Divinity: Original Sin 2

Divinity: Original Sin 2

Mimicry
Zobrazuje se 21–30 z 94 položek
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Aktualizace: 17. zář. 2019 v 8.39

Aktualizace: 25. srp. 2019 v 10.10

Changes (v1.0.10.0)
  • Tweaks to various generic scripting events, making them non-generic (minor improvements / less log fluff when the events run).

Aktualizace: 18. srp. 2019 v 6.23

Changes (v1.0.9.0)

Settings Menu
  • Added two additional damage debuff options while mimicking (-75% and -90%).

Aktualizace: 26. čvc. 2019 v 17.50

Aktualizace: 26. čvc. 2019 v 14.45

Changes (v1.0.7.0)
  • If the "Enable Summoned Creature Mimicking" host setting is enabled, summons now count as part of the party when determining if mimicking gets applied.
  • Tweaked weapon copying mechanics when mimicking - If mimicking a summon, weapon mimicking is skipped, as most summons have an "npc" version of a weapon (not something that should be equipped by players) or are unarmed.

Aktualizace: 17. čvc. 2019 v 18.18

Changes (v1.0.6.0)
  • Fix for basic attack mimicking failing.

Aktualizace: 14. čvc. 2019 v 16.54

Changes (v1.0.5.0)
  • Quick fix for Deathblow not dealing double damage on disabled targets.

Aktualizace: 26. čvn. 2019 v 20.59

Changes (v1.0.4.1)
  • Quick tweak to cleanse EXPLODE when Double Strike hits (to allow subsequent Double Strike hits to the target on the same turn).
  • Small tweaks to mime follower related events (using the exact GUIDSTRING instead of a more generic event).

Aktualizace: 26. čvn. 2019 v 20.49

Aktualizace: 26. čvn. 2019 v 20.46