Stellaris

Stellaris

Expanded Starbases
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Opdatering: 25. nov. 2021 kl. 13:46

1.3.6.1
Additions:
- Reintroduced the Resource Reprocessor starbase type

Bug Fixes:
- Fixed bastions not having reactors

Opdatering: 24. nov. 2021 kl. 11:04

Adjusted AI weights
AI can build more types of starbase buildings

Opdatering: 22. nov. 2021 kl. 15:55

1.3.6
Updated for 3.2
Additions:
- Dragon Hatchery requires a shipyard

Tweaks:
- Ion Cannons only take up 4 defense platform slots (from 8)
- Fallen Empires no longer start with Bastions (effect is bugged)

Bug Fixes:
- Fixed outposts collecting trade with the Mercantile traditions
- New buildings integrated into the starbase type file

Opdatering: 28. sep. 2021 kl. 19:19

Opdatering: 23. sep. 2021 kl. 9:38

Opdatering: 22. sep. 2021 kl. 19:21

Opdatering: 15. sep. 2021 kl. 14:40

Opdatering: 15. sep. 2021 kl. 14:36

1.3.5
Updated for 3.1.1

Tweaks:
- Trading Hubs no longer increase system trade value
- Offworld Trading Company gives +10% system trade value
- Hyperlane Registrar gives +2 trade collection range and +2 trade value, no longer effects trade protection
- Eternal Vigilance tech no longer gives extra ruler political power

Bug Fixes:
- Fixed bug with potential block of trade enclave module
- Fleet academies can be built if a shipyard is being built
- Fixed broken UI element
- Fixed broken effect from Eternal Vigilance tech

Opdatering: 23. maj 2021 kl. 18:59

1.3.4.3
Tweaks:
- With Eternal Vigilance, Deep Space Black SItes give +5% infiltration speed instead of -10 crime

Bug Fixes:
- Listening Post adds +1 base intel, for real this time

Opdatering: 8. maj 2021 kl. 0:15

1.3.4.2
Additions:
- Listening Post adds +1 base intel

Tweaks:
- Starbase reactors give 3 times as much power (no more half-empty bastions, hopefully)