STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
2,284 Comments
DirtyVaderDaddy Oct 27 @ 9:17am 
Sounds like you have a bugged install for the game. I would recommend a full wipe of everything EAW related, then do a clean install of everything.
gremlin Oct 27 @ 4:04am 
I Have to go to one drive and find the yellow corruption symbol and double click it to get game to start it wont off steam and no matter what i do mods never work can only place empire at war and forces of corruption and if u pick forces of corruption then go to main menu and to options and hit mods it exits it right out if u hit load game closes out and i hit properties and put in the steammod and w.e numbers dont make a difference
DirtyVaderDaddy Oct 26 @ 10:46am 
In the current system PDWs don't work on the Vong, though I'm hoping they will in the future release.
Ryker Oct 25 @ 3:42pm 
Does point defence work against Yuuzhan Vong projectiles? In the lore, point defence laser cannons were the best defense against Yaret-Kor fire.
Story_Continues  [author] Oct 24 @ 9:50am 
That's upcoming content @666 High Command
666 High Command Oct 16 @ 11:44am 
In your post: https://ageoflegendstheessentialguide.substack.com/p/dev-diary-12-imperial-leadership?utm_source=publication-search

you wrote that players can make Lord Cronal the leader of the Imperial Remnant.

I was playing scenarios, capturing planets, and I didn't have the change of the imperial leader to Lord Cronol as a button on my control panel.

What needs to be done to make Lord Сronal a leader of Empire?
Flandre Starkiller Oct 13 @ 7:05pm 
This mod is absolute cinema, I've been playing it since 2023 and I've been having a blast ever since.
ryuhi0324sw Oct 9 @ 8:31pm 
Does this mod support Japanese?
Toaster Oct 3 @ 9:50pm 
Great mod loving it so far. I do have one gripe though. When playing against the Vong, their ships feel, to tanky. That and they have no hardpoints to destroy, so I can't stop their plasma cannons. Otherwise, great mod. Love it
EagleOne_Enthusiast_117 Oct 1 @ 6:40pm 
Hey for whatever reason I can’t change the space skirmish game type
Does anyone have a solution?
DappleDualies Sep 28 @ 5:03pm 
can't wait for age of canon
Story_Continues  [author] Sep 27 @ 9:27pm 
You did @jamcarmody. The Ssi-ruuvi are a playable minor faction
jamcarmody Sep 27 @ 3:24pm 
Did I see Ssi-Ruuk in one of the photos of gameplay and World Devastators in another? If so, this has PROMISE!
jason_leger481 Sep 23 @ 2:54pm 
Theirs a Steam bug going on effecting the advanced option launch menu, I've seen a workaround typing in the modpath should get mod launching, if not hopefully steam will fix this bug soon
Trias Sep 20 @ 5:06pm 
I had to do a recent fresh install of my OS and everything. Now the mods do work, but the space skirmishes do not show up. Am I doing something wrong?
jason_leger481 Sep 9 @ 10:18pm 
I took a little break from my favourite mod and these new ground battles have made the mod 10 times more fun then it already was, epic huge space battles and now ground battles too, best mod by far definitely underrated, keep up the great work @Story_Continues
Giugari Sep 6 @ 4:32pm 
Skirmish maps don't show up and cannot select fleets in GC
eddied85 Sep 5 @ 3:55pm 
ok i really like this mod overall but the tie bombs have got to be the lamest shit unit ive ever seen. im trying to play new republic and rely on my fighters heavily as is lore appropriate but then the ai just builds 34 modular taskforce carriers and then poof my 50+ fighter swarms get erased from 2-3 tie bombs... it makes the game not fun i cant even play as new republic anymore its too fucking infuriating spending the whole game massing fighters so they can all die in 2 seconds from a suicide unit that the ai has 150 of. take that shit out of the game
DirtyVaderDaddy Sep 4 @ 5:51pm 
Sounds like you're playing on a potato if it takes you 30 min to load, if your system is that old you should look for a smaller mod. As to the tech, there's no tech leveling so both player and AI have the same tech scales. The only changes in tech are on the eras and factions you choose in the campaign selection.
Brebs Aug 29 @ 11:56pm 
Really cool and REALLY in-depth mod, not sure if I have enough time to learn and fully enjoy all the mechanics in this mod but I will say BRAVO to the devs, this is an AWESOME deep dive into Star Wars Legends content. I am glad it exists. :steamthumbsup:
Ryker Aug 9 @ 10:47pm 
The Vagaari Empire seems to have a bug with their mustering points, if I take a planet with a stealth unit first from them and then take out the orbiting fleet afterwards, I'm not able to build a station of my own at all.

