Stellaris

Stellaris

Expanded Starbases
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Update: Mar 17, 2023 @ 2:16pm

Update: Mar 17, 2023 @ 2:00pm

Update: Mar 15, 2023 @ 4:07pm

1.5
Updated for 3.7
Now requires UI Overhaul or similar mod.

Additions:
- Cybrex mining hub now gives +200% bonus to space mining
- AI will build defense platforms on shipyards and anchorages, not just fortresses and detection arrays.
- Detection Arrays limited to 6 per starbase
- Detection Arrays give +2 Physics Research with the Astral Studies Network resolution
- Dark Matter Detector gives +8 cloaking detection

Tweaks:
- Stellar Fortifications now give bonuses to hull and armor hardening, no longer gives bonuses to shields

Bug Fixes:
- Tier 4 orbital rings can now properly build titan and colossus ship yards
- Sabotage starbase can destroy the new buildings and modules (except Naval Yard)

Removals:
- Grasp the Void no longer gives bonuses to starbase upgrade cost and speed

Update: Nov 29, 2022 @ 2:31pm

Update: Oct 3, 2022 @ 8:41pm

Update: Sep 29, 2022 @ 5:50pm

Update: Sep 20, 2022 @ 10:06pm

Fixed extra large and titanic weapons not firing.

Update: Sep 20, 2022 @ 7:19pm

1.4.2
Updated for 3.5

Bug Fixes:
- Fixed localization error
- Fixed Titanic Gun Battery Modules not working

Update: Jul 6, 2022 @ 3:53pm

1.4.1.2
Additions:
- NEW: Tiyanki Observation Post
- NEW: Amoeba Observation Post
- NEW: Orbital Network Node

Tweaks:
- Research buildings can only be built on a starbase, and not a ring
- Increased defense platform capacity of orbital rings
- Orbital Supercomputer renamed Micro Gravity Laboratory
- Grasp the Void also increases likelihood of drawing starbase techs
- Grasp the Void, -20% upgrade cost, +20% upgrade speed

Update: Jun 27, 2022 @ 1:26am

1.4.1.1
Tweaks:
- Extra Large Batteries are now unlimited
- Increased power from station reactors

Removals:
- Titanic modules removed until I can get them to work