ARK: Survival Evolved

ARK: Survival Evolved

Additional Creatures 2: Wild Ark
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Update: Dec 22, 2022 @ 12:11pm

V.78.0
-NEW CREATURE: Squalicorax
-Reduced Phosphatodraco harvesting effectiveness for Metal, Obsidian, Gems, Crystal, Tungsten, Silicate, Element, Element Shards by 90 percent.
-Increased Phosphatodraco harvesting effectivness for Raw Salt and Sulfur by giving it a 2.25x harvest multiplier for them
-Phosphatodraco now no longer has 3x weight for stone in its inventory now, stone now weighs normal. Mine away!
-Phosphatodraco now has a 1.25x harvest multiplier for Sparkpowder (Coal) and Charcoal (Anthracite, natural charcoal).
-Sparkpowder (Coal) and Charcoal (Anthracite) now only weigh 25 percent of their total weight in the inventory of Phosphatodraco.
-Increased the maximum amount of Herrerasaurus Venom Herra can hold and produce from 400 to 500
-Increased the out-of-inventory spoil timer for Herrerasaurus Venom from 1 second to 300 seconds (five minutes).
-Increased the Herrerasaurus Venom spoil multiplier in its inventory from 10x to 12
-Herrerasaurus venom no longer childed from Narcotic. It is now childed from Narcoberries. Yes...Plateosaurus can now eat herrerasaurus venom... or turn it into narcotics...or you can use herra venom for dyes...or even berry crafting... :p
-BP name of Herra venom changed so itll wipe.
-Once again redid the way red panda and binturongs handle their buffs. should be the same as way back when. Should be fixed, lemme know of any issues.
-Increased base damage of Rhizodus thrash from 40 to 45
-Rhizodus gains more impulse during its charge now, increasing tackle distance and looking much more smooth.
-Rhizodus no longer slowly sinks in water.
-Increased the amount of melee swings in the driveby slash anim for Thorned Dreadweaver. instead of 2 swings a single loop, it is now 5.
-Increased the base damage of dreadweaver normal slashes from 25 to 32
-New attack for Thorned Dreadweaver using an unused anim: Cross Slash. Alt C to use a powerful stationary claw slash of base 65 damage, on a 15 second cooldown. Like all of Thorned Dreadweaver Attacks, has Manta-Theri levels of armor pierce. Costs 100 stamina to use and cannot be used with insufficient stam
-Dreadweaver 2.5x fire weakness now includes Fire Mana from pyria.
-Dreadweaver now has a 2x weakness to DmgStone (Giga, Rock Golem, Magmasaur, Tarbo) and RaidDino (Titanosaur, Titan) damagetypes
-Psittacosaurus now gives its carrying player a buff that causes them to return 5 percent of physical damage back to the attacker and inflicting taco venom.
-Increased Sauropelta stomp damage from 35 to 42
-Sauropelta headbutt now mines resources similar to anky
-Fixed an issue where the roar of stygi inflicted damage.
-Tamed Psittacosaurus now have a chance to do a greeting animation if theyre looking at players in their tribe. it is a 25 percent chance to play every 20 seconds.

Update: Dec 12, 2022 @ 3:13pm

V.77.2
-NEW CHIBIS: Chibi Cedarosaurus, Chibi X-Cedarosaurus, Chibi Tyrannotitan, Chibi Adventure Nug Nug E. Nugg, Chibi Tactical Assault Nug
-Fixed an issue with Tyrannotitan sleeping anim
-Fixed an issue where the Samurai Edge had the same issue as the fabricated pistol in vanilla: Holding the fire button down while reloading caused it to waste ammo without firing any shots, leading to glitchy loops.
-Reduced recoil of Samurai Edge from 5 to 3
-New Weapon Variant: C.A.A. Samurai Edge (Generals Standard). This variant of the Samurai Edge is only found in Loot Crates, the firearms of the C.A.A elite. Boasts 145 base damage (standard samurai edge is 80), with better durability. Higher capacity magazine at 18 shots as well, and even less recoil.
-Rend now works on all bossess, except for Warden, Overseer, and Titan class bosses.
-Bleeds and Venoms of the mod no longer work on Overseer and Titan class bosses.
-Bleed tick damage now capped, cannot do any more than 2,500 damage a tick
-Bleeds of the mod should no longer deal damage if you kill the damage causer.
-Rhizodus aggro range reduced from 3200 to 2800
-If a wild Rhizodus is on land (or not swimming), its aggro range will drastically reduce from 2800 to 800, until it begins swimming again
-Reduced rhizodus armor by 10 percent. It takes half damage now from all attacks naturally, like dunkle, and no longer only 40 percent. Its old 2.5x weaknesses are still present.
-Rhizodus is now weak to explosions, like dunkle.
-Cedarosaurus and Tyrannotitan saddles added to lootcrates from alphas
-Fixed an issue where sino spines were being given individually instead of sino saddles.

