Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fast Dynamic Timer (Update 3.5)
Showing 1-10 of 13 entries
< 1  2 >
Update: Apr 4, 2019 @ 4:07pm

Mod Title Correction

Update: Apr 4, 2019 @ 3:56pm

Partially reverted previous update to better balance the midgame timer.

Update: Apr 2, 2019 @ 6:32pm

Reduced starting time and city-count scaling.

Update: Mar 9, 2019 @ 7:37am

This update should resolve the issue with World Congress.

Update: Feb 17, 2019 @ 10:51pm

Now has a time limit increase for World Congress turns,

Update: Feb 14, 2019 @ 5:54pm

Confirmed compatible with Gathering Storm.

Update: Dec 2, 2018 @ 3:01pm

New formula: 70 +5 per max city + 1 per max unit

Update: Dec 2, 2018 @ 7:38am

File Name Correction

Update: Dec 1, 2018 @ 9:28pm

Unit Scaling Reintroduced, City Scaling Reduced, and starting time slightly reduced.

Update: Jul 28, 2018 @ 6:56pm

Increased base timer to 75. Decreased scaling to 7.