Arma 3
Ravage
Viser 1-10 af 53 forekomster
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Opdatering: 26. maj 2022 kl. 10:26

190

Fixed:
Caravan object spawned as furniture in Livonia configuration.

Opdatering: 21. maj 2022 kl. 5:34

189

Tweaked:
Forced lights on for bandit squads.
Disabled a few low quality zed SFX.
Slightly reduced force of zed 'physX attacks' on vehicles.

Fixed:
Attaching chemlights causing unwanted behaviour.
Zeds unable to get back up on their feet.

New:
New zed module parameter to enable zed physX interactions with occupied vehicles.

Opdatering: 4. dec. 2021 kl. 23:00

188

Tweaked:
The furniture spawn system runs about 12 times faster.
Shooting in direction of friendly survivors will cause them to gesture and verbally ask players to cease fire.
Removed friendly fire sidechat notifications from AI survivors.
Tweaked Vegetation Clutter for Altis (again!).
Reverted all clutter edits for Tanoa, Malden & Stratis.
Removed "Music_Menu_Contact" from default soundtracks.

Fixed:
Zeds would run to default world position if their target turned into a zombie.

New:
Added support for Western Sahara CDLC (gearpool module).
Added gestures to traders greeting players.

Opdatering: 10. okt. 2021 kl. 9:36

187

Tweaked:
Merged RVG Apex with Ravage Mod (Ravage Apex is no longer needed and will be removed from the WS).
Disabled Crickets Soundsets.
Disabled one very annoying Birds Soundset.
Default variables for the GearPool module are now consistent with the default parameters.

Fixed:
Zed attacks no longer make bullet flyby sounds.
Zed reaction to gunshots function now runs where zed is local.
Potential fix for Loot Search action slowing down over time.
Quick fix for goggles showing up on zombies.
Zombies no longer use the SOG Prairie Fire "Death Scream".

New:
Added GearPool support for SOG Prairie Fire CDLC.
Zeds can now hit and push vehicles around.
Curious zeds can now follow their more agitated buddies if they have nothing better to do.
Added 3 new NVGs.
Added support for Water Buffalos.
Replaced the old Android skins with LordFrith's textures.*

Opdatering: 28. juni 2021 kl. 5:23

1861

Fixed:
Hotfix for vegetation config on Malden.
+ Further tweaks to CfgSurfaceCharacters.
* These are config edits - no need to update your missions.

Opdatering: 26. juni 2021 kl. 14:16

186

Tweaked:
Optimised the loot-per-day system.
Attached chemlights now follow memory point orientation.
Disabled custom loading screen texts for Altis.
Reverted cfgClutter to its vanilla state with an exception for one clutter model.
Edited several CfgSurfaceCharacters entries to remove or replace plants with problematic LODs.
Loot clean-up is now done whenever the game is saved (SP).

Fixed:
Gearpool : weapon accessories are now correctly sync'd in MP.
Fixed several MP sync issues with the loot system.
Zombies can no longer spawn over water.

New:
Added support for all gasmasks from SOG Prairie Fire.

Opdatering: 27. juni 2020 kl. 10:57

Opdatering: 26. juni 2020 kl. 9:31

185

Tweaked:
Position and orientation precision of the furniture system.
The furniture spawn system is compatible with non-configured objects.

Fixed:
Artificial lights are now correctly disabled on all clients.

New:
Added furniture system support for Livonia structures (thanks to EO!).

Opdatering: 7. maj 2020 kl. 21:19

184

Fixed:
Wrong postinit attribute for several zed functions.
Potential fixes for resurrected zeds in MP.
Fix for locality issues when a zed would grab a player's backpack.
The z_audio_coef was affecting the AI improved hearing (AI module).
A few loops would compile code (compiling is now done once before each loop).
Zeds could pinpoint shooters from quite a distance.

New:
Extended support for Global Mobilization.
Gunshots can attract nearby patrols (only affects ravage-spawned units).

Opdatering: 20. dec. 2019 kl. 10:37

183

Fixed:
Antirad pills potency was affected by protective gear.