XCOM 2
Allies Unknown Redux Species: Sangheili
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Update: Dec 29, 2018 @ 11:49am

Swords should now have their localization again.

Update: Dec 18, 2018 @ 12:36pm

Made female Sangheili use the male pawn for animations on the the face to look better with current assets.

(ie where is kexx to make custom female assets when you need him)

Update: Dec 18, 2018 @ 12:28pm

Now utilizes the Covenant Weapon Pack assets.

This *should* work retroactively, though it may cause weirdness with existing soldiers if you already had a Greater Elite recruited.

Update: Oct 6, 2018 @ 9:11pm

Fixed black textures bug.

Update: Oct 6, 2018 @ 12:24pm

Elites should now use a more reasonable and less tiny size when viewing them on the Avenger, while still letting the UI be usable, if one is using the highlander.

Update: May 20, 2018 @ 9:54am

Elites now have custom pawns to give them about a feet or so over normal humans.

This is not reflected in the armoury for customization purposes.

Update: May 6, 2018 @ 4:27pm

Weak Slice should now finally affect sword gauntlets.

Elite is now selectable in the character pool.

Update: Apr 14, 2018 @ 8:48pm

Replaced Blademaster with Swordmaster.

Swordmaster allows an Elite to use a weaker slice after their initial sword slash on a target. This slice does half damage of their gauntlets.

Update: Apr 12, 2018 @ 8:11am

Fixed Damaged Active Camo expecting to get a charge that doesn't exist.

Update: Apr 8, 2018 @ 2:30pm

Cinematic camera should now fire properly when a Elite slices somebody.