Torchlight II

Torchlight II

Theolentist Class (v.2757)
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Update: Jul 15, 2013 @ 2:27pm

Published v.1482

DIVINE INTERVENTION
- Removed "Divine Blessing" as a Divine Intervention random roll

(formerly DIVINE BLESSING)

Update: Jul 14, 2013 @ 6:01pm

Published v.1481

FAVORS POWERS
- All favors powers now appear on their own tab
- All three favors now unlock at the same level (14)
- This change is being made for two reasons. First, waiting until tier 7 to unlock the Biology favor left Biology players far too long without a favor. Secondly, to make room for several powers that will be dropping in over the next few releases. These new powers are being created to add more fun to the class. Since this is (compared to the 4 base classes) the ONLY class that has explicitly mutually exclusive skills, these new skills aim to provide more places for people to put points and to blow enemies up in colorful ways.


ASTRONOMY >> SKY PROPHECY
- New spell
- Creates one of three possible effects depending on the weapon being wielded when cast
- You can find out more about each weapon type by rolling over the icons on the skill tree


SKY PROPHECY (SHOTGUN) - Exploding orbs suck enemies toward them
SKY PROPHECY (BOW/CROSSBOW) - A chromatic ray damages enemies
SKY PROPHECY (WAND+PISTOLS) - A modified version of the old Cosmic Bolts spell, which was more popular with players than I originally thought


PHYSICS & BIOLOGY TREES
- Both have an empty slot where the Favor power used to be
- Each new spell will be rolled in in a future update


BIOLOGY >> PHOTOSYNTHETIC AMMO
- Tweaked the path of this missile slightly. It should be less likely to curve when enemies are nearby.


ASTRONOMY NOVA
- Tier 2 ability is now ability to teleport twice with Heaven's Gate for an unlimited period of time after you last charged Nova
- Tier 1 ability is now "Meteors cannot be blocked."

Update: Jul 9, 2013 @ 6:10am

Published v.1278

PHYSICS >> INERTIAL RELIC
- Adjusted angle of the damage cone from 180 degrees to 60 degrees. It should now actually match the graphic effects.
- First attempt to update particle effects. This one has a long ways to go.


ASTRONOMY >> ATMOSPHERIC SHELL
- Updated particle effects


ASTRONOMY >> HEAVEN'S GATE
- Partially updated particle effects. These are not yet complete but are included in this morning's pulish in a half-done state

Update: Jul 8, 2013 @ 7:36pm

Published v.1272

GLOBAL
- Reverted class to the old passives: 20% chance for Divine Intervention to fire when hit (instead of 15) and 40% chance to reflect missiles when the charge bar is full
- This bonus will appear on all newly rolled Theolentists
- EXISTING THEOLENTISTS: you must cast Dispell Auras one time. This will fix your character to use the changed class bonuses. You only need to do this once.


ASTRONOMY >> SEQUESTER
- Changed all three tiers to have the same knockback pulse rate in preparation to tie a particle effect to the pulses. New tier bonuses will be devised.
- Partial particle effect update.

ASTRONOMY >> CELESTIAL BLAST
- Test run of a variant graphic for this power.

ASTRONOMY >> MICROCOSM
- Updated particle effects

ASTRONOMY >> LUCENT BEAM
- Updated particle effects.

ASTRONOMY >> STAR SMITE
- More particle effect updates.

Update: Jul 8, 2013 @ 6:07am

Published v.1201

(Last update this morning, I swear. :) )

BIOLOGY >> PHOTOSYNTHETIC AMMO
- The damage proc that occurs starting at Tier 5 has been doubled. The second portion of the proc deals Physical damage. The proc will likely be increased for each tier in a later release.

Update: Jul 8, 2013 @ 6:00am

Published v.1200

ASTRONOMY >> DESTINY
- Adjusted cooldown of curve at Tiers 9 - 15. At rank 15 Destiny triggers once every 2.5 seconds instead of every 1.5 seconds

Update: Jul 8, 2013 @ 5:44am

Published v.1198

BIOLOGY >> WRITHING CHOIR
- Animation changed from "general aoe" to "arms raised to heaven"
- Animation time sped up in general
- There is still more to go with this power.

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Did a first pass review. Changes include: Immobilize chance is now 50% at all ranks (originally only at Tier 3). Tier 2 bonus is now a 33% chance to Break Shields (grabbed from the old Exalted Ammo). The power now has a stacking debuff that lowers enemy chances to critical hit. At Tier 3, this bonus is greatly improved.

ASTRONOMY >> DESTINY
- Changed the curve of the cooldown per point spent. The power is now triggeres much less often at low ranks, and much more likely at high ranks. This should help make this power less of a "one point wonder" for most builds.

Update: Jul 7, 2013 @ 10:43pm

Published v.1190

ASTRONOMY >> MOON AND SUN
- Corrected a recently introduced bug that caused Mana values returned from this spell to be far lower than intended
- The caster now gains twice as much mana as allies do (back to mana levels of the pre-team wide Moon and Sun)


BIOLOGY >> INSECT SWARM
- The chance to stun now improves by 2% per rank (in addition to the duration improving by 0.1 seconds per rank)

Update: Jul 7, 2013 @ 10:15pm

Published v.1189

ASTRONOMY >> MOON AND SUN
- Corrected a recently introduced bug that caused Mana values returned from this spell to be far lower than intended
- The caster now gains twice as much mana as allies do (back to mana levels of the pre-team wide Moon and Sun)

Update: Jul 7, 2013 @ 9:51pm

Published v.1183

ASTRONOMY >> LUCENT BEAM
- Set the minimum time that the beam can be generated to 1 second at all ranks. This is to prevent any insane graphics glitch if the user holds down Lucent Beam and another spell at the same time.


ASTRONOMY >> NOVA
- Mana cost over time reduced roughly in half
- Now works with Star Smite at all ranks


BIOLOGY >> LITANY OF QUILLS
- Now works with Star Smite at all ranks


PHYSICS >> INERTIAL RELIC
- Now works with Star Smite at all ranks


ASTRONOMY >> STAR SMITE
- Now has 15 levels
- Tier bonuses are not yet implemented


ASTRONOMY >> SEQUESTER, BIOLOGY >> APEX APOSTLE, PHYSICS >> ELECTRON VEIL
- Originally these skills were all given mana penalties to provide a disincentive to have them all running at once. Now that only one can run at a time, the penalty is no longer needed. It has been removed from all three spells.