Update: Nov 30, 2022 @ 3:07pm

V.77.1
-Fixed an issue where Tyrannotitan was immune to knockback
-fixed an issue where tyrannotitan was immune to fall damage
-Tyrannotitan AI attack speed now slower, matching rider attack speed (Whoops)
-Redid almost all herbivore affinity, taming food, and taming values, using Iguanodon, Trike, Therizino, and Paracer as references. These herbivores should be much easier to tame now.
-Paracer: Cedarosaurus, Camarasaurus
-Therizino: Chungkingosaurus, Shantungosaurus, Shunosaurus
-Trike: Elephantosaurus, Europasaurus, Gigantspinosaurus, Nigersaurus,
-Iguanodon: Stygimoloch, Styracosaurus
-Gargoyleosaurus keeps its unique taming settings, but now uses Therizinosaur affinity rates
-Reduced Stygimoloch drag weight from 250 to 150
-Taco has had its taming and affinity changed to pachycephalosaurus
-Changed the tick damage of bleeds and venoms to no longer be physical. Wont trigger Parry mechanics anymore.
-Herrerasaurus run speed multiplier reduced from 6 to 4

Update: Nov 27, 2022 @ 3:01pm

V.77.0
-NEW CREATURE: Tyrannotitan!
-NEW CREATURE: Cedarosaurus! (Graduated from AC: Bonus Content)
-Cedarosaurus double stomp damage has been reduced from 45 to 35
-Cedarosaurus neck swing damage buffed from 35 to 42
-Cedarosaurus double stomp now hits once, not twice. Damage increased from 58 to 68
-Cedarosaurus now runs even faster.
-Cedarosaurus will gain new textures later, to replace the old, flakey ones.
-Cedarosaurus Rearing Stomp Kick (C Key) No longer dunkle damagetype, cannot harvest metal. Can still harvest stone and trees, though
-Reduced Cedarosaurus base HP from 1675 to 1000
-Reduced Cedarosaurus torpor from 2800 to 1600
-Slightly reduced Cedarosaurus running stamina cost
-Reminder: Rajasaurus and Cedarosaurus share the same inventory weight reductions
-Sparkpowder and Charcoal weight in both their inventories further reduced, from 60 percent to 45
-Fixed Daspleto Starvation for real this time. It was applying the wrong buff at the wrong times.

Update: Nov 26, 2022 @ 9:00am

V.76.3
-Fixed Daspleto Starvation
-Fixed Gigantspino eating anim

Update: Nov 12, 2022 @ 3:43pm

V.76.2
-Removed deinocheirus damage multiplier towards carnivores.
-Fixed an issue where Anteosaurus who had fortitude stats could not be tamed. THEY NO LONGER LEVEL FORTITUDE WILD NOW. Let me know if the new level rates make speccing fire any viable or not.
-Increased Tamed fortitude level gain from 0.5 per to 1.0 per on Anteos
-Condensed Daspletosaurus into one single BP that handles starvation and overcoming.Bred daspletos will wipe, but the mod size is smaller now, and bred variations can breed with wild-tamed now. Also, Daspletosaurus will never get their Starvation buff back again if theyve overcome it once, even on transfer or cryo.
-Halved Starvation timer on daspleto (from 7200 to 3600, aka 1 hour)

Update: Nov 7, 2022 @ 11:48am

V.76.1
-Stability Recook because g-portal stinky
-Fix for Anteosaurus parry sound, dino entry icon
-This was fixed in last patch but mentioning it here: Dilophovenatrix can damage players now.
-Anteosaurus (normal variant) fur redone because weird ark particles go brr
-Anteo ragdoll physics improved

Update: Nov 6, 2022 @ 4:27pm

V.76.0
-ANTEOSAURUS TLC!
-New Anteosaurus variants: Scorched, X, and R
-Increased Anteosaurus base carry weight from 430 to 850
-Newly spawned Anteosaurus now have a fortitude stat. This fortitude stat can vary between wild individuals. It has higher level-up values in the wild than when tamed.
-Increasing fortitude increases damage tick of fire
-Deinocheirus left click can now be held to use claw attack at maximum dps.
-The above can now also be said of Herrerasaurus, Concavenator and Gigatitan
-Deinocheirus now deals 50 percent more damage to carnivores, like how rex deals 50 percent more damage to herbivores (thank you Deinotheirum)
-Reduced cooldown on Oxalaia bite attack for ridden individuals
-increased damage on Oxalaia claw attack from 35 to 42
-Beckle growth times equal to rex now.
-Hopeful fix for some hadal crashing, keep me posted.
-Lessened cooldown on Oxalaia bite attack.
-Gang Bonus removed on Dreadweaver, unintended.
-Renamed engram for carch saddle as its apparently the same as vanilla. Other ac2 carch related items might vanish as i scramble for compatibility
-Fix for the Lost Island redwoods bug
-Carcharodontosaurus has been given Rend on its bite attack now.

Update: Aug 14, 2022 @ 5:15am

V.75.7
-Fixed an issue where wild hatz spawned naturally still, and tarbo still spawned in normal mountains.

Update: Aug 10, 2022 @ 11:26am

V.75.6
-Fixed an issue where tamed Hatzegopteryx could use their apex furor attack.
-Gigatitan hairs no longer drain stamina, removing gigatitans unintended niche as a tame helper.
-Tarbosaurus has been removed from all non scorched earth biomes due to its lore. It can now only be found on maps where Rock Elementals also are (SE Mountain, Extinction Desert Biodome Upper, Gen1 Volcano. It was removed from SE Wasteland)
-Removed Carcharodontosaurus from SE Mountain, so Tarbosaurus has its own realm of sorts, as per lore. Carchar can still be found in the lower areas, specifically, badlands.
-Carchar has also been added to Green Desert as an uncommon spawn (0.015)
-Fixed missing icon for Challenge the Apex of the Skies