A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Crucible of Kings
Se afișează 1-10 din 18 intrări
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Actualizare: 26 dec. 2018 @ 12:30

Actualizare: 19 dec. 2018 @ 11:35

Actualizare: 18 dec. 2018 @ 13:25

Actualizare: 6 oct. 2018 @ 11:40

Actualizare: 29 aug. 2018 @ 15:33

Actualizare: 29 aug. 2018 @ 11:07

Actualizare: 18 iun. 2018 @ 17:08

- Changed max influence level back to 10 for now due to crash issues
- Added a lot of variation and some new textures to all units to improve their appearance quality in battles.

Credits
- Big thanks to RobbStark for help with the variation changes.

Future Changes
- We will be editing rosters in full but we are waiting on mod tools to get started.

Actualizare: 18 mai 2018 @ 16:20

- Increased bow damage by a small amount, improved accuracy a bit.
- Vassals (governors) titles can now level up over time to make them more influential. Based on age and time as a vassal.
- Increased maximum influence to 20 to allow more room for intrigue and lower likelihood of capping it for the faction leader.
- Small increase to chance of all characters having children.
- Some AI bonuses increased a bit at higher difficulties.
- Changed some invasion locations to lower repetition.

Actualizare: 13 mai 2018 @ 17:38

- Decreased reload time of bows and increased ammunition amount.
- Levy bows and normal bows now have some stat differences, lowered differences between javelin types.
- Altered some CAI behaviors to lower chance of some suicidal type attacks.
- Small decrease to follower priest loyalty bonus, some champion bonuses and quartermaster upkeep bonus.
- Increased pillager follower supply impact on enemies, added small public order bonus to bard follower for governors.
- Follower effects are now more spread out over the different skill levels.
- Lowered unit experience stat modifiers to better match our lower stat system.
- Increased movement for troops at sea (navies).

Actualizare: 10 mai 2018 @ 19:12

- New faction leader and heir title traits added.
- Added various negative effects to higher fame levels to make mid/end game more difficult.
- Changed the occupation priorities for the AI to prioritize occupy a bit more for some cultures.
- Increased chance of random invasions based on difficulty level and added some new random invasions in later game.
- Increased AI priority to attack settlements and forces.
- Increased base replenishment a small amount.
- Lowered some stat bonuses from tech, traits and skills to better fit with our stat system.
- Churches/cathedrals and viking ports now use some food.
- Fixed some compatiblity issues with Magnar's ammo refill mod.