STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Update: Mar 20, 2022 @ 6:38am

Update: Mar 10, 2022 @ 5:55am

- Release warning: v1.3 will not be compatible with existing save games, back-up before Thursday 31 March to continue with existing save games

Update: Nov 9, 2021 @ 12:55pm

HOTFIX
- Issue with the Gyndine battle victory notification repeating endlessly in the All Out War GC is now resolved

Update: Nov 8, 2021 @ 1:44pm

HOTFIX for v1.2.3
- New Crimson Command faction logo (credit to Chromatic Overdose)
- New Eriadu Authority faction logo
- The Moff Palace now enables construction of Tax Bureau for the Imperial Remnant
- Assault Troopers are now buildable for the Imperial Remnant
- T10B companies now deploy one vehicle per company
- Immobiliser 418A now takes up 3 pop cap
- Various text corrections
- One Sith should no longer spawn random Imperial units
- Removed duplicate Lancer frigate from Kuat for the Galactic Alliance
- The Nebulon-B now spawns T-wings with the correct affiliation
- TIE Defender squadron now has the “hunt” ability and has lost its overpowered power-to-weapons ability
- Endurance-class fleet carrier now spawns 10 squadrons (was 12)
- Removed the VSD-I’s broken barrage ability
- S-1 FireHawke hull strength increased, and company size increased to 4
- Chewbacca’s capture ability now works (and you can even use it to pass through enemy lines while they fire blind to try and shoot your operative)
- Rocket Trooper hover height increased
- Farffin space map issue resolved
- Myrkyr land map now has additional building slots
- Tallus land map replaced
- Venator no longer shoots through its superstructure
- The Yammosk Jammer ability is now easier to activate
- Admiral Ivpikkis’s concentrate fire ability now functions correctly
- Ssi-ruuvi Purger can now attack aerial units
- New Republic infantry now have the same range as Stormtroopers
- Resolved issue with GA infantry not being able to garrison vehicles
- CSA campaign in the Crimson Empire scenario now no longer has erroneous Imperial text notifications

Update: Oct 29, 2021 @ 11:23pm

PATCH V.1.2.3

MAJOR NEW CONTENT
- Multiplayer space skirmish now enabled
- Total rework of Ssi-ruuvi land roster: four new Ssi-ruu infantry types, Combat Probot, XR-37 Tank Droid, atmospheric Swarm-class Battle Droid, Purger gunship unit, and reworked ground structure tree including new P’w’eck Slave Camp
- Complete overhaul of the Imperial Remnant land roster with new custom ground structure tree: Stormtrooper Barracks, Elite Barracks, Vehicle Factory, Moff Palace. New units: Army Repeater Trooper, Rocket Trooper, Assault Trooper, Flame Trooper, S-1 FireHawke
- GA roster changes and new units: Immobiliser 418A combat interdictor buildable once Golan II in place; Hangar Container defence structure now unlocks the A-wing, E-wing SIV, K-wing; new Assault Frigate MK II available for the Rendili subsidiary yard; Howlrunner Squadron and BTLS5 Y-wing added to Bothawui and Kothlis; Lancer, Nebulon B2 and Longhorn moved to KDY subsidiary yard
- Three new units for Daala’s land roster: S-1 FireHawke, Phase Zero Dark Trooper, XR-37 Tank Droid

OTHER NEW CONTENT
- Mobquet minelayer with proximity mines for Crimson Command
- Star Galleon minelayer added for New Republic (Vong War era, via Fleet Reserve Yard) and Galactic Alliance (via KDY Subsidiary Yard)
- Royal Guard Stormtroopers now available for Empire under Pestage and Isard, and for the Dark Empire under Palpatine. They also spawn as hostile forces on Yinchorr in the Crimson Empire GC
- Sovereign Protectors can now be recruited by the Dark Empire from Byss, Coruscant and Yinchorr
- New transport for Ssi-ruuvi ground units and heroes
- Zekk added as a hero in Conquest of the Core GC
- New Drexl fighter-bomber spawns from most Sullustan capital ships, and buildable for the New Republic in skirmish
- Immobiliser 418A combat refit interdictor added for the Vong War-era New Republic
- Many new land maps (credit to EvilleBob)
- Tahiri Veila now has a new model with a blue lightsaber (thanks to all who donated to the KoFi page)
- Imperial Army Squads now include officers, and have different uniforms depending on planetary terrain
- AT-ST and 74-Z Speeder Bikes both have different appearances depending on planetary terrain
- The New Republic now have a Victory II-class Star Destroyer which is buildable in Triumph of the Rebellion from the Salvaged Imperial Shipyard, and in all submods by the New Republic in skirmish
- Areta Bell’s VSD-II ‘Swift Liberty’ now has New Republic starbirds on its hull
- Space pop cap increased from 50 to 90

