Arma 3
Ravage
Viser 11-20 af 53 forekomster
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Opdatering: 29. nov. 2019 kl. 10:07

182

Tweaked:
New SP sleep system à la RDR2.

Fixed:
Potential anim fix for units turning into zeds.

Opdatering: 3. nov. 2019 kl. 7:50

181

Fixed:
Temporary fix : tracks defined in description.ext files were excluded from the Custom Playlist entry.

Opdatering: 2. nov. 2019 kl. 8:47

180

Tweaked:
Zed behaviour is now "paused" when knocked down on the ground.
Moved "turn into zombie" scripts to cfgFunctions.

Fixed:
Fixed a typo preventing players from gutting boars.

Opdatering: 26. okt. 2019 kl. 13:20

179

Tweaked:
Various optimisations on most background scripts.

Fixed:
Wrong Simulation type for "Land_Lighthouse_F".

New:
Added "Post-Apo" underwear to AI units spawned by Ravage.

Opdatering: 17. okt. 2019 kl. 11:17

178

Tweaked:
Moved several background scripts to non scheduled environment:
* AI management system
* weaponHolders/Groups/Corpses clean-up system
* Both External and Internal vehicles caching systems
* Dynamic Furniture system
New BI key (it's the last one, promised!).

Fixed:
Emptied WeaponHolders weren't properly removed from the Loot Management System.

New:
New parameter (Zombies Module) to allow or prevent zombies from grabbing gear from players (Enabled by default).
New parameter (Settings Module) to enhance AI reaction to nearby gunshots (ON by default).

Opdatering: 5. sep. 2019 kl. 9:12

1779

Tweaked:
Improved "Sleep" action to allow sleeping in all tent types without needing a fire.
Updated default settings for the Survival Module to include new tents.*
Updated Altis showcase to include new tents.

*Important
Mission makers may have to update the Usable Beds entry in the Survival module with the following objects :
"rvg_dome_tent.p3d","rvg_dome_tent_blu.p3d","rvg_dome_tent_grn.p3d"

Opdatering: 2. sep. 2019 kl. 9:58

1778

Tweaked:
Fine-tuned the AI Looters system.
Minor tweaks to the AI Driver system.
The Loot Search system now supports objects from Livonia.
Updated survival system to handle more than one tent type.
Updated loot lists with new tents.

Fixed :
Fixed wrong descriptions for several ravage items.

New :
Added 3 new tents by EO.
Added an 'Ambient Camps' option to the AI Module.

Opdatering: 18. aug. 2019 kl. 7:22

1777

Tweaked:
Minor update to the Radiation Protection system.


Fixed :
Fixed the "rhs_weap_rsp30_red" error.
It was impossible to skin Boars.
Zeus couldn't interact with survivors.
Fixed Compact NVGoggles (green) error.

New :
The Radiation system now supports backpacks ("B_CombinationUnitRespirator_01_F","B_SCBA_01_F").
Added an "AI Looters system" to the Settings module (enabled by default).

Opdatering: 1. aug. 2019 kl. 16:22

1776

Fixed :
Fixed a variable error in the traders system.

New :
Added an Advanced Driver AI option to the Settings module (enabled by default).

Opdatering: 28. juli 2019 kl. 8:25

1775

Tweaked :
Furnitures are now spawned as local simpleObjects.
Optimized zed spawn system.
Improved music system.
Advanced Animal AI is now optional & enabled/disabled from the Settings module.
The Altis showcase has been updated.

Fixed :
The gearpool module could fail to identify invalid classnames.
The gearpool module now search for invalid classnames in all custom arrays, not only weapons.
Fixed several design issues with the gearpool module.
The AI module would not initiate in the absence of hostiles.
Fixed a texture issue with covered offroad variant.

New :
Added support for Contact DLC music.
Added a Structures Blacklist to the zombies module.
Added optional error display to the gearpool module.
Added a custom playlist entry to the atmosphere module.
Added 4 new uniforms by EO.
Added new NVG down variant.
Added support for WildBoar hunting (https://steamcommunity.com/sharedfiles/filedetails/?id=1814114624).