Company of Heroes 2

Company of Heroes 2

Tank Assault
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Update: Mar 24, 2019 @ 12:17pm

British are now playable, although they still have commander abilities. Not entirely sure why at this point, will investigate further.

From here on out I will be fixing small things here and there, but mostly attempting to balance everything.

If you have a suggestion or anything like that, please don't hesitate to comment.

Update: Mar 24, 2019 @ 12:59am

US Forces are now playable. It took a bit longer than the other due to learning how the upgrades work.

I also disabled commanders. They still show up in game, but once you click on them, they go away.

Hopefully British will come soon.

Please let me know what you think of the US Forces.

Update: Mar 11, 2019 @ 1:04pm

Oberkommando are now playable.

Nothing is balanced yet.

Balancing takes time.

I'm gonna finish off US and British first, before I dig deep into balancing.

Update: Mar 10, 2019 @ 12:27pm

Hey everyone, I had no idea that so many people had downloaded my mod, otherwise I probably would have kept working on it. I would like to thank all of you for downloading it and hopefully you will continue to support me. Please feel free to comment. If Gravely would have never commented on this mod, I would have never gotten back into it.

Russia should now be playable!

Although, it is most certainly not balanced. Please let me know what you think and if you think anything could be improved.

Thanks again for your downloads!

Update: May 29, 2018 @ 8:57pm

Hey everybody! This is my first mod ever and I plan on big things, so hang in there with me.

So far I have removed all infantry other than the base pioneers from the Wehrmacht. The pioneers are slightly weaker, but cost way less to build.

The HQ can also build the Scout Car.

The tier 1 building has the 7.5cm pak, the Ostwind, and the Puma. Costs have been changed for all three, but stats are still vanilla. Im considering making the puma slightly better though.

The tier 2 building has the Stug III, the Stug III E, the Panzer IV Ausf. F1, and the Panzer IV Ausf. A. All vanilla stats, but the cost has been changed.

The tier 3 building has the Panzer IV Ausf. D (this is just the Ausf. A, but with slightly more health and accuracy), the Panzer IV Command Tank, the Panther V Ausf. D, and the Panther V Ausf. G (same as the Ausf. D, but with more health, better accuracy, and slightly slower)

The tier 4 building has the Sturmpanzer, the Tiger 1, the Tiger Ace, and the Elephant Tank. All are vanilla, but their costs are changed.