Crusader Kings II

Crusader Kings II

The Orders of Chivalry
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Update: Dec 3, 2019 @ 12:24am

Small tooltip fix.

Update: Nov 13, 2019 @ 3:07pm

Update: Nov 13, 2019 @ 3:07pm

1.2.5
==Changes and Balances
- Buffed the bloodlines with extra morale damage and removed the opinion penalty of the berserker one.

==Bugfixes and optimization
- Fixed interaction with the cruel trait while receiving training.

Update: Oct 2, 2019 @ 3:27pm

1.2.4
==Changes and Balances
- Increased the value of combat rating in duels.
- Added a new rule to remove death from duels. You will instead receive a stacking minus 1 health modifier. The events themselves have not changed so you can receive the same head multiple times, the localization will mention death and so on.

With luck this won't break anything. I am so rusty that I might have missed something.

Update: Jul 24, 2019 @ 1:11am

1.2.3
==Changes and Balances
- The "Get into shape" decision will now be available when the buff expire instead of following the malus.

==Bugfixes and optimization
- Removed left-over piety/prestige/gold from some events that were used to track them while testing.
- Hidden some variables that appeared in some events' tooltips.

Update: Mar 5, 2019 @ 5:13pm

1.2.2
==Changes and Balances
- Modifier the Fighter Traits to have HIP's new values.
- Added a decision to cancel your request for military training.
- Some of the Livonian Order ranks were renamed: Rank1 into Dienende Schwester/Brüder, Rank2 into Ritterschwester/Ritterbrüder, rank3 into Komtur.
- Enabled the decision to destroy your merc/holy title (normaly only used with the true holy order rule) if you are somehow a king/emperor, so you can return to feudal.
- The decision to Stop Resting is now not limited to members of the societies.
- Incapable characters will be kicked from the Fighters Guilds.
- Added a tooltip/power to the Holy Order societies rank 4 stating that only AI can/should be rank 4, to clear confusion.
- The following holy order societies will be enabled when playing with Ancient Religions Reborn
-- The Fianna
-- The Red Dragon Knights
-- The Anubis Guard
-- The Horusian Guard
-- The Sacred Band
- Added flags so the special courtiers related to the demon spawn won't be witch hunted by Holy Orders as often.

==Bugfixes and optimization
- Unused Lady-in-waiting trait is now hidden to avoid confusion.
- Added a safeguard to stop bounty hunter from hunting you after you've cleared your bounty if you cleared it while they were on the way already.
- Some localization changes to the societies requirements.
- Unpluralized advice.
- Updated Nova Monumenta Iaponiae Historica and Elder Kings compatibility files.

Update: Dec 4, 2018 @ 1:03pm

1.2.1
==New features
- Localized Wounds
-- All duels now have wounds on specific parts of the body. The head, torso, dominant hand, non-dominant hand and the legs.
-- All attack options will show your foe's overall physical condition and all defense option yours.
-- All attacks will more easily target certain body parts, all hits will give minor wounds (bruises).
-- If a body part get too many bruises, it will turn into a more serious wound and you'll receive the wounded trait.
-- Any body parts with a serious wound can be maimed. A maimed dominant hand (one-handed trait) for a lefthanded character will remove lefthanded. Black eye into one-eyed into blinded. Etc.
-- Pregnancy can become more difficult if hit in the torso while pregnant.
- Get into Shape
-- New rank 1 power for both Holy Orders and Fighters' Guilds.
-- Will balance your fat/malnourished traits, will most likely require several uses to lose them.
-- If you keep using it despite not being fat/malnourished, you'll get a positive temporary modifier eventually. Keep on training to refresh it while avoiding growing close to fat/malnourished.
- Grand Champion bloodline
-- Champions who protect their title successfully 10 times in a row will get a bloodline. It give prestige, combat rating, sex appeal and allow people to by-pass some of the Fighters' Guilds' requirements.
- Holy Duty
-- Members of a holy order society or those who became a holy order will receive calls to join/pledge to crusade involving their faith if they haven't yet.
-- It support both the old and new crusade system, you'll either pledge to join the offence/defence (you cannot unpledge), or directly join the war for the old system.
-- Refusing will kick you out of the society, if you are not part of a holy order society but are a holy order, it will be transformed into a mercenary title.
-- This system doesn't include the northern crusades or the reconquistas yet.

