Torchlight II

Torchlight II

Theolentist Class (v.2757)
Showing 61-70 of 93 entries
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Update: Jul 7, 2013 @ 9:45pm

Published v.1182

ASTRONOMY >> LUCENT BEAM
- Set the minimum time that the beam can be generated to 1 second at all ranks. This is to prevent any insane graphics glitch if the user holds down Lucent Beam and another spell at the same time.


ASTRONOMY >> NOVA
- Mana cost over time reduced roughly in half
- Now works with Star Smite at all ranks


BIOLOGY >> LITANY OF QUILLS
- Now works with Star Smite at all ranks


PHYSICS >> INERTIAL RELIC
- Now works with Star Smite at all ranks


ASTRONOMY >> STAR SMITE
- Now has 15 levels
- Tier bonuses are not yet implemented


ASTRONOMY >> SEQUESTER, BIOLOGY >> APEX APOSTLE, PHYSICS >> ELECTRON VEIL
- Originally these skills were all given mana penalties to provide a disincentive to have them all running at once. Now that only one can run at a time, the penalty is no longer needed. It has been removed from all three spells.

Update: Jul 7, 2013 @ 10:53am

Published v.1161

Fix to unittypes behind the scenes to correct an accidental publish earlier this afternoon

Update: Jul 7, 2013 @ 10:44am

Published v.1159

PHYSICS >> ELECTRIC HALO
- Doubled absorpotion amounts.

Update: Jul 7, 2013 @ 9:03am

Published v.1158

PHYSICS >> ELECTRIC HALO
- Doubled absorpotion amounts.

Update: Jul 7, 2013 @ 8:55am

Published v.1156

ASTRONOMY >> MICROCOSM
- This spell now functions at all tiers
- Tier 1 and Tier 2 bonuses are now functional

ASTRONOMY >> NOVA
- Now includes a smaller "rain" effect that can Freeze, Burn, and Poison enemies

PHYSICS >> GODSPEED
- Now boosts Physical and Electric armor bonuses in addition to Dodge chance
- Can now be triggered by Electric Halo

Update: Jul 6, 2013 @ 2:04pm

Published v.1095

ASTRONOMY >> MICROCOSM
- Corrected Cooldown from 1 second to 30 seconds that was left over from testing

Update: Jul 6, 2013 @ 2:03pm

Published v.1094

ASTRONOMY >> MICROCOSM
- Corrected Cooldown from 1 second to 30 seconds that was left over from testing

Update: Jul 6, 2013 @ 2:00pm

Published v.1093

BIOLOGY >> EXALTED AMMO
- This skill now also affects summons from Genesis and Anaerobic Acolytes

ASTRONOMY >> CELESTIAL BLAST
- Corrected a handling issue that could cause missiles to fail if the spell is cast close to a destructible object.
- Missiles now travel through walls to avoid collision issues due to recently buffed radii

ASTRONOMY >> MICROCOSM
- This spell has received several updates. Currently only rank 1 functions, and only partly, but the basic features are set up
- This skill is a placeable
- Lowers enemy Ice Resist
- Running into a meteor or planet damages enemies
- If enemies touch the sun they take Fire damage and may not be able to escape due to an Immobilize effect
- Enemies also receive Knockback protection when they stand in the sun

Update: Jul 6, 2013 @ 3:46am

Published v.998

BIOLOGY >> EXALTED AMMO
- Changes to the effects of this power. Instead of triggering Divine Intervention, it now triggers Divine Blessing ( a sub-power within Divine Intervention). This proc grants +20 Dodge chance, 30% chance to reflect missiles for 15 seconds, with a cooldown 12 seconds.
- Exalted Ammo can now be procced by Theolentist skills that are listed as "conveying effects from weapons" (eg Photosynthetic Ammo and Celestial Blast as well as Destiny procs)

Update: Jul 6, 2013 @ 3:40am

Published v.997

PHYSICS >> ELECTRIC HALO
- A test version of this ability is now live
- Once every 20 seconds, projectiles generated by Holy Vector or Kinetic Flurry (after rank 5) can charge your weapon with electricity
- Hit an enemy with a basic melee attack to generate an absorption shield.

PHYSICS >> KINETIC FLURRY
- Projectiles now generate Electric Halo charges

PHYSICS >> HOLY VECTOR
- Projectiles now generate Electric Halo charges
- Number of projectiles that appear at tiers 1, 2, and 3 are increased

PHYSICS >> CONDUCTIVE STRIKE
- Substantially increased damage
- Substantially increased cast speed
- Cooldown changed from 9 seconds to 12 seconds

ASTRONOMY >> DESTINY
- Moved from Biology to Astronomy (this power used to be known as "DNA Hex")
- Changed from Tier 3 to Tier 2
- Fixed a bug that caused Health and Mana steal to not function
- Updated particle effects to match new theme
- Can now trigger Moon and Sun and Exalted Ammo

ASTRONOMY >> SEQUESTER
- Particle effects no longer rotate when the player changes directions
- Added residual particles to the on-hit graphic

ASTRONOMY>> CELESTIAL BLAST
- Changed tier 2 bonus from "Orbs travel 2 meters per second faster" to "Orbs are increased in size." This is due to many observations that the orbs the speed increase hurt the power more than helped.
- Can now proc Exalted Ammo and the Moon Fragment portion of Moon and Sun

ASTRONOMY >> MOON AND SUN
- The Moon Fragment (damage portion) of this passive now procs from Celestial Blast and Photosynthetic Ammo
- Changed from tier 2 to tier 1 power

ASTRONOMY >> HEAVEN'S GATE
- No longer provides Ice -Resistance. The task of lowering enemy Ice resists has moved over to Microcosm (which is not yet complete)

PHYSICS >> ELECTRON VEIL
- Particle effects no longer rotate when the player changes directions

PHYSICS >> QUANTUM PENANCE
- Particle effects no longer rotate when the player changes directions

PHYSICS >> MAGNETIC SERMON
- Now has a cooldown of 2 seconds to prevent spam casting this power

BIOLOGY >> EXALTED AMMO
- Moved to Biology from the Astronomy tree

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Can now proc Exalted Ammo and the Moon portion of Moon and Sun