Kenshi
Reactive World
Showing 11-20 of 90 entries
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Update: Dec 28, 2023 @ 9:35am

-Added new overrides for Catun and Brink, allowing them to be owned by the Free Traders or Empire Peasants if the bosses of the factions that conquer them are defeated.

- Fixed Clownsteady's faction in its prosperous override.

Update: Mar 30, 2023 @ 7:52pm

-Fixed some game starts that were not properly randomized because of the mod.

Update: Dec 19, 2022 @ 8:59pm

-Minor fix for a vanilla override in Bark not triggering properly.

Update: Aug 6, 2022 @ 4:55pm

-Fixed a world state with Okran's Shield

Update: Aug 31, 2021 @ 10:11am

-Re-added some holy mine overrides

Update: Aug 16, 2021 @ 1:30pm

-Fixed incorrect world state condition at world state checker.

Update: Jul 24, 2021 @ 6:41pm

-Fixed duplicate holy mine

Update: Apr 1, 2021 @ 4:08pm

-Hopefully a fix for some crashes

Update: Mar 25, 2021 @ 9:03am

-Fixed override for Holy Military Bases, where they could be destroyed before killing their leaders.

Update: Mar 24, 2021 @ 10:05am

-Removed distant meshes form base mod, as they cause crashes for users not in experimental. Use distant towns patch if you want distant towns for mod locations.