Garry's Mod

Garry's Mod

Half-Life SWEPs
Näytetään 1–10 / 58
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Päivitys: 31.7.2024 klo 9.22

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Päivitys: 22.7.2024 klo 1.59

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Päivitys: 17.7.2024 klo 22.46

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Päivitys: 29.5.2024 klo 14.22

Fixed incorrect entity gravity

Päivitys: 26.5.2024 klo 1.16

Entity replacement for Uplink Extended

Päivitys: 23.5.2024 klo 11.55

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Päivitys: 11.2.2024 klo 16.12

Fixed handgrenade creating too much ai_sound entities

Päivitys: 15.1.2024 klo 3.55

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Päivitys: 29.6.2023 klo 15.43

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Päivitys: 13.1.2023 klo 10.51

Added hl1_sv_explosionshake convar