A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Crucible of Kings
Showing 1-10 of 18 entries
< 1  2 >
Update: Dec 26, 2018 @ 12:30pm

Update: Dec 19, 2018 @ 11:35am

Update: Dec 18, 2018 @ 1:25pm

Update: Oct 6, 2018 @ 11:40am

Update: Aug 29, 2018 @ 3:33pm

Update: Aug 29, 2018 @ 11:07am

Update: Jun 18, 2018 @ 5:08pm

- Changed max influence level back to 10 for now due to crash issues
- Added a lot of variation and some new textures to all units to improve their appearance quality in battles.

Credits
- Big thanks to RobbStark for help with the variation changes.

Future Changes
- We will be editing rosters in full but we are waiting on mod tools to get started.

Update: May 18, 2018 @ 4:20pm

- Increased bow damage by a small amount, improved accuracy a bit.
- Vassals (governors) titles can now level up over time to make them more influential. Based on age and time as a vassal.
- Increased maximum influence to 20 to allow more room for intrigue and lower likelihood of capping it for the faction leader.
- Small increase to chance of all characters having children.
- Some AI bonuses increased a bit at higher difficulties.
- Changed some invasion locations to lower repetition.

Update: May 13, 2018 @ 5:38pm

- Decreased reload time of bows and increased ammunition amount.
- Levy bows and normal bows now have some stat differences, lowered differences between javelin types.
- Altered some CAI behaviors to lower chance of some suicidal type attacks.
- Small decrease to follower priest loyalty bonus, some champion bonuses and quartermaster upkeep bonus.
- Increased pillager follower supply impact on enemies, added small public order bonus to bard follower for governors.
- Follower effects are now more spread out over the different skill levels.
- Lowered unit experience stat modifiers to better match our lower stat system.
- Increased movement for troops at sea (navies).

Update: May 10, 2018 @ 7:12pm

- New faction leader and heir title traits added.
- Added various negative effects to higher fame levels to make mid/end game more difficult.
- Changed the occupation priorities for the AI to prioritize occupy a bit more for some cultures.
- Increased chance of random invasions based on difficulty level and added some new random invasions in later game.
- Increased AI priority to attack settlements and forces.
- Increased base replenishment a small amount.
- Lowered some stat bonuses from tech, traits and skills to better fit with our stat system.
- Churches/cathedrals and viking ports now use some food.
- Fixed some compatiblity issues with Magnar's ammo refill mod.