Total War: ATTILA

Total War: ATTILA

Ancient Empires 2.0 - Part 1 of 2
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Update: Aug 12, 2018 @ 11:13pm

v1.03k - August 13th, 2018

- Auto-resolve improved. Pikemen and spearmen now have a better balance against cavalry
- All new victory conditions for Rome (Requires a restart)
- New portraits for roman children - imported from Rome 2's ancestral update
- Fixes to Roman General portraits and skins
- Potential fix to Ptolemy and regent bug- Some new building icons
- Fixed Hellenistic army icon
- Rebalanced auto-resolve (gives more balanced results now)
- Growth effects from urbanization added
- A few updated trait triggers
- Small fixes to battlemaps (Pack 2)

Update: Aug 12, 2018 @ 8:44am

Corrected some missing roman textures to hastati and officers.
Further correction will be needed.
Save game compaitble.

Update: Aug 11, 2018 @ 6:26am

v1.03i - August 11th, 2018

- Small change to campaign difficulty - may have been causing issues on campaign difficulty settings

Update: Aug 10, 2018 @ 10:26pm

v1.03h - August 11th, 2018

- Achaean League Political Power should be better to start off with.
- Corrected missing general textures from the models pack
- New features *the AI should now retreat more often when it is outnumbered heavily, it should also be much more likely to initiate night battles with high-command generals.
- AI should be significantly more aggressive versus player settlements when they are ideal targets, and will use more strategical retreats when its own armies are battered.
- Auto-resolve spearmen are now slightly stronger and auto-resolve has been adjusted in general. Will require testing to confirm that it's improved.
- Difficulty scaling from imperium and difficulty level have been significantly altered, aiming for a harder campaign for those who choose.
- New ancillary portraits
- Building icons
- Additional NEW 15 Roman Generals from Benjins' AAA Generals Mod
- New UI Textures for Hellenic Factions

Update: Aug 4, 2018 @ 11:51pm

Update 1.03g

Rebalanced Greek Garrisons
Achaean Leahue can now construct navies
Artillery (scorpios, ballistas etc) now have improved accuracy, faster reload rate and larger area of damage
Increased morale effects from flanking
Dozens of new Eastern and Hellenistic building icons
Fixed Marcus Cato's portrait
Fixes to Antioch battlemap

Startpos Changes:
*Rome*
- Treasury 7500
*Carthage*
- Carthage city has an additiona native land
*Pontus*
- Removed from army: 2 Agema cavalry, Sarmatian Merc. Cataphracts, 2 Royal Guard. Add 2 Pontic cavalry
- Changed sanitation buildings
*Parthia*
- Changed starting buildings in Nisa

Update: Jul 31, 2018 @ 6:27am

-New Pontic & Hellenistic building icons
-Rebalanced technology effects for many factions
-Roman tier 5 sanitation can now be built more than one time
-Corrected several wrong localizations
-Pontus, Armenia, Media and Parthia can now build fleets
-Some rebalanced trait effects
-Fix to Roman cavalry being without horses
-Family Member traits could not previously evolve due to a bug; now a family member can get up to 8 different traits based on personality and actions
-Faction heir *should* get Faction leader trait upon death of the previous leader now
-Fix to Roman Socii chains that previously had the wrong cultural happiness effects
-Some building effect improvements to Rome and Eastern factions

Update: Jul 30, 2018 @ 8:46pm

July 30 Update - v1.03e - Save game compatible

New Features
New battle terrain textures - should make thing look less "burnt" and more "green"
All new Roman's 2.0 marian legions - Update can be seen in Preview section - (Unfinished)

Fixed Parthian and Pontus battle crash - please let us know if this continues.
Corrected Syracuse map - now playable and does not crash

Update: Jul 29, 2018 @ 12:03am

Corrected Missing gladius for Marian Legions

Update: Jul 28, 2018 @ 10:16pm

Corrected Augustan Legionairies not having gladius
Fixed Greek main settlement lines not having effects. All should not have effects.

Update: Jul 28, 2018 @ 2:25pm

Fixed Roman Marian Legion shields
various fixes to new general ui cards - should not have missing general unit card now
Over 30 new and updated building icons across all cultures
Dozens of new large building images (above the effect summary)
Completely redone cultral effects from all Hellenistic and most Punic buildings
Some other updated Hellenistic building effects
Streamlined names for several Hellenistic building chains, e.g. Hydrogogion --> Sanitation, Dodona ---> Oracle for more clarity
Changed Hellenistic sanitation buildings into a new set. Sewers, Hydrogogion, Baths. Purely cosmetic
Siege artillery units no longer recruitable from Colossus of Rhodes, War Memorials and some other odd buildings (Hellenic factions)
Slightly raised population cost to expand large cities (does not affect small settlements)
Adjusted corruption effect from Imperium
Updated effects and corrected images for Achaean technologies
Added in technology requirements for Achaean League buildings
Some new effects and updated visuals for Hellenistic army traditions; 1 new icon
Bug fix: corrected unit sizes for Ptolemaic, Kushite and Pontic units
Bug fix: naval recruitment available for Media, Parthia and Armenia