Sid Meier's Civilization VI

Sid Meier's Civilization VI

[SEE NEW VERSION] Better Balanced Game v3.17.4
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Actualización: 2 JUL 2019 a las 1:07

- removed georgia walls working with valletta, since firaxis did this
- espionage vote moved to renaissance era
- walls are now halfway between r&f and gs values (75, 75, 75, 300) (100 for georgia's tsikhe walls)

Actualización: 26 JUN 2019 a las 20:36

- fixed crashes for realz this time
- dead sea yields returned to their modified values
- niter can spawn on floodplains again

Actualización: 23 JUN 2019 a las 5:53

language updates

Actualización: 22 JUN 2019 a las 23:52

forgot to upgrade version info... updated to v3.3.7

Actualización: 22 JUN 2019 a las 23:51

language updates

Actualización: 21 JUN 2019 a las 2:23

- crash fix
- russian text fix
- rough riders use horses due to being cav replacement (i accidentially removed this)

the crash fix required me to remove +2 food for dead sea as well as niter spawning on desert floodplains... no idea why these caused it to crash when used with BBS

Actualización: 19 JUN 2019 a las 21:05

- the people want OP walls... they shall have OP walls
- also reinstated all the diplomacy votes coming earlier, as they don't seem to affect the diplomatic victory condition

Actualización: 19 JUN 2019 a las 1:23

- removed cav units (and UUs) requiring horses and maintenance costs, since firaxis did this themselves
- remove naval antiair buffs, since firaxis implemented this themselves
- removed aluminum on rainforests, since firaxis implemented this
- removed all edits to diplo victory
- France's guarde imperial requires 10 niter on standard speed (we think they missed this UU in thier resource reductions for UUs)
- removed river goddess, goddess of the hunt, god of craftsman, and goddess of festivals mods
- walls reverted to R&F values

Actualización: 10 JUN 2019 a las 23:01

resources discount policy cards bugfix

Actualización: 1 JUN 2019 a las 18:26

bugfix: cossacks to 10 horses (online speed)