Garry's Mod

Garry's Mod

Half-Life SWEPs
Viser 1–10 av 58 bidrag
< 1  2  3  4  5  6 >
Oppdatering: 31. juli 2024 @ 9.22

- Usage of the new ENT.PhysicsSolidMask for crossbow bolt, RPG missile and grenade. Now they hit actual model hitboxes instead of a bounding box, just like it should have been. Mostly noticeable on Gargantua
- Minor fixes and improvements

Oppdatering: 22. juli 2024 @ 1.59

- Added optional HD models
- Added "respawnable items" entity category
- Added charging glow effect for gauss
- Added option to spawn with full HL1 loadout
- Fixed tripmines immediately explode if placed inside another
- Fixed p_gauss.mdl UV

Oppdatering: 17. juli 2024 @ 22.46

- Recompiled models to have unique paths, so nothing would replace fixes and enhancements, also it won't override original HL:S materials
- Added eye blink animation to Snark viewmodel
- Added uncompressed viewmodel hand textures
- Fixed original MP5 model rig

Oppdatering: 29. mai 2024 @ 14.22

Fixed incorrect entity gravity

Oppdatering: 26. mai 2024 @ 1.16

Entity replacement for Uplink Extended

Oppdatering: 23. mai 2024 @ 11.55

- Added hl1_cl_ejectshells convar (won't work for singleplayer for now)
- Added convar existence check for effects
- Fixed HL1 NPCs gibbing from bullets

Oppdatering: 11. feb. 2024 @ 16.12

Fixed handgrenade creating too much ai_sound entities

Oppdatering: 15. jan. 2024 @ 3.55

Fixed crowbar making ammo pickup sound
Fixed potential lua error
Throwable entities now inherit gravity from owner

Oppdatering: 29. juni 2023 @ 15.43

Added convars:
hl1_cl_muzzleflash
hl1_cl_muzzlesmoke

Oppdatering: 13. jan. 2023 @ 10.51

Added hl1_sv_explosionshake convar