).

Update: 26 jul 2019 om 17:50

Update: 26 jul 2019 om 14:45

Changes (v1.0.7.0)
  • If the "Enable Summoned Creature Mimicking" host setting is enabled, summons now count as part of the party when determining if mimicking gets applied.
  • Tweaked weapon copying mechanics when mimicking - If mimicking a summon, weapon mimicking is skipped, as most summons have an "npc" version of a weapon (not something that should be equipped by players) or are unarmed.

Update: 17 jul 2019 om 18:18

Changes (v1.0.6.0)
  • Fix for basic attack mimicking failing.

Update: 14 jul 2019 om 16:54

Changes (v1.0.5.0)
  • Quick fix for Deathblow not dealing double damage on disabled targets.

Update: 26 jun 2019 om 20:59

Changes (v1.0.4.1)
  • Quick tweak to cleanse EXPLODE when Double Strike hits (to allow subsequent Double Strike hits to the target on the same turn).
  • Small tweaks to mime follower related events (using the exact GUIDSTRING instead of a more generic event).

Update: 26 jun 2019 om 20:49

Update: 26 jun 2019 om 20:46