Space Engineers

Space Engineers

IQueue Production, Resource and Inventory Manager
Viser 11-20 af 44 forekomster
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Opdatering: 16. maj 2021 kl. 17:53

  • Added definitions for the new weapons and ammo

Opdatering: 20. dec. 2020 kl. 0:57

  • Fixed issue where Needed Resource header was still being shown if items are queued but all resources are on hand

Opdatering: 21. sep. 2020 kl. 21:28

  • Added a sprite mode setting - set it to true and the script will use sprites to display the readout

Opdatering: 26. juli 2020 kl. 13:54

  • Added a delay when pulling bottles from a gas tank

Opdatering: 23. juli 2020 kl. 16:11

  • Added Ice to the definition list so the inventory manager can move it around

Opdatering: 4. juli 2020 kl. 16:20

  • Fixed corner LCD sizes
  • Fixed bug causing script to crash when inventory LCDs font size causes the text to be wider than the LCD
  • Added Yield to inventory values for modded items that produce more than 1:1 BP to item. See Modded Item thread or Modded Item section of Custom Data for details

Opdatering: 1. juli 2020 kl. 17:36

  • Added support for the new SciFi LCD panels
  • Needed Resources will now only be displayed if there missing resources (and Show Resources is set to true)

Opdatering: 25. feb. 2020 kl. 12:35

  • Added modded item support for the inventory manager. See feature list for details

Opdatering: 13. feb. 2020 kl. 10:57

  • Fixed collection modified exception issue

Opdatering: 12. feb. 2020 kl. 20:18

  • Adjusted disassemble code to clear all assembler queues when it's done to allow even distribution of needed items
  • Added more checks to fix collection modified exception