Stellaris

Stellaris

Expanded Starbases
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Update: May 13, 2022 @ 7:58am

Update: May 13, 2022 @ 7:57am

Update: May 13, 2022 @ 12:10am

1.4
Updated for 3.4

Additions:
- With a fully upgraded Strategic Coordination Centers, Naval Logistic Office gives an additional +2 naval capacity to anchorages
- Orbital Rings: Base Defense Platform Capacity increased by 50%
- Increased orbital ring module and building slots
- Orbital Rings get +2 utility slots for all levels
- Tier 3 rings get +1 auxiliary slot
- Tier 3 rings get 1 extra large weapon slot
- Orbital rings get 2 point defense slots per level
- Orbital Ring weapon modules give +1 weapon slot each, hanger bay also gives +1 point defense slot
- Compatibility with Local Production by starchitec

Tweaks:
- Atmospheric Manipulator now an orbital ring building
- +1 starbase capacity per 100 pops (from 200)

Bug Fixes:
- Hyperlane Registrar shows up under the correct tech
- Fixed vanilla bugs in offspring ship reactors

Removals
- Juggernaut tech no longer requires the Stellar Bastion tech

Update: Mar 29, 2022 @ 4:38pm

Update: Feb 23, 2022 @ 7:08am

Update: Dec 9, 2021 @ 4:27pm

Update: Nov 25, 2021 @ 1:46pm

1.3.6.1
Additions:
- Reintroduced the Resource Reprocessor starbase type

Bug Fixes:
- Fixed bastions not having reactors

Update: Nov 24, 2021 @ 11:04am

Adjusted AI weights
AI can build more types of starbase buildings

Update: Nov 22, 2021 @ 3:55pm

1.3.6
Updated for 3.2
Additions:
- Dragon Hatchery requires a shipyard

Tweaks:
- Ion Cannons only take up 4 defense platform slots (from 8)
- Fallen Empires no longer start with Bastions (effect is bugged)

Bug Fixes:
- Fixed outposts collecting trade with the Mercantile traditions
- New buildings integrated into the starbase type file

Update: Sep 28, 2021 @ 7:19pm