Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Hydrosophist Class Overhaul
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Update: Oct 10, 2018 @ 1:50pm

Version 1.1.3
Minor improvements.

Balance Improvements:

  • Increased Freezing Touch's range from 3 to 4.
  • Increased damage on Trident Thrash from 23 to 25 per hit.
  • Trident Thrash now has a 20% chance to set Wet on each hit.

Update: Oct 10, 2018 @ 1:49pm

Update: Oct 10, 2018 @ 1:49pm

Update: Sep 27, 2018 @ 12:20am

Version 1.1.2
Minor improvements.

Bug Fixes:

  • Fixed an issue where Waterspout and Release the Kraken were not correctly applying Knocked-Down.
  • Fixed an issue where Restoration's upfront heal was less than intended.

Balance Improvements:
  • Song of the Seas no longer hits and damages Undead allies.

Other Improvements:
  • Re-enabled Ice Elemental's attack animation after being able to add the correct hit TextKey.

Update: Sep 20, 2018 @ 9:11am

Version 1.1.1
Minor improvements.

Bug Fixes:

  • Fixed an issue where the Waters of Life and Regenerating stasuses were infinitely stacking.

Other Improvements:
  • Improved Evelynn's dialogue options.
  • Added a warning message for players who have not yet enabled OdinCore.

Shoutout to LaughingLeader, Kalavinka, and The Composer for their suggestions and tips!

Please note that the Ice Elemental's attack animation is still a work-in-progress. We are waiting on a piece of functionality in the new engine to be enabled. Hopefully Larian can do this soon!

Update: Sep 16, 2018 @ 5:53am

Version 1.1.0
Added integration with OdinCore. Added a brand-new weapon type, Tridents. General balance improvements.

Balance Improvements:

  • Hypothermia is now also removed by Burning, Necrofire, and Scorch. NOTE: The AI doesn't know this, so it doesn't encourage them to intentionally remove Hypothermia!
  • Ice Elemental now has the Opportunitist talent.
  • Ice Elemental now deals Water damage on-hit.
  • Reduced the max. Magic Armour boost on Frozen Bulwark from 20% to 10%.
  • Changed Waters of Life to instead grant a Regenerating Aura instead of a burst-heal. This is due to active defense skills sporadically ending turns.
  • To-And-Flow no longer damages Undead allies but still may jump to them.

Other Improvements:
  • Added a new weapon type, Tridents.
  • Renamed Frostbrand to Hydrobrand and updated the skills' icon.
  • Changed the Atlantean preset to use Battering Ram instead of Whirlwind.

Please note that the Ice Elemental's attack animation is still a work-in-progress. We are waiting on a piece of functionality in the new engine to be enabled. Hopefully Larian can do this soon!

Update: Sep 12, 2018 @ 1:05pm

Version 1.0.6
Balanced base damage numbers on a few overly-strong skills, most changes are minor however there are some noteworthy-nerfs in here too.

Balance Improvements:

  • Reduced Bubblebeams's total damage from 105 to 98.
  • Bubblebeam no longer applies Wet.
  • Reduced Ice Shard's initial damage from 83 to 80.
  • Reduced Ice Shard's explode damage from 33 to 23.
  • Reduced Ice Fan's base damage from 35 to 32 per shot.
  • Reduced Dampening Wave's base damage from 93 to 90.
  • Reduced Deep Freeze's base damage from 127 to 122.
  • Reduced Ring of Frost's base damage from 37 to 35 per shot.
  • Increased Harsh Current's base damage from 87 to 100.
  • Increased Harsh Current's AP cost from 2 to 3.
  • Reduced Harsh Rebuke's base damage from 115 to 105.
  • Reduced Waterspout's base damage from 127 to 110.
  • Reduced Global Cooling's base damage from 50 to 45.
  • Reduced Fury of the Norths's base damage from 22 to 20.
  • Winter Blast may now hit allies.
  • Reduced Release the Kraken's base damage from 160 to 145.
  • Reduced Waterfall's base damage from 75 to 70.
  • Reduced To-And-Flow's base damage from 100 to 80.
  • Reduced Cryogenic Stasis' base damage from 117 to 100.
  • Reduced Song of the Seas' base damage from 70 to 60.

