Crusader Kings II

Crusader Kings II

The Orders of Chivalry
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Update: Oct 3, 2018 @ 10:06pm

1.1.5
==Changes and Balances
- AIs will wait a month before challenging someone to rank up, to give the players a chance.
- Increased how many level of combat skill is calculated when skipping duels.

==Bugfixes and optimization
- Some events were not properly coded to see the amazons as a female society, and not a culture_group society.
- Replaced several "he" with the commande to get the proper gender.

Update: Oct 2, 2018 @ 1:42am

1.1.4
==Changes and Balances
- Added a tooltip to the Berserkers to better show their high-risk high-reward nature.

==Bugfixes and optimization
- Doges will now be able to join the holy orders societies.
- Bounties will be paid off even if the client is dead.

Update: Sep 13, 2018 @ 2:55pm

1.1.3
==Changes and Balances
- You can now give a non-capital castle you own to the holy orders by using a settlement decision on the province's capital, thanks to famaouz.
- At the beginning of some duels, you may choose to skip the dueling events. However, it won't be as optimal as doing it manually.
- Reworked the code for the religious requirements of the holy orders. Instead of adding every single religions and heresies (including those from other mods which make the game search for nonexistent religions), I have made an all-purpose code that check if you have the same religion as the Grand Master (who will always have the right religion) or if you are an heretic of his religion and he has the "heretic allowed" modifier.

Update: Sep 6, 2018 @ 1:38am

1.1.2
==Bugfixes and optimization
- Making the AI unchallengeable while leading troops was not that good of an idea now that the system actually work, they just lead their standing retinue for years.

Update: Sep 6, 2018 @ 1:16am

1.1.1
==Bugfixes and optimization
- Specifying that the pretender need to be from the society, and not just any random rank 3 from any society, would be useful.

Update: Sep 5, 2018 @ 9:37pm

1.1
==New features
- New power : Granting land to Holy Orders
-- Similar to how they sometime ask to build a castle, rank 3 members of holy order societies can give an empty holding to the Grand Master of the society who will build a castle.
-- This require Sons of Abraham, if Reaper's Due is also enabled, then it will create a new holding site if prosperity is high enough and there isn't any empty holding.
-- As long as you do not steal that castle from them somehow, the capital holding of that province will have a special modifier giving extra garrison, fort, piety and tax income.
- New power : Hirable Armies
-- Members of rank 2+ of both holy orders and fighters societies can now hire armies with their society's currency.
-- Fighters Guilds offer a small and simple blend of light infantry and archers, but extra armies will spawn for each tournament modifiers in your demesne which will offer its corresponding troops.
-- Holy Orders offer an army of better quality, and can give more troops if your demesne have castle who belong to them. It can only be used while at war with infidels and is cheaper if you are on the defensive.
-- (I am not sure about the costs and sizes balance. They may become tied to their societies' influence later, which hasn't been touched yet.)
- Added a show/hide decision for the decisions of the society.

==Changes and Balances
- To avoid more issues with fighters hunting babies, bounties cannot be placed on children anymore.
- Sightly increase the negative opinion requirement for AI when they place a bounty.
- Close relatives and spouses of the dead bounty will have a negative opinion toward the hunter unless they didn't like the target.
- Wounded AIs will not try to duel people to rank up anymore, which should lower the lethality of the societies,
- Made the pilgrimage and training decisions unavailable if busy.
- While on warrior pilgrimage, if you have the trait brave, you may now lose it if you run away from a duel.
- Lowered the chances of dying while looting the old shack in the pilgrimage.
- Prevented characters who are at war when starting a new game to be members of the societies, to avoid their premature deaths.
- Improved the notification event code that tell you your trainer/trainee died.

==Bugfixes and optimization
- From 1.0.3: "AIs will challenges humans less often, for real this time, I hope." wasn't working! Fixed for real now.
- Fixed an issue that could cause a member of a holy order society to not join his mission target's war.
- The Teutonic and Livonian orders powers didn't appear on the rank's 2 and 3 tooltips.
- Simplified the fighter traits upgrade in the training event to avoid issues.
- Fixed the problem where the champions rank would disappear and not be replaced.
- Made the old teacher from the pilgrimage old again.
- Disabled the creation of a "custom" holy order society for the Hashshashin.
- The AIs members of fighters guilds are now unable to set tournaments as players do. They have a single normal decisions that will do it for them every year in what I hope is more efficient than them checking 18 decisions for each of their demesne holdings per years.
- Made it so you cannot directly pay off new bounties after the first one without being dueled once.
- The correct message will appear to the liege of courtiers with bounties on their head who die at the hands of a hunter.
- The correct message will appear to the hunter when their bounty yields, and to the knights when the heretic yields.
- The correct notification will be shown if you hit with some attacks in a duel.
- The correct text will be used when refusing to support a law change in a holy order.
- Corrected more typos.

Update: Aug 17, 2018 @ 2:08am

1.0.3
==Bugfixes and optimization
- AIs will challenges humans less often, for real this time, I hope.

Update: Aug 17, 2018 @ 1:02am

1.0.2
==New features
- Bounty Board, a new decision for Fighters Guilds members. It will offer possible bounty targets to hunt, if any are available in the realm.

==Changes and Balances
- Added a flag for Elder Kings to ignore the education traits for my Fighters Guilds.
- AIs will challenges humans less often and never while they are leading a flank in battle. AI commanders wont get dueled while leading troops.
- When being hired as mercenary, you can trade half of the initial payment for a temporary fleet.
- Changed the mercenary pay system, you will now receive a set amount of gold at the end of each battles/sieges instead of yearly event.
- The gold you will receive is now written on the mobilization laws description.
- The tax penalty from the mobilization law is now smaller as -90% tax is not a good trade for +90% levy.
- Removed the delay on rank-up duels to avoid weirdness in these few days.
- Killing a relative while bounty hunting will give you a kinslayer trait.
- The Emperor of China won't accept skulls and broken weapons as gift.

==Bugfixes and optimization
- Removed flag that made the training mission too common.
- More spellchecking.

Update: Aug 2, 2018 @ 12:57am

1.0.1
==Changes and Balances
- Children shouldn't get bullied by hunters anymore, also reduced the rate at which bounties are sets.
- Modified the power to buy a weapon from another member to be less spammy and added an option to block all demands.
- Added a "Seven Kingdoms" compatibility .mod file.

Update: Jul 29, 2018 @ 9:56pm

- Initial Steam Upload.