STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
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Update: Jul 7, 2020 @ 11:06am

Update: May 13, 2020 @ 4:20am

Update: Nov 25, 2019 @ 12:09am

FIXES
- In the 'Bacta War' GC Helska IV is now connected to the rest of the map, allowing the Invasion mechanic to function
- Corrected tooltip for Maarek Stele as TIE Avengers can only be built by him in certain circumstances (after Zothip dies in the ‘Vision of the Future’ GC)
- Zsinj's Empire can now call in bombing runs (crash to desktop fixed)
- Deep 3 space map now loads correctly and text tooltip corrected
- Removed force lightning from Lanu Pasiq (her model doesn't have the animation required to use it correctly)
- Starting units corrected in 'Prelude to Darkness' GC so Independent Planetary Defence Forces don't start above Metellos and Aargau (which both belong to the New Republic)

Update: Nov 23, 2019 @ 11:17pm

FIXES
- Crimson Command bombing run crash
- Troops deployed from LAAT/i not being able to move/fire

Update: Nov 23, 2019 @ 8:02am

v0.9 released!

- Full release notes: https://www.moddb.com/mods/new-jedi-order-compilation/news/v09-whats-coming-up

Update: Nov 10, 2019 @ 9:21am

Update: Jul 21, 2019 @ 6:04am

FIXES
- C-9979 transport can now be targeted in space
- Malfunctioning Ession land map replaced

TWEAKS
- Imperial Loyalists given more starting ground structures in the Deep Core on ‘Prelude to Darkness’ GC
- Ession now able to build 4 land structures (was 2)
- Further AI tweaks

Update: Jul 19, 2019 @ 1:46pm

NEW CONTENT
- New hero: Salla Zend/’Starlight Intruder’ added as a buildable hero for the New Republic from Nar Shadaa
- New hero: Kile Hannad/Royal Guard TIE Interceptor squadron as a hero (spawns from Eclipse I and Eclipse II)
- New unit: Delta JV-7 Escort Shuttle squadrons now spawn from Eclipse I and II
- New unit: Royal Guard TIE Interceptors now spawn from Eclipse I, Eclipse II, and dark side Luke’s ISD-II
- Allowed for Reborn Emperor to be built in Prelude to Darkness from Byss
- Coruscant space map (in Dark Empire GCs only) now has massive debris field of destroyed starships
- Imperial Mutineers given Mandator IIs above Coruscant and Metellos in the Dark Empire GC

FIXES
- Vima-da-Boda now spawns when Nar Shadaa is captured in the Dark Empire GC
- World Devastator shield strength increased
- Corrected Empire of the Hand tech progression being buildable twice
- Imperial Remnant land build bar now in price order
- Kariek shields reduced in strength
- DP-20 turbolaser now connected to a hardpoint
- Maser beam impact now has a space, rather than land, explosion
- Belsavis/Drearia land map removed
- Black Bantha nebula no longer has a land tab
- Reduced Yorik Grutta size
- Corrected error with Reborn Emperor landing on the ground in a C-9979 transport
- MC80 Independence fighter repair range decreased, and repair rate increased
- Fixed Jabiim not having a landing zone when ground invasion launched
- Removed Chewbacca’s capture unit ability, replaced with EMP
- Dengar and Bossk temporarily removed to address crash issue
- AI tweaks

Update: Jul 11, 2019 @ 2:01pm

Update: Jul 11, 2019 @ 1:41pm

NEW CONTENT
- Ardus Kaine is now a buildable hero in the Thrawn campaign
- Dengar, Boba Fett and Bossk added to Nar Shadaa in the Dark Empire GC as 'Hostile Forces'
- New icons for all Ugly fighters, and for Smugglers’ Alliance ships

FIXES
- Resolved crash when loading a land battle on Corellia
- Resolved crash when calling in Firesprays into space battles
- The Dark Empire’s CC-6400 now spawns correct number of squadrons (1)
- Heavy AT-ST’s missiles now hit targets
- Imperial Loyalist build bar corrected to remove some Dark Empire ships
- The Imperial Remnant can no longer build the Dark Empire’s UT-CT walker
- Rebel Alliance build bar corrected to remove some New Republic ships in the Truce at Bakura GC
- Progression to GA tech build cost corrected to 20,000 (was 2,000)
- EotH tech progression no costs 20,000 credits and takes 300 seconds to complete
- Errant Venture now spawns Pursuer Enforcement Ships instead of an erroneous squadron of TIE Fighters
- Sullust now labelled correctly to produce capital shipyards
- Bossk now removed as a CSA hero and moved to Hostile Forces
- Text and spelling corrections