Arma 3
POLPOX's Artwork Supporter
Showing 31-40 of 47 entries
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Update: Dec 20, 2018 @ 9:36pm

12/21/2018 - Hotfix 1
Fixed: Camera can't rotate holizontally
Fixed: Potentially error
Fixed: Abort execution doesn't work properly

Update: Dec 20, 2018 @ 6:04am

12/20/2018 - “Happy Holiday, Warphotographers”
Added: Icon placer on Splendid Camera
Added: “In-Game” filter on Splendid Camera
Added: Camera movement speed adjuster on Splendid Camera
Added: Focus distance viewer on Splendid Camera
Added: Surface Emulator (Requires little knowledge of CfgSurfaces to handle)
Added: Animal Spawners (Dog, Goat, Sheep, Hen, Fish, Shark, Turtle) which also allow you to animate
Added: Spotlight props which actually work (May buggy, parameters are still WIP)
Added: The functionality of ANIMATIONS button of Debug Console is replaced by POLPOX's Animations Viewer
Added: Message when no animations were found in POLPOX's Animations Viewer
Added: Ship Flagpole (The same thing with used in USS Liberty)
Added: Icons for some assets
Added: Convert Cluster function (Execute and there're HQ models of munitions)
Added: Chernarus flag for Flag selection
Added: Golden Ratio funciton is can be aborted now (Execute PLP_goldenRatio_debugAbort = true; before launch camera)
Added: POLPOX's Animations Viewer shows disableWeapons and IK Weapon now
Added: "disableWeapons" search command for POLPOX's Animations Viewer (Filters disabled animations if you throw disableWeapons:1 and vice versa)
Tweaked: Dialog focus
Tweaked: Little performance improvements
Tweaked: Fake Weapon Fire can detect animations those can't fire little more precisely
Fixed: Debug chat on Golden Ratio function is now disabled
Fixed: Flag objects don't apply their arguments properly
Fixed: Analog controlling in Camera Controls will cause no error in Splendid Camera anymore (Dang, Moricky, why did you do this? Still I don't recommend to use analog controller to handle Splendid Camera)

Note: I'm too lazy to add localizations

Update: Nov 18, 2018 @ 1:12am

11/18/2018 - “Small Birthday Gift”
Added: Flag (Custom), Flag (Custom, Small), Banner (Custom) with custom attribute and easy to change flag texture
Fixed: The interface of the Golden Ratio function does not want to disappear under low FPS environment

Update: Oct 10, 2018 @ 10:35am

10/10/2018 - “Lifetime Saving”
Added: Wildlife Spawner (Can spawn birds easily, animal can be changed from attributes)
Added: Simple Object Placer (Throw className or p3d path to show and place Simple Object easily)
Added: Simple Light Placer (Edit in the attributes)
Added: Simple Attach Function (Useful to make aircrafts keep flying)
Added: Filters for Splendid Camera
Added: Light effect for Lightning bolts
Added: MissileExhaust effect for Effect Dropper
Added: Dynamic night vision and light in Animations Viewer (Press N by default to change the camera mode)
Fixed: Model data for Cartridge (9.3 mm) not set properly

Update: Sep 2, 2018 @ 4:56am

09/02/2018 - Hotfix 2
Tweaked: Main Menu Screen guide disabled when Main Menu Screen was modified
Fixed: Few missing feature in Golden Ratio
Fixed: Golden Ratio did not localized properly

Update: Sep 1, 2018 @ 4:16am

09/01/2018 - Hotfix 1
Fixed: Play Animation does not attach properly

Update: Aug 23, 2018 @ 1:28am

08/23/2018
Added: French translation (by Papa bear)
Added: Diagnosis Function (PLP_fnc_ASDiag) (Run before claim your problem!)
Added: Detached animation is now possible (by changing objNull to false, useful for Machinimas)
Added: Simple Rope Creator Function (PLP_fnc_ropeCreate) (Heavy WIP, readme is not available. See in Functions Viewer to get more info)
Added: Few props (Can be found in Other>Other, localization not available)
Tweaked: Behavior of bigger particles in Effect Dropper
Tweaked: Fire Weapon Function is now supports RPM Coef > 1 (To make single fire. Community's most wanted feature is now live, yay)
Fixed: Roses are red, Violets are blue, TracerYellow was red and vice versa in Effect Dropper
Fixed: Unexpected behavior when you make remain the bullets in Fire Weapon Function

Todo: Add localizations for some new contents

Update: Aug 23, 2018 @ 1:08am

08/23/2018
Added: French translation (by Papa bear)
Added: Diagnosis Function (PLP_fnc_ASDiag) (Run before claim your problem!)
Added: Detached animation is now possible (by changing objNull to false, useful for Machinimas)
Added: Simple Rope Creator Function (PLP_fnc_ropeCreate) (Heavy WIP, readme is not available. See in Functions Viewer to get more info)
Added: Few props (Can be found in Other>Other, localization not available)
Tweaked: Behavior of bigger particles in Effect Dropper
Tweaked: Fire Weapon Function is now supports RPM Coef > 1 (To make single fire. Community's most wanted feature is now live, yay)
Fixed: Roses are red, Violets are blue, TracerYellow was red and vice versa in Effect Dropper
Fixed: Unexpected behavior when you make remain the bullets in Fire Weapon Function

Todo: Add localizations for some new contents

Update: May 13, 2018 @ 2:29am

05/13/2018 - Hotfix 2
Fixed: Incorrect behaviour of Fake Weapon Fire Function

Update: May 12, 2018 @ 5:37am

05/12/2018 - Hotfix 1
Fixed: Fake Weapon Fire Function did not working properly when the unit is not attached