Space Engineers

Space Engineers

IQueue Production, Resource and Inventory Manager
Showing 11-20 of 44 entries
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Update: May 16, 2021 @ 5:53pm

  • Added definitions for the new weapons and ammo

Update: Dec 20, 2020 @ 12:57am

  • Fixed issue where Needed Resource header was still being shown if items are queued but all resources are on hand

Update: Sep 21, 2020 @ 9:28pm

  • Added a sprite mode setting - set it to true and the script will use sprites to display the readout

Update: Jul 26, 2020 @ 1:54pm

  • Added a delay when pulling bottles from a gas tank

Update: Jul 23, 2020 @ 4:11pm

  • Added Ice to the definition list so the inventory manager can move it around

Update: Jul 4, 2020 @ 4:20pm

  • Fixed corner LCD sizes
  • Fixed bug causing script to crash when inventory LCDs font size causes the text to be wider than the LCD
  • Added Yield to inventory values for modded items that produce more than 1:1 BP to item. See Modded Item thread or Modded Item section of Custom Data for details

Update: Jul 1, 2020 @ 5:36pm

  • Added support for the new SciFi LCD panels
  • Needed Resources will now only be displayed if there missing resources (and Show Resources is set to true)

Update: Feb 25, 2020 @ 12:35pm

  • Added modded item support for the inventory manager. See feature list for details

Update: Feb 13, 2020 @ 10:57am

  • Fixed collection modified exception issue

Update: Feb 12, 2020 @ 8:18pm

  • Adjusted disassemble code to clear all assembler queues when it's done to allow even distribution of needed items
  • Added more checks to fix collection modified exception