==Changes and Balances
- Holy Order societies now only require 10 martial if you are xealous, instead of 15.
- Banned AI religious head from joining the societies.
- Banned the new animals cultures from Holy Order societies, unless a lunatic pass the law. Using the animal kingdoms alternate start will allow animal everywhere.
- Gave the Bon Holy Order, the Children of Dralha, monthly Fervor for the Kailash Guardian trait, their crusader-like trait.
- Pagan Holy Orders who have the bloodthirsty reformation and the Aztecs Orders will gain Fervor for the bloodthirsty traits.
- Holy Orders who received Fervor for the christian Crusader trait will also receive Fervor for the Crusader King and Queen traits.
- Added the new scarred, sturdy and giant traits to the Fighters' Guilds Glory gain. Lowered the penalty of maimed traits.
- Being being fat/malnourished give a Glory/Fervor penalty. Being in perfect shape give a bonus.
- The War Focus now give Glory/Fervor if you do not have a martial education and the Theology Focus will give Fervor if you do not have a learning education. This is for helping people who join the societies despite not meeting the education requirement.
- Champion now gain 5 glory per month instead of 10.
- Lowered the over time penalties for resting/recovring champions. The values now also appear in the Glory tooltip on the society screen.
- Lowered the penalty and gain of prestige and Glory/Fervor for duels.
- Added prestige to the Berserkers' bonus.
- When starting a new game, your selected character won't be in one of this mod's society anymore.
- Added a tooltip_info_custom for when you are guessing the right option while being trained.
- Gave my new holy orders governement 6 extra commanders and reducing the mercenaries' commanders to 6. 10 extras just felt too many.
- Heretics are now valid targets for the Holy Order hunting mission.
- Thanks to the new preferred_limit, the game will try to avoid giving you duel against already wounded characters.
- Most of the dueling events picture were changed. They are also modular, based on duel type, tribal, feudal and so on.
- Added the *Skip the Duel Engine* option to bounties and warrior pilgrimages duels.
- Made sure that the rewards of the bounties were based on the target's tier, and not the hunter's.
- Imported more of the vanilla's duel experience and renown system into my duels. They might become timed at a later time if I find that they stack too high too easily.
- When your fighter trait is rank 4, further increases will instead improve your "Duel Experience" instead of adding 1 martial.
- AIs are less likely to surrender if they are sick.
- In order to make dodge/counter/parry choice more interesting than simply the weight your traits have, they now affect the hit-chances of the attacks:
-- Dodging increase the normal miss chances while decreasing the critical miss chances.
-- Countering increase the critical miss chances while decreasing the normal miss chances.
-- Parrying is the balanced option.

==Bugfixes and optimization
- The chivalry_army_timer modifier is now hidden.
- The holding decisions to set up tournaments are no longer hidden if incapable or prisoner.
- Improved the "Place a Bounty" conditions tooltip.
- The Herculeans' (ck2plus) description is no longer hidden in the french localization.
- Reworked all of the events that make you join a war pick the specified war instead of any.

Update: Nov 16, 2018 @ 6:24pm

1.2
==New features
- Holy Fury Update
- The Myrmidons holy order has a society.
- The Children of Dralha holy order has a society.

==Changes and Balances
- The Livonian Order can now be joined by catholics. Catholic options are getting crowded...
- The Teutonic Order society work with its kingdom level title.
- Multiplied the combat rating by 10 times across events, traits and modifiers.
- I have increased the 4 fighter traits combat modifiers to 5-10-15-20 for now. Will match HIP's numbers when they release something.
- Added the duel experience modifier to my duel system, but due to how common they (my duels) are, I've set it increase much slower than the warrior's lodge for now.
- Changed my Holy Order governments to have Paradox's Order rules and borders/picture. Removed my pagan/muslim/indian order governments icons as they are now irrelevant.
- Changed my Mercenary government picture and some of its rules.
- Becoming a Holy Order turn all of your vassal into holy order government like vanilla does, I think. Will need further testing and balancing.
- Tweaked how the game distribute my governments.
- Made the "help in a war" missions look for wars that are not about to end.
- Added a two years cooldown to the powers to call armies.

==Bugfixes and optimization
- Changed the 3 scripted effect of 55 else_if each for 2 trigger switches.

Update: Nov 8, 2018 @ 7:52pm

1.1.7
==Bugfixes and optimization
- Created my own version of is_inaccessible_or_incapable_trigger, as not all mods that overwrite the vanilla triggers updated their list to include this new trigger.

Update: Oct 20, 2018 @ 6:53pm

1.1.6
==Changes and Balances
- You must hold your rank for an entire year before being able to challenge someone to rank up.

==Bugfixes and optimization
- Changed the decisions/rank up requirements so prisoners/unavailable characters cannot do them.
- The "pick the war focus" mission for fighters guilds members will properly end if you are the Champion.