Torchlight II

Torchlight II

Theolentist Class (v.2757)
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Update: Apr 16, 2013 @ 4:30pm

Published v.566

PHYSICS >> CONDUCTIVE STRIKE
- Changes to missile speed, pathing, and homing behavior
- Fixed an issue that could cause the previous cast of the spell to time out, cancelling the bonus debuff for the current cast

BIOLOGY >> ANAEROBIC ACOLYTES
- Changed animation from generic summon to a "vial toss"
- Behind the scenes changes to summon handling

BIOLOGY >> GENESIS
- Increased the damage of each pet. They are not all equal. The "gremlin" pet does the most damage by far, by design, in a sort of "lottery win"
- Added a particle effect to the egg

BIOLOGY >> WRITHING CHOIR
- Lowered damage of tentacles


NOTE: Further tweaks to pets are expected based on the outcomes of these adjustments.

Update: Apr 15, 2013 @ 7:14pm

Published v.535

Emergency publish to hide a feature that was not ready for release

Update: Apr 15, 2013 @ 7:08pm

Published v.533

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Lowered damage of all ranks of this power by about 20% per rank

BIOLOGY >> LITANY OF QUILLS
- Removed damage debuff effects of this skill. With the added Poison debuff, it was debuffing values far more than what was reasonable
- The skill now has a chance to Poison for 5 seconds
- New tier 5 bonus: While you are channeling, your pet transfers HP to master with each hit

BIOLOGY >> INTELLIGENT DESIGN
- This skill no longer provides HP to Master as a Tier 5 bonus
- Now provides bonus damage on a critical hit

BIOLOGY >> APEX APOSTLE
- Fixed an issue that caused the mana penalty and inability to recast the spell to last between zones, even though the apostle was dismissed
- Updated particle effects on the apostle him(her?)self
- Reduced the max size of the apostle somewhat to prevent excessive clipping

PHYSICS >> HOLY VECTOR
- New particle effects (partially complete)

Update: Apr 15, 2013 @ 6:50am

Published v.469

PHYSICS >> ATOMIC BLESSING
- Hopefully put a stop to the proc of this skill applying itself on changing zones or switching equipment
- Added Magnetic Sermon as a proc skill for this effect

PHYSICS >> GODSPEED
- Hopefully put a stop to the proc of this skill applying itself on changing zones or switching equipment

PHYSICS >> MAGNETIC SERMON
- Reduced cast speed
- This skill now supports Atomic Blessing procs
- Added a debuff to enemy attack power

PHYSICS >> CONDUCTIVE STRIKE
- Small changes to particle effects to make columns of electricity extended further into the skyline

PHYSICS >> ELECTRON VEIL
- Changes to particle effects to better reflect actual size of effect
- Tried (and failed) to add a residual lightning effect, but there are issues with it. Delayed for a future release.

Update: Apr 14, 2013 @ 11:15am

Published v.411

CORE
- The class no longer has the native ability to deflect missiles when the charge bar is high. This ability was a hold over from earlier versions of the class which were much more fragile. (As it turns out, this ability wasn't working anyway.)
- Theolentists rolled prior to this update will forever this ability. However, since it only grants .4% chance to deflect missiles, its effectively meaningless

BIOLOGY >> WRITHING CHOIR
- Reduced damage bonus from 5% per rank to 3% per rank

BIOLOGY >> ANAEROBIC ACOLYTES
- Reduced damage bonus from 5% per rank to 3% per rank
- Removed the display text that listed pet damage numbers. It was a made up number anyway.

BIOLOGY >> DNA HEX
- Fixed an issue that caused DNA Hex's effects to linger even after a player respecced out of the skill.
- Even after this update, the skill may remain stuck on some players. To fix it (f it bothers you), take at least 1 rank in DNA Hex and respec again.

BIOLOGY >> LITANY OF QUILLS
- Increased mana cost over time for each rank past level 1
- Reduced mana cost to launch spell

ASTRONOMY >> LUCENT BEAM
- Lowered the raw damage scaling of this spell, but left soak scale alone. Searching for middle ground of effectiveness.
- Increased the base casting speed of the power, causing the beam to appear much more quickly.
- This skill is no longer is no longer free to maintain. It still costs 20% less mana than similar skills.