If a Vagaari fleet then attacks and I wipe out that fleet, the game then says they lost "Remove Mustering Point" in their list of lost units, and that makes it possible to then build a space station of my own.
Story_Continues  [author] Aug 5 @ 12:56am 
Thanks for all of your comments @meemt8, quite a lot of what you've suggested is underway for v2.0!
meemt8 Jul 27 @ 10:56am 
PS. Thanks for making a fun Game
meemt8 Jul 27 @ 10:56am 
Potential Solutions:
-1 Add more Satelites:
I don't know how much work this would take. Probably a lot but there would be several advantages.
- More production Satelites would make it easier to increase funds.

- Give more of a Defensive advantage to the Defending system especially if Pirates are also involved in the battle.

- Allow for more fighters to be produced while still maintaining the use of the system primarily for either defensive or production purposes.

- 2 Make Trade routes have a bonus.
- In some of the smaller games you have interruptions in the hyper lanes that can't be built in but can provide a financial kick back. Based around the trade route wars in Star wars. I think this would also be a good way to bring in cash. Thus prolonging the production window.
meemt8 Jul 27 @ 10:56am 
So I have really enjoyed playing this Mod off and On again for I believer the past four years know.
I have really enjoyed many of the new systems being brought into the game.
However, There is one con that has come up recently that has made the game a lot more frustrating to play.

The Shut down of production when the budget runs out between the eras time clock.
While I think upgrading the financial system is a good idea and I support, The current system in v1.341 really disadvantages the smaller factions. From what I can estimate you need about 15000 credits at the very least to get through one era's worth of production or approximately 15-20 planets producting credits including space stations.
Gniadex Jul 27 @ 12:23am 
How can I progress in era? I'm playing as EoTH and I'm stuck in era 1..
Ch33ksThatCl@p Jul 18 @ 11:26pm 
When will land skrimish be added?
Story_Continues  [author] Jul 13 @ 1:11pm 
Mister Cthulhu Jul 7 @ 11:02pm 
Any plans for a FTGU version?
trwmo806 Jul 7 @ 9:21pm 
Would also like to know how to fix the green vong.
Cyber Jul 7 @ 4:49pm 
Does anyone know how to fix the Vong infantry being solid green?
Anakin FreakWalker Jul 2 @ 6:26pm 
does the restored empire have a tech upgrade or is it static to just the that tech they have in era 1?
DirtyVaderDaddy Jul 2 @ 4:27pm 
There's so many units and factions that sometimes I'll get lag when the game is doing a lot in the background but I only avg two or three crashes a campaign on the big maps. Small maps run without trouble for me.
Captain Democracy Jul 2 @ 4:14pm 
Anyone else get crashing and freezes a lot? same with the main mod
Blueberry Jun 27 @ 6:15pm 
the stormtroopers are not firing their blasters, they just stand there and rush the enemy
Red Warrior Jun 19 @ 10:54pm 
Makes sense
DirtyVaderDaddy Jun 19 @ 2:52pm 
Compressing them together.
Red Warrior Jun 19 @ 1:00pm 
But why
DirtyVaderDaddy Jun 19 @ 5:45am 
There were five mods originally, however the dev has removed three of them.
Aaravos Jun 19 @ 3:25am 
Just wondering if the Dark Empire submod is still around, i cannot find it anywhere. Was it pulled back to be reworked on?
ConfusedFlourBeetle Jun 16 @ 2:55am 
I like this mod for galactic conquest but it is really unstable.
T W I N G O Jun 14 @ 1:05pm 
Nothing spawns when I start a skirmish on land, not even bases, but the opponent can...what is happening ?
TheChickenMaster Jun 7 @ 8:06pm 
I follow the instructions during GC to disable the vong invasion, but they invade anyway. Am I missing something?
Deacon Jun 6 @ 3:12pm 
Thanks!
AdmiralSolo Jun 6 @ 5:46am 
You need the GAG HQ I believe. The Anakin Solo-class ISD in only in Rise of Caedus.
Deacon Jun 5 @ 6:00pm 
How do I build the ISD with the Anakin Solo variant?
jamowel May 25 @ 2:01pm 
Nerve the Mandalorians they are broken
Lana Beniko May 18 @ 5:56pm 
Awesome mod
StarOnyx May 17 @ 7:02pm 
Hey I was just wondering, were all AoL sub-mods of the main mod merged into it? I remember having all of them but they don't exist aside from RoC. Just want some clarity.
DirtyVaderDaddy May 14 @ 5:52pm 
For the EOH in GC, when the ATAT drops its stormtroopers they are unable to move or fire. They still capture points if close enough but they aren't otherwise usable.