Other Improvements:
  • Improved the target/draw animation on Ice Wall.
  • Freezing Touch is now aptly named Chilling Touch following a recent balance-check.

Odinblade's Quick Thoughts:
"Wait what?! Why so many number changes?!"
Now that I've had the chance to play the Definitive Edition of the game a bit more, I've been able to experience the basegame skills lategame in comparison to those in my overhauls/classes. Without a doubt, the numbers on this particular overhaul are just too high, especially on the newer skills - Bubblebeam being a particularly prominent offender. Hydro's were being too strong, particularly later on in the game once more skills became availabubble.

"Won't this make my Hydro characters unplayable?"
Absolutely not. It feels far more balanced to play with these changes. Hydro's are still able to perform their job of supporting allies and locking-down enemies excellently, whilst their damage is still nothing to scoff-at.

Overall the numbers feel far more fine-tuned and balanced. The difference isn't too noticeable, particularly in the early game, and should make fights a little bit fairer for those poor pesky Magisters.

Please note that the Ice Elemental's attack animation is still a work-in-progress.

Update: Sep 9, 2018 @ 11:29am

Version 1.0.5
Added GM mode support. Some balance improvements to Freezing Touch and Hypothermia. Created improvements to certain lacklustre visuals.

Balance Improvements:

  • Reduced Freezing Touch's cooldown from 4 to 3 turns.
  • Changed Freezing Touch's target effect from Frozen to Chilled.
  • Increased Freezing Touch's base damage from 102 to 110.
  • Increased Freezing Touch's damage range from 6 to 10.
  • Reduced Hypothermia's base damage from 27 to 24.

Other Improvements:
  • Added GM mode support, allowing you to try-out the new skills with ease.
  • Greatly improved the texture for the Ice Elemental summon.
  • Improved the hitbox on both versions of Ice Elemental.
  • Improved the model and texture for Ice Wall.
  • Removed a typo on Hail Attack's tooltip.
  • Slightly improved Elsa's "insipiring" quote.

Odinblade's Quick Thoughts:
Freezing Touch's ability to Freeze for 2 turns rather than Chill prevented it from being on a shorter cooldown and having slighlty more in-line damage with other touch skills. With so many ways to Chill, the benefit of Freezing without Chill felt under-utilised.

Reduced Hypothermia's damage as it was proving to be just a tad bit too much with the Water Resistance shreds from itself and Freezing.

Please note that the Ice Elemental's attack animation is still a work-in-progress.

Update: Sep 3, 2018 @ 10:01pm

Version 1.0.4
Reverted some nerfs to Harsh Current after fixing an absurd range bug.

Balance Improvements:

  • Reverted Harsh Current's range up from 3m to 5m.
  • Reverted Harsh Current's AP cost from 3 to 2.

Bug Fixes:
  • Fixed an issue where Song of the Seas was damaging enemies.

Odinblade's Quick Thoughts:
With the range bug fixed, I've reverted Harsh Current back to it's original form. Phew - glad that's over!

Update: Sep 3, 2018 @ 9:59am

Version 1.0.3
Bug fix to a couple of skills.

Balance Improvements:

  • Reduced Harsh Current's range down from 4m to 3m

Bug Fixes:
  • Fixed an issue where Harsh Current, Rebuke, and Waterspout were gaining range bonuses from weapons.

Odinblade's Quick Thoughts:
Fixed a nasty bug with the range on the melee-style water skills. Harsh Current was still proving to be too effective at controlling the battlefield in an AoE and ignoring resistances (even with weapon range added!). Feels far better balanced to use now. For Atlantean playstyles, I would highly recommend Far Out Man as a worthy talent to bolster the range of all of these skills.