Arma 3
Ravage
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Opdatering: 1. maj 2019 kl. 0:05

173

Tweaked :
Light sources are now disabled with "switchLight" command.
Emptied weapon holders are now deleted on "take" & "inventory closed" events.

Fixed :
Fixed a potential locality issue when looting furnitures.
Sounds not playing when looting objects.
Fixed an error when firing a weapon.
The sound detection system should now work with all 3rd party addons.
Glasses were disabled on zombies.
The furnitures spawn system was broken.
AI sometimes ignoring zombies hitting them.
Atmos module was unable to disable lights on Weferlingen.

New :
Added support for GM DLC gasmasks.
Added support for GM water pumps.
Added support for GM beds (SP).
Added support for GM lootable objects.

Notes :
Undocumented changes for future implementation of a new class of Infected.

Opdatering: 28. apr. 2019 kl. 9:29

172

Tweaked :
Current target variable for zombies is now partially global.*
Overhauled zombies audio detection.
Furniture spawns are now processed every 2 frames.
Various optimizations to zed AI process.
Equipment Module : custom weapons lists now override all other settings.
Added rpt notification for invalid classnames in custom weapons lists.
Default AI combatMode is now set to "WHITE".
Tweaked ambiant UAV groups.
UAVs will now ignore zombies.
UAVs now follow their target.

Fixed :
Vehicle Actions were missing a distance parameter.
Zeds would sometimes run to default map center position after taking a hit.
Corrections and improvements to the furniture spawn system.
Loot spawn chances were not processed correctly.
Fixed an issue with survival-related PP effects.
Fixed a sound issue when searching objects.
Suppressed gunshots are now correctly identified.
Throwing or placing an object would reveal the "shooter".

New :
Added plenty of new vests by EO.
Updated vanilla gear lists.
Updated default zombie uniforms.
Added an "audio detection coef" to the zombies module.
Added a "visual detection coef" to the zombies module.
Added a weird android face.
Zombies in the Dust showcase have been updated with different settings.
Added credits with patrons to the mod description in the main menu.**

Notes :
Previous single-player saves are not compatible with this update.
* Keep an eye on mp perfs/locality conflict with target detection.
** Temporary, given the limited space.

Opdatering: 10. apr. 2019 kl. 19:19

Opdatering: 10. apr. 2019 kl. 6:21

171

Tweaked :
Clean up system now works with scripted weaponholders.
Survival Suits now defined as antirad uniforms.


Fixed :
Fixed undefined variable when spawning wrecks.
Fixed Zeds spawning near killed NPCs.


Credits :
Special thanks to EO, MurazorWitchKing, Tourist & David Deana for their support.

Opdatering: 7. apr. 2019 kl. 10:55

170

Tweaked :
AutoWalk now works when a weapon is equipped.
Improved Breathfog script.
Dynamic static wrecks are assigned a vehicleVarName.
Optimized Vehicles and wrecks spawns.
Settings Module : dynamic anim speed is now optional.
Various improvements and optimizations to the dynamic furnitures system.
Enabled Dead Rising on the Altis demo mission.
Enabled Dirty Uniforms on the Altis demo mission.
"walk with lowered rifle" anim speed increased.
Removed redundant check in zed attack process.


Fixed :
Fixed a potential issue with the dynamic furnitures system.
Fixed undefined variable when searching an object.
Zeds could get stuck in attack loops.
Fixed several issues with zed attacks on vehicles.
'Dead Rising' wasn't 100% working when set to "killed by zeds only".


New :
Added wetsuits w/ hidden fins (Survival Suits).
Added new uniforms by EO.
Atmosphere Module : 'Disabled Lights' is now optional and has a range parameter.


Credits :
Special thanks to EO, MurazorWitchKing, Tourist & David Deana for their support.

Opdatering: 19. mar. 2019 kl. 12:45

169

Tweaked :
Ambient Zombies module : Sun Influence is set to false by default.


Fixed :
Fixed an issue with the Dirty Uniforms feature.
Fixed several issues with the Resurrection feature.


Credits :
Special thanks to EO, MurazorWitchKing and Tourist for their support.

Opdatering: 17. mar. 2019 kl. 9:39

Opdatering: 17. mar. 2019 kl. 9:15

168

Tweaked :
Players inside Safe Zones no longer spawn zombies.

Fixed :
Wrecks caching system now works with remoteControl UAVs.
Fixed an issue with the Safe Zone module.
Zombies are now able to get back on their feet.

New :
New module option : turn killed humans into zombies.
New module option : zombie resurrection timer.

Credits :
Special thanks to EO, MurazorWitchKing and Tourist for their support.

Opdatering: 21. feb. 2019 kl. 12:05

167

Tweaked :
Dirty materials used for zed uniforms were too shiny.
Reverted changes on AI DirectionRelative callouts (fixed in A3 v1.90).


Fixed :
Fixed an error with rvg_fnc_equip.
Airport Lamps were still emitting light.
The Ghost Hunters showcase now fails when player's rating drops below -2000.

Opdatering: 12. feb. 2019 kl. 16:23

166

Tweaked :
Various improvements to the Ghost Hunters scenario.

Fixed :
Fixed an issue with the maxGlobalZeds variable.
Added missing pistol ammo in the Ghost Hunters scenario.
Fixed several issues with extraction in the Ghost Hunters scenario.