Space Engineers

Space Engineers

IQueue Production, Resource and Inventory Manager
Showing 31-40 of 44 entries
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Update: Mar 1, 2019 @ 2:48am

  • Updated script to reflect changes to inventory system for SE v1.189
  • Updated block setup to be a bit more efficient

Update: Feb 11, 2019 @ 5:09am

  • Assemblers are now placed in Cooperative Mode when their production queue is empty
  • Optimized method for checking assembler queue

Update: Jan 13, 2019 @ 5:43am

  • Fixed item percentage color when "on hand" amount and quota are both zero (now shows green)

Update: Jan 12, 2019 @ 2:26pm

  • Fixed a bug preventing Display Names and Quotas from being updated in the Custom Data.
  • Fixed the alignment on the Commands listed in the PB Output window.

Update: Jan 3, 2019 @ 9:27am

  • Fixed a bug with lcd stretching
  • Optimized methods for writing to LCDs

Update: Jan 2, 2019 @ 6:37pm

  • Updated script to utilize the new INI format.
  • Added ability to stretch the output across two verticle LCDs. See the Custom Data of the PB for details.

Update: Jul 16, 2018 @ 3:42pm

  • Fixed the issue with adding modded components to the script. See Custom Data section for details.
  • Updated the script to account for grids connected via rotors and pistons when searching for inventories to manage.

Update: May 13, 2018 @ 6:14pm

  • Optimized some code

Update: Apr 22, 2018 @ 3:27pm

  • Added command to set the number of lines to skip for scrolling output
  • Added command to show / hide the Needed Resources info on LCDs

Update: Mar 31, 2018 @ 7:53pm

  • Found and fixed a bug where the script attempted to prioritize ore refining
  • Reworked the display so everything aligns a bit better
  • Reworked the internal setup due to a game flaw that occurs on servers