Garry's Mod

Garry's Mod

Half-Life SWEPs
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Uppdatering: 31 jul, 2024 @ 9:22

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Uppdatering: 22 jul, 2024 @ 1:59

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Uppdatering: 17 jul, 2024 @ 22:46

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Uppdatering: 29 maj, 2024 @ 14:22

Fixed incorrect entity gravity

Uppdatering: 26 maj, 2024 @ 1:16

Entity replacement for Uplink Extended

Uppdatering: 23 maj, 2024 @ 11:55

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Uppdatering: 11 feb, 2024 @ 16:12

Fixed handgrenade creating too much ai_sound entities

Uppdatering: 15 jan, 2024 @ 3:55

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Uppdatering: 29 jun, 2023 @ 15:43

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Uppdatering: 13 jan, 2023 @ 10:51

Added hl1_sv_explosionshake convar