Hearts of Iron IV

Hearts of Iron IV

1.2.0 Test Map
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Update: Sep 4, 2018 @ 6:43pm

Update 1.2.0 Changelog

The majority of the work over the past 3 months has been rebuilding the process that makes these maps so that it can utilize more CPU cores and have better architecture in general so most of the improvements wont really be evident in the maps themselves.

Additions:

- A brief summary of each country will be provided on the nation selection screen.
- Randomly Generated City names (They are awful but it's a first attempt).

Improvements:

- Majors are now calculated properly and will always appear on the country selection screen as majors.

Fixes:

- Strategic Regions will now be contiguous with themselves at all times. Gone are the days of strategic regions that have provinces scattered around. This same problem permeated all other kinds of entities such as states and supply regions and will no longer be a problem.

Balance Changes:

- N/A

Update: Jun 10, 2018 @ 10:18pm

Initial Upload

Update: Jun 10, 2018 @ 11:38am

Fixed the 1.1.0 map. Some files just didn't upload properly the first time.

Update: Jun 10, 2018 @ 11:27am

Reverting to the previous map. Will fix the issues with the current build tonight and upload a new one. Sorry for the unfinished state and thanks for the feedback!

Update: Jun 9, 2018 @ 10:34pm

Update 1.1.0 Changelog

Additions:

-NEW MAP!

Improvements:

-Massive overhaul of the way provinces and other geographic regions are created. Generation now takes into account rivers when drawing borders. Some fine tuning required, but it functions quite nicely.
-Islands now know they are islands, making it easier to make sure they have dockyards during state creation. Capital Cities will no longer spawn on small islands.

Fixes:

-Set a bottom limit to infrastructure.

Balance Changes:

-none!

Update: May 27, 2018 @ 9:03pm

Update 1.0.3 Changelog

Additions:

-NEW MAP!
-Some nations will now have claims and cores on neighbors. The AI will now declare war and form factions.

Improvements:

-Improved river generation. Rivers now reach much further inland than previously, meaning inland provinces can sustain higher populations and cities.

Fixes:

-The bookmark page now appears and it is possible to return to the main menu from the nation selection screen.
-Technology sharing for factions now functions properly.
-Starting national leader and commander portraits now display properly.
-Floating point error in stability calculation fixed, nations will now have a much wider range of stability levels at the start of the game.

Balance Changes:

-Halved the available resources on the map. They are still entirely randomized, but distribution logic is being worked on.

Update: May 14, 2018 @ 6:34am

-New Map.
-City placement tweaks.
-Weather tweaks.

Just thought i'd upload a new map before I leave town for the week.

Update: May 12, 2018 @ 9:04pm

-Added airbases and dockyards.
-Added winter weather and sandstorm effects(This map has the south pole tilted away from the sun in december, so it's winter is roughly from november to march)
-Added randomized, national starting equipment, division experience, and divisions fielded. These are tied to abstract statistics at the moment but could be determined by factors in the future.

Update: May 12, 2018 @ 8:59pm

Initial Upload

Update: May 10, 2018 @ 6:10pm

Initial Upload