ASTRONOMY >> CELESTIAL BLAST
- Some tweaks to pathing to try to keep this spell from sometimes disappearing beneath the terrain
- Reversed tier 1 and 2 benefits. Tier 1 benefit is now the potions, tier 2 benefit speeds up the missile
- The missile has been slowed down at all ranks

PHYSICS >> Godspeed
- Increased duration of Dodge bonus from 10 seconds to 12 seconds

PHYSICS >> Kinetic Flurry
- Fixed a bug that caused armor bypass abilities to penalize the skill rather than boost it
- Fixed a bug that caused this spell to sometimes shoot Celestial Blast orbs instead of the correct projectile

Update: Apr 13, 2013 @ 2:44pm

Published v.379

PHYSICS >> CONDUCTIVE STRIKE
- A test version of this skill is now live
- This skill conjures a ring of projectiles that shoot inwardly.Each enemy you hit super charges a debuff on the second part of the spell, which throws columns of electricity to chase down enemies.
- This skill may be heavily revised in future versions of the class.

PHYSICS >> KINETIC FLURRY
- Identified a bug with how this skill bypasses armor, this will be fixed in a future version but is not fixed right now.

PHYSICS >> GODSPEED
- May have fixed an issue with the skill icon appearing after Divine Intervention triggers even when the player has zero ranks in this skill

PHYSICS >> ATOMIC BLESSING
- May have fixed an issue with the skill icon appearing after a teleport even when the player has zero ranks in this skill

ASTRONOMY >> CELESTIAL BLAST
- Added new particle effects to the blast
- Mana cost increased
- Damage decreased for all tiers

ASTRONOMY >> LUCENT BEAM
- Made test change to try to make the beam no-longer "stick" to enemies until they die
- Increased mana cost of beam launching

ASTRONOMY >> NOVA
- Increased mana maintenance cost
- Skill is no longer free to launch (led to a cheating method where you could click multiple times to cast bolts at no cost at all)

ASTRONOMY >> SEQUESTER
- Fixed a bug that caused knockback values to be much higher than intended
- Slowed rate of knockback pulses for all tiers by approx 1 second per pulse

ASTRONOMY >> HEAVEN'S GATE
- Reduced knockback amount from 90 to 65

BIOLOGY >> GENESIS
- Slight revisions to particle effects (more need to be completed)

BIOLOGY >> PHOTOSYNTHETIC AMMO
- Increased mana costs to be in alignment with similar powers of this type

Update: Apr 11, 2013 @ 6:39am

Published v.314

ASTRONOMY >> SEQUESTER
- Fixed a bug that caused ranks 1-4 of this spell to last 30 seconds instead of the stated duration of 120 seconds.


DIVINE INTERVENTION >> DIVINE AID
- Temporarily removed this proc (which was intended to heal your pet + teammates when it fired), as it was not working as expected. The other 4 types of Divine Intervention are still live.

Update: Apr 10, 2013 @ 6:02pm

Published v.308

ASTRONOMY >> CELESTIAL BLAST
- Corrected an issue with targeting that sometimes caused enemies to be hit from across the screen prior to the missiles arrival.
- Corrected speed and mana usage of this power

PHYSICS >> HOLY VECTOR
- Removed screen shake effects from initial impact as part of initial exploration of editing particle effects for this power

Update: Apr 10, 2013 @ 4:41pm

Published v.307

ASTRONOMY >> CELESTIAL BLAST
- Corrected an issue with targeting that sometimes caused enemies to be hit from across the screen prior to the missiles arrival.
- Corrected speed and mana usage of this power

PHYSICS >> HOLY VECTOR
- Removed screen shake effects from initial impact as part of initial exploration of editing particle effects for this power

Update: Apr 9, 2013 @ 9:01pm

Published v.285

First release of the Theolentist class for GUTS. This mod contains an alpha test of the Theolentist with many skills functional and some particle effects complete.