BUG FIXES AND TWEAKS
- Bombing run now fixed
- AT-ST Assault now requires a heavy factory (was light)
- Issue with weapons fire not hitting Crimson Command Asteroid Defence Platform resolved
- Dark Empire now has custom ground structure spawns for land garrisons
- All mods now have a unified menu screen
- Resolved issue of the Hostile Forces’ AI magic spawning units from other factions (including with the One Sith on Korriban)
- New icon for space colony
- AT-AR switched to light vehicle factory
- Tycho Celchu’s Star Destroyer now has the correct name (‘Elegos A’Kla’)
- Vong War-era New Republic infantry are now called Defence Force Troopers, the name for them given in the novel ‘Star by Star’
- Various text corrections
- Cloakshape missiles are no longer omnidirectional
- Planet <terrain_types> have been corrected for units with different appearance by terrain
- MT-AT now climbs mountains and the price is therefore increased to 1300
- XR-85 texture improved and new icon
- Resolved issue with Unifying Force XL campaign where the Vong have no starting starbases
- The Galactic Alliance can now recruit Alpha Red agents in the Unifying Force XL GC
- Yevethan hero Assertor now spawns correctly in GCs
- Resolved issue with Pentastar Alignment having two Acclamator I types
- Time increased between the ‘Gorgon’ being destroyed and Daala respawning in the Champions of the Force GC, increasing the difficulty of the Empire campaign
- Resolved issue with the Yuuzhan Vong not leaving Helska IV when the Invasion mechanic is triggered on the Vision of the Future GC
- In the Rise of the Galactic Alliance GC Garm Bel Iblis moves his flag to the ‘Harbinger’ once the GA is formed (away from his ISD-II ‘Bail Organa’ which now despawns)
- TIE Avenger and TIE Advanced X1 rebalanced against each other
- Resolved issue of the AI building multiple Maarek Stele heroes at once
- In the Crimson Empire GC the New Republic now need to research the MC85 and MC104 before building them
- All Victory-class Star Destroyers now have rotating turrets and the issue where they sometimes shot through their own superstructure is resolved. In addition they have lost their erroneous ion cannons but gained three additional concussion missile launchers and a new Assault Concussion Missile Barrage ability
- The New Republic now have objectives in the Dark Empire GC (previously they mistakenly had the Imperial objectives text)
- Slight rebalancing of Imperial assault transport and escort shuttle types
- Nebulon-Bs and Nebulon-B2s now spawn a single squadron of starfighters (usually smaller, interceptor-type craft)
- Fixed bug with Crimson Command VSDs under Dark Empire control having duplicate fighter spawns
- Stormtrooper cost reduced to 65
- Stormtroopers and Blackhole Stormtroopers now have the ‘take cover’ ability
- Galactic Empire can now build Plex Stormtroopers
- Army Troopers now have ‘take cover’ ability
- New Republic early era infantry have lost the faulty take cover ability
- T-2B now shoots from all barrels
- Emperor’s Revenge GC Imperial campaign now has objectives text
- Rendili subsidiary yard now has a tooltip
- AT-AT now has two AT-AT pilots as destruction survivors
- Nom Anor now has a second poisoning ability
- TIE Punisher now has a tooltip
- Imperial Remnant VSDI-II now spawns Scimitars instead of TIE Punishers
- Bombardment targeting blob no longer has erroneous faction icons on it
- The Vong now have their own bombardment projectile (no longer using turbolasers)
- Retexturing of red Crimson Command space units so colours are a closer match
- Tooltip correction for XR-85
- Preybird model replacement for the Imperial Remnant
- Enforcer and Vindicator now have a new model

Update: Oct 13, 2021 @ 1:29pm

Update: Mar 30, 2021 @ 12:32pm

Update: Mar 30, 2021 @ 12:16pm

BUG FIXES/CORRECTIONS/IMPROVEMENTS:
- Chiss Pilot now has unit name and description text
- Grho now has text entry
- Redoubt space station hardpoint text corrected
- Timespan text for TOTNR and NJO now corrected
- Terror Walker rebalanced
- Rapid Fire Tank texture corrected
- New icon to replace old Corran Horn image
- One Sith now start on Korriban in the Unifying Force (XL) GC
- Shug Ninx repair ability rebalanced
- Sorannan projectile strength substantially reduced
- Aegis shuttle can now be targeted in space battles
- New Republic-controlled Lucrehulks now have a death clone
- Embra the Hutt no longer spawns a huge number of support units in skirmish
- Borga the Hutt rebalanced
- Texture corrections for Watchkeeper and Defender-class Bakuran Star Destroyers

Update: Mar 21, 2021 @ 4:46am

BUG FIXES
- Thrawn/'Inexorable' (EotH) now has correct text entry for his ship's name
- Vong Slaveship now has correct text tooltip
- New Republic A9 Interceptors now have correct text tooltip
- Chiss Redoubt-class space station now has correct hardpoints

Update: Mar 19, 2021 @ 12:43pm