STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Update: Mar 19, 2021 @ 12:22am

MAJOR NEW CONTENT
- The mod has been rebranded and split into four packs

- New playable faction: Chiss Ascendancy

- New playable faction: Vagaari Empire

- New non-playable faction: Killiks

- Completely overhauled roster for the Empire of the Hand

- Massively reworked existing Galactic Conquests to take advantage of the new Unknown Regions content

- Six new Galactic Conquests spread across the four mods

IMPROVEMENTS
- Hugely reworked and improved AI is now very challenging

- Large-scale XML tidy-up for the ‘Imperials’ faction has resulted in dramatic improvement in their AI

- New shaders have dramatically improved the visual quality of space battles and 3D models (credit to the Alliance mod)

- A large number of bug fixes, and lots of polishing

- Many obsolete buttons from game menus have now been removed for a clearer interface

- Additional visual changes to the mod including new icons, and the removal of the frame around squadron icons in space battles

Update: Mar 9, 2021 @ 11:52am

- Added warning: v1.2 comes out on 19 March and is not compatible with existing save games

Update: Feb 10, 2021 @ 2:21am

HOTFIX
- Resolved a crash-to-desktop which occurred when Crimson Command tried to launch a bombing run while the Farragut was in orbit

Update: Jan 20, 2021 @ 1:59pm

HOTFIX
- Resolve crash-to-desktop error in the New Republic and Corporate Sector campaigns in the 'Heir to the Empire' scenario

Update: Oct 21, 2020 @ 9:03am

HOTFIX
- Resolved crash when capturing Helska IV as the Imperials on 'Imperial Skirmishes' GC after disabling the Invasion mechanic

Update: Oct 19, 2020 @ 4:02am

NEW CONTENT:
- Restored the original, huge 130 planet '29 ABY: Unifying Force' GC. The slimmed-down version is still playable as well.

FIXES:
- Replaced old Rebel logo on New Republic ISDs and VSDs with the correct New Republic logo
- Mandalorian buildable land units for the GA now in correct price order
- Removed erroneous Prakith Dark Side Adepts being buildable on Byss
- Captain Veers no longer spawns with AT-ST escorts (they were causing an issue)
- Purity-class Star Destroyer now has power to shields ability functioning correctly

Update: Oct 16, 2020 @ 12:33am

Update: Oct 15, 2020 @ 11:27pm

MAJOR NEW CONTENT:
- Yevethan Protectorate playable faction
- Four new Galactic Conquests:
- 4 ABY: The Yevethan Uprising
- 10 ABY: The Emperor’s Revenge
- 16-17 ABY: The Black Fleet Crisis
- 28 ABY: The Battle of Nzoth
- New units including: Sorannan-class Star Destroyer, Purity-class, Purge Walker, Shriwirr
- Significant rebuild of several older GCs for more aggressive AI and much better gameplay experience
- Reinstated Imperial Remnant schism event in Dark Tide GC
- New GC-selection menu (based on EAWX-style)
- New heroes

BUG FIXES
- Passive AI issue resolved (an additional fix to prior release)
- SSDs should no longer suddenly flip around 180 degrees. Please report if you see one doing this
- Resolved crash with Delta JV7 in orbit causing bombing run CTD
- Resolved crash with Denon bombing run
- Resolved issue with skirmish allied AI building a hero you were already constructing and losing you credits
- CSA skrimish starbase now uses correct model
- Captain Cha Niathal now uses her ability correctly
- Skirmish maps now have updated preview images
- Skirmish AI now build asteroid mining stations for all factions
- Skirmish AI now correctly upgrading tech levels for all factions
- Missing text fixed for Fleet Admiral Gilad Pellaeon
- Crimson Command heroes no longer buildable multiple times at once in skirmish
- Hoth text corrected
- Moruth Doole tooltip typo corrected
- Type II Dunelizard no longer fires rockets at fighters/bombers
- Batil-class cluster mine dud has no explosion particle
- Aegis transport missing tooltip
- Eclipse I and II now have an engine glow
- Sovereign death clone correctly scaled
- Mediator now has engine glow
- Harbinger now has engine glow
- Scout trooper walk animation in sync with movement speed
- Dark Side Adept now fades after death (model no longer remains standing)
- Reduced saber length for Jedi to correct scale
- Dark Empire can no longer build two types of Mandator III from Deep 3
- Ossus land map now has capturable landing zone for landing forces
- Nar Shaddaa typo corrected
- Captured NR ISD I now has a fighter compliment
- CSA’s Mandator I and Mandator II now buildable from any level 4 shipyard

MINOR CHANGES
- Cost of Coralskippers increased to 700 credits in skirmish mode
- Map edits to Helska IV, Deep Core Asteroid Fields, Brentaal
- Vong landing transport now has dovin basal defences when deploying units
- Option to start skirmish with more credits (20,000)
- New skirmish faction colours to choose from
- TIE Avenger and TIE Defender slightly rebalanced so Defender is marginally better
- New icon for Moff Ephin Saretti
- New icon for Praetorite Vong Warriors
- New icon for Swamp Speeder
- New icon for Victory II frigate
- Conqueror build limit reduced to 1 at a time
- Slave One rescaled
- Fanon MC75 renamed to Legends canon MC80 Naritus
- Delvardus no longer has Thalassa after 4 ABY (it was destroyed then)
- Hunt ability removed from ground flying units
- New icon and texture change for the V’Sett
- New icon for the Fwsen-class
- Limited skirmish HPV gun station’s range
- Prince Isolder is no longer a miscellaneous buildable hero
- Mediator is now a level 4 shipyard unit, as it was meant to be
- Removed NR starbird logo from Harbinger; for most of its life it’s a GA unit
- Reduced Harbinger fighter compliment to just 4 squadrons as it is a battleship first (similar to the Allegiance in role)
- Increased Rejuvenator-class Star Destroyer's Yammosk Jamming ability recharge time

Update: Oct 12, 2020 @ 1:30pm

WARNING: V1.05 will be released this Friday and will not be compatible with existing save games, back-up now if you would like to continue an existing save game.

Update: Aug 28, 2020 @ 